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mithrawndo

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Posts posted by mithrawndo


  1. Love the new damage system in theory, sounds exactly like what's needed and I hope it plays as well.

    I wonder if this will also be applied to AI, and if it would therefore be possible to configure the game in such a way that zombies would *require* a shot to the head, drastically increasing the threat even for experienced players without a gun, and making it more likely that a player would choose to use a gun rather than a melee weapon to deal with them?

    • Like 1

  2. 5 hours ago, BeefBacon said:

    Isn't kuru some ridiculously rare disease that only exists in, like, the deepest darkest jungles of Peru or something? I don't think you can get kuru just from eating whoever.

    That's besides the point, though. I think it's a balancing mechanic. It's not difficult to kill a freshspawn and harvest them for meat. It's to limit the attractiveness of a readily available food source. I suppose the alternative would be to have players yield only a very small amount of meat.

    The last known Kuru sufferer died about a decade ago. It's a form of degenerative brain disease, and I think they may have used the term in the game files to refer to this particular disease. Creutzfeldt-Jakob disease, colloquially known as Mad Cow Disease, is a good example and it's transmitted in exactly the same way: There's a risk from eating any meat that carries the infecting prions, so if we're contracting it from human steaks there should also be a chance that we contract it from other types of meat, too.

    Either way, it's way too common for my liking.


  3. 5 hours ago, shinjuru said:

    Realistically speaking, I'm glad that you decided to not discuss the amount of time involved healing broken bones and bullet wounds.

    Of course; realistically speaking the second and third phases of Kuru are debilitating, yet we can wander around freely. Creative license completely granted as far as I'm concerned, it is only a game :)

    My point was largely surrounding interactions: Whilst currently eating human flesh has a high chance of the eater developing brain disease, the interactions that result from this are in my opinion less valuable than those that could be attained by dialing back on the likelihood of degenerative brain disease from human steak and further reducing the amount of ready made food available, including things like trees and bushes. An infected player who still has survival on their mind is surely inclined to avoid interacting with others due to the side effects, making the game feel more lonely.


  4. Right now the chance to get Kuru from eating human meat is very high. This doesn't reflect reality, where the chance varies depending on the quantity of and what tissue was eaten, amongst other things. Several times as a starving fresh spawn I've spied a corpse in the road and left it lying: Perfectly good protein that in all likelihood *shouldn't* give me brain disease as I'm only eating the choice cuts*, but I'm forced to leave it. Gutting and cooking it would've attracted attention too, driving interactions!

    Can't we dial it back a little?

     

    *Potential expansion of game mechanic?


  5. On 06/08/2017 at 8:31 PM, robbyj said:

    What's wrong with "3PP Wall peek" on a server with third person view enabled?

    You said it yourself:
     

    Quote

    My post was sarcastic. Relax guy

    In my opinion, there's nothing wrong with exploiting 3PP as long as it's on a level playing field for all players. The debate on whether the playing field is really level when we compare what you see lying prone on a roof and overwatching versus what someone on the ground sees aside, I personally would have no problem with any amount of "cheating" as long as any advantage one player has is freely available to all others, and that all players are aware that there is the *potential* for them to be at a disadvantage.
     


  6. On 09/01/2017 at 4:26 PM, scriptfactory said:

    This is similar to my original skills idea. Every player account is assigned a fixed "job". Mechanic. Medic. Whatever. Skill increases with playtime. Read books to gradually improve skills not related to your job. Done. No extra UI is needed besides a job title. It's so simple it just might work.

    The only problem with this is that people will suicide repeatedly to get the "class" they want. Whatever system the devs go with in the end, it must be created with the knowledge that players will *always* try to game the system and discover the min/max builds available.


  7. Just wanted to say that I really enjoyed the format and hope it can make a reappearance the next time everyone in the office is waiting on a deployment. I'd personally love to see this kind of thing pop up from time to time when you're testing internally, too...

    It was especially enjoyable to hear Peter and Eugen discuss the CLE, even if we didn't get to the crux of my question: What factors does the CLE take into account when deciding *where* to spawn a given item? I'm sure I'm not the only player who is making assumptions and gameplay decisions with the system in the back of their minds, and it'd be wonderful to have some empirical data to make such decisions on.

    • Like 2

  8. On 2017-5-29 at 3:09 PM, DannyDog said:

    What does that mean? Genuinely curious.

    As for the ambient sounds, i'm sure they will touch on them and adjust them a bit. It's just silly right now how loud it is.

    If they read this they should lower the looping audio and increase the volume of the occasional sound sources that play like the birds,tree rustles or insects.

    I'm not sure. I suspect I'd just come off the back of an argument and/or had let real life invade my thought process. That, or I was drunk. Either way, it was unfounded and deserves and apology: I'm sorry!

    • Like 1

  9. Quote

    Some players might not ever come back. 

    I see this concern all the time and I simply don't understand it: If a person would say "fuck this game, I'm never playing it again because it's shit and despite being in active development can never get better!" then they are being irrational, unreasonable and just as naive as someone who considers the dev team to be saints that can do no wrong. People are so melodramatic!

    They'll soon be back, and in greater numbers.


  10. I think it would make sense to have *three* types of hive:

    • Official - Unavailable to rent, controlled dayz experience
    • Community - The existing public hive
    • Private - The existing private hives

    Assuming modding is still on the cards, now might also be the time to also further subdivide servers into modded and unmodded categories, perhaps encouraging people to rent unmodifiable servers to maintain the vanilla experience's online presence, whatever that may be when complete?

    • Like 2

  11. I'm sure this is already well known as it's been around for a long time in one way or another, but the frame loss whilst driving seems to be related to the wheels: To demonstrate, watch your FPS counter whilst driving. Focus your camera towards the wheels and then cut them out of shot and you'll see what I mean.

    • Like 1

  12. 9 minutes ago, Tatanko said:

    Question for you: how much memory do you have? Both RAM and video memory, for completeness. I'm asking because I don't get many client crashes on 0.61, but I also realize that it may just be that I have enough memory to keep it from catching up to me as quickly.

    I get infrequent memory errors on 32 bit, frequent on 64 bit.

    10GiB physical memory
    Windows controlled pagefile; currently ~2GiB

    Peak commit at time of crash is less than the total and no page faults are logged.

    • Like 1

  13. Good evening Paul. We've met several times, but you probably wouldn't know that as I try not to gush at "celebrities", nor let people get near enough to discover my name.
     

    Quote

    getting killed by people who are prepared to use the hip fire exploit on a regular basis becomes very hard to swallow when you are trying to effectively play DayZ for your livelihood. It is moments that happen where you feel hard done by in some way that makes us more likely to falter.

    Something to keep in mind here: Youtube video creators and twitch streamers don't gain their popularity from their skill (at least in my not so humble opinion; why should I lie about being arrogant?), but rather from their dedication to contributing and their personalities. By heeding your moral compass you don't risk your viewership, but rather you strengthen it. In my opinion, the day you cross that line is the day you decide to stop making streaming, entertaining and educating a part of your life, let alone your day job.

    Regarding exploitation of the well glitch versus the apple glitch: Whilst it's not perfect, I actually feel that given that water pumps in DayZ are of the piston variety, the act of spamming your interact key actually closely mimics reality; to attain a steady stream of water, one most work the pump handle with vigor! I rather hope that the new player controller will take this into account in the way it allows us to interact with this object. The apple glitch on the other hand is equivalent of shaking the tree to make it rain apples; whilst this might work at the height of the season, it's utterly unreasonable in January!

    • Like 1
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