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psykotech

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Everything posted by psykotech

  1. psykotech

    What is your honest opinion on the future of DayZ

    ~2 million copies were sold in the first 6 months since EA release. ~1 million copies were sold in the following 6 months. ~250,000 copies in the following12 months. It seems that most people who are interested in the game have bought it already. There may be a few stragglers who were waiting for beta or final release, but that's not going to be millions of additional sales. Based on the swing towards negative reviews on steam it may not even be in the hundreds of thousands unless they heavily discount the game post release. Are they still claiming they're going to raise prices as we get closer to release? Based on those numbers I don't think it would much sense for BI to throw any more money than they absolutely have to at this. All they need to do for the foreseeable future is keep on a skeleton crew pushing small updates here and there, which fits in with the trend of updates over the past year or so.
  2. psykotech

    My Game is stuck in 480x640

    I had the same happen. Configure > Video > Rendering Resolution - Set to 100% Configure > Video > User Interface > Resolution - Change to desired resolution then restart the game.
  3. psykotech

    My Quick Opinion on Future Development of DayZ

    It depends on the severity of the bugs. Silencers for weapons not working, for example, doesn't make the game unplayable. They're sailing close to the wind with the current regular CTD's and characters being reset though.
  4. psykotech

    My Quick Opinion on Future Development of DayZ

    Playable to me means the game is in a state where can be enjoyed. A tech demo, or other pre-alpha release isn't bound by these terms.
  5. psykotech

    My Quick Opinion on Future Development of DayZ

    It's not possible with an early access game, as it requires the game to be in a playable state.
  6. psykotech

    Experimental Branch: 0.46 Discussion

    Has anyone noticed mouse movement speed has been tweaked again? I had to increase the sensitivity slider a little to get it back to where it used to be. There's what looks to be a scrap yard with a bunch of fuel pumps to the south west of Novo. I had a lot of rubber banding and lag (doors not opening, inventory unresponsive) last night on the one Aus hardcore exp server. There were never more than 10 people on, so it shouldn't have been under heavy load.
  7. psykotech

    Need to talk to a DEV. Or someone like that.

    No guarantees he'll answer, but I think your best chance is probably asking Brian Hicks on twitter: https://twitter.com/Hicks_206
  8. psykotech

    is this game dead already?

    Indeed. There's a lot going on behind the scenes currently and it's a mammoth effort to rewrite most of the engine in place while trying to keep the game in a playable state.
  9. The regular crashes to desktop + character resets have stopped me from playing for now.
  10. psykotech

    Dayz on Sale

    Player numbers are steadily declining, this might give them a bit of a bump. Those who received global bans in the recent wave will benefit from this also.
  11. psykotech

    Plan for release of 0.45 to Stable

    FYI Dean is project leader, not the CEO.
  12. I'm sure that in the next few weeks we'll see a wave of players getting global banned by BE. In the meantime, stay away from NEAF and Berezino or take a break for a while.
  13. psykotech

    Game Breaking Bugs

    It's here: http://dayzdev.tumblr.com/post/79960438354/weekly-report-a-step-into-survival I'm guessing the reason for this is that despite the alpha status, the Steam early access FAQ states you're getting early access to a playable game.
  14. psykotech

    If it bleeds....

  15. This might seem like a strange concept to some, but rather than complaining about bugs that crop up from one build to the next, has anyone thought about how it might just be forcing you to adapt and improvise to survive, which in turn makes you a better player? There are two in 0.44 that immediately spring to mind; Bullet impacts and blood not rending at distance and the changes to the melee system which made body shots to zombies do (almost?) no damage. I've been playing the sniper role for a while now and prior to this patch it was easy to zero by using feedback from bullet impacts. Without that feedback I've had to really think about distance and with practice I've now become much better at estimating how far away a target is before I take my first shot. The wood splitter was my melee weapon of choice (didn't stand out as much as a fire axe and could fit inside a courier bag) up to and including 0.43 and was always high on my list of things to grab while gearing up. Having to aim for the head of zombies was somewhat tricky with an axe, so I started trying machetes, bayonets, combat knives and so on as they allowed for more precise strikes. Again, with practice, it became a lot easier to deal with zombies with the smaller weapons. In experimental I've gone back to using a wood splitter as zombies are back to being one or two shots anywhere on the body again and an axe is needed for cutting down trees for firewood etc. Not needing to adapt to change is one thing I'll miss when the game is finished.
  16. Hacking/glitching is bad in high traffic areas (NEAF, Berezino). Stay away from there and it's not much of an issue. Surviving is still too easy. You can drink from any water source without getting sick. Food is plentiful. There are currently no diseases or infections. Zombies are faster and tougher in the current patch, but they're getting nerfed next update for some reason. Nothing has changed as far as graphics settings/gamma are concerned. The good news is camp fires, cooking, fishing and the inclusion of a few animals to hunt are in experimental, as well as some new weapons and helicopter crash sites. They're early versions and still need some work, but it is the most significant update since the release. If you haven't played for a while it will definitely be worth a look when the devs have ironed out a few bugs and push it to stable.
  17. I've seen a couple of teleporters and quite a few I suspect were using .pbo hacks around Berezino and NEAF. It seems the best way to not be killed by them is to just not hang out in those areas. I'm yet to see any dodgy behaviour on the western side of the map.
  18. psykotech

    Silence while unconscious/dead.

    In my opinion there isn't a positive reason to be able to hear what's going on around you while unconscious or dead. What it does allow is someone to let their team mates know if another player is near/looting their body or for players to taunt or abuse those they kill.
  19. psykotech

    Silence while unconscious/dead.

    Yes. Even after hitting respawn I have been able to hear movement and players on direct chat while the respawn timer is counting down.
  20. I'm glad it's starting to get to the stage where you have to think about and prioritise what to carry. For a while now I've kept what I carry to a minimum as I like to run without a backpack once I have a jacket and vest. I'm hoping to be able to get away with the courier bag once hunting and/or fishing become necessary.
  21. psykotech

    Plan for release of 0.45 to Stable

    One would hope it's because the player and animal movement systems are integrated, so one won't work without the other.
  22. Noticed it's back to 4am after reset. :thumbsup: It seems dark at first, but I didn't need to adjust gamma etc. and the sun is up after 10 mins or so.
  23. +1 Any chance of changing back to 4am after a reset though? It was awesome joining back in to watch the sunrise, and made for an interesting challenge to loot or defend an area after a reset.
  24. psykotech

    Was that a global crash?

    I crashed at the same time on a hardcore server (NZF).
  25. psykotech

    "Free look" after log out

    Logging out should be blind. Free look after logout would be exploited by squads, as they could alert their team mates of any dangers in the area. It's bad enough that it happens when characters die ("I can hear them on my body" etc.)
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