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Everything posted by mithrawndo
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Plenty of people put things like this in the title, but it's an idle threat. It's to discourage you from joining, but if they actually kick you for joining then as others have mentioned they'll have their server taken down. The same is true for most of the "Night" servers: So often I see servers that say "Night Only", but the clock says it's 08:06 or similar. It's a ploy to discourage you from joining so that the owners get a proportionally larger share of the loot spawns with a lower risk of death.
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I dont understand why there is no AUTO RUN KEY!!!
mithrawndo replied to Bohannan (DayZ)'s topic in Suggestions
People are already auto-running via match sticks, coins, keyboard macros and a whole manner of other methodsThere is no way of detecting if *any* of these methods are being used, therefore there is no way of preventing it's useReworking the interface to allow for an auto-run key should by no means be a priority, but given the above any argument against it's eventual addition is absurd. If we never have a hot-key for this, we'll simply continue using weights, coins and perfectly legal keyboard macros to do it instead. Let's not be so petty, eh? Let's save the abuse of keyboards and the advantage expensive gaming keyboards offer over their cheaper counterparts. Let's keep the playing field even. Hopefully there will be some kind of fatigue system implemented in the future to prevent "point and afk for 10" play. Edit: Spelling and grammar. -
This sucks, but I've been on the flip side of that coin: I had a guy join the game right in front of me, and instead of just blowing his head off I said on comms "don't move and I'll back out of the room. Noone needs to get hurt." He spun like a top and blew my head off instead. The moral of the story is don't log off in high traffic areas - the first lesson anyone ever taught me about this game is that if you are going to log out, go and find some cover: Trees and bushes are your best friend and as far away from civilization as possible. By following this, it also becomes a simple matter to make the conscious decision as to who is a server hopper when you see them logging in and who is just an innocent survivor. Your argument is a logical fallacy, but I'll let you google to find out why that is. What's more important is that if you start teleporting players out of high risk/reward areas for any reason, people will find a way to exploit it. From the teleportee's perspective this could be used to essentially combat log yourself out of danger. From the perspective of camping, this makes it like a giant loot pinata camping around the edges of high risk areas, as people will pop into existence wide in the open around airfields and military bases and you can hear and see them a mile off. Seems a bit silly to me! I do however understand the desire to "fix" this non-problem: It sucks when you've trekked all the way across the map to find good loots, only to find it barren. What you don't seem to realise is that most server hoppers are already extremely well geared: They're looking only for the rare items, such as long range scopes, fn magazines and their ilk. They already have their guns, they already have their gear and they probably already have multiple boxes full of ammo - they leave everything they don't need: Assault vests, cammo, guns, ammunition, medical supplies and food. All the stuff you'll want if you've trekked up there yourself. Remember then that the next time you hit up a military spawn and it's empty, it's not because a server hopper has beaten you there: It's because people like yourself have and they needed that stuff too. tl;dr: This will be fixed when loot spawn mechanics are fixed.
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I put on my robe and wizard hat...
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Probably not. Certainly investigating developing such a specific feature could be construed as punishing the community; that's a coder working on a problem that can be fixed by design when he should be working on something else!
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Chernarus is modelled on a region in the Czech Republic.There are no fewer than 40 US military installations alone within 500 miles of this region.In Arma II, the US invaded Chernarus. If the lore of DayZ follows on from it's parent game, these weapons would be everywhereThe guy known as "FPSRussia" probably has about a thousand of these. Maybe he moved to Chernarus? :D Patience, my young padowan. You'll see plenty more weapons when the next development cycle comes around to such thing. You missed my point entirely; The addition of more weapons is sadly inevitable, despite your sense of urgency that a game which will not actually be released until 2015 at the earliest should be finished already. Sit back and relax, this is one topic that Bohemia know all about.
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Seriously, has anyone ever actually bothered reading the dev blog? These are things in the pipeline. Character customization is a huge part of any RPG experience and will Shirley make an appearance in the game. I'll get my coat.
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I would like to suggest more focus on features players actually notice
mithrawndo replied to alleycat's topic in Suggestions
I'm of the opinion that this is exactly what the end game is going to be like. I played eve online for years and this is EXACTLY what the casual eve online player experiences; long periods of boredom staccato'd with short periods of adrenaline inducing excitement. It's for this reason I believe that some of your suggestions have received such vitriolic responses: DayZ seems to be designed as a slow game, and will be developed with an ethos to suit it's design objective (A philosophically sound concept; see buddhism). Perhaps a paradigm shift is required from one side or the other here? Edit: Formatting -
I would like to suggest more focus on features players actually notice
mithrawndo replied to alleycat's topic in Suggestions
Reading this thread it sounds like a few people are pissed that they've bought a game despite all the warnings of it being permanently incomplete. That's okay, you're definitely entitled to be annoyed at this. You're also entitled to make demands as much as you like, and the developers are entitled to ignore you too - you've already paid for the finished game, and you were told that this could take a very, very long time. You fool. You've been robbed, suck it up and move along. On the other hand, I wonder how many hours you've ploughed into the game already: 20? 50? 100? More? All of that for £20 and the game isn't even finished. That's already pretty phenomenal value. Hell, most AAA titles only offer you a dozen hours of play for twice the price - so count yourself lucky in that regard - and please stop being so damnably objectionable, and you might actually get some more affable responses to your more reasonable queries. As for the specific request made - persistent objects - it's one of those things that really should be left until later. If any of the "big features" need added, it's the correction of loot spawns. Allowing users to hoard loot in persistent storage locations will only exacerbate the issue of server hopping with the software in it's present state. No, I think things are ticking along quite nicely. I see lots of changes on Experimental every time a new patch is shipped, but with a 1,500,000 player base they must be quite cautious: Inactivity on their part leads to apathy, but if something cool gets added you can be sure it'll hit the grapevine quick enough and those players will flood back to see the goodies. If they fuck up though, you can be sure that they'll be taken to the cleaners by the community. With that in mind, don't you think the "softly, softly catchy monkey" approach is in fact quite an astute decision? Edit: Spelling corrections. -
Ignoring the reason why they were suggested, I like the OPs suggestion: Make a roll mat and sleeping bag items in game that provide a bonus when deployed and used to how long you must wait before your character disappears from the server. Why? Because the current system of timers really is the only workable solution to combat logging, and this ties in quite nicely with it. As for server hopping, this is something that will be fixed as the problem of loot condensation in backpacks is resolved in the beta, several years from now. Dig in and suck it up.
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Yay, another thread about guns! I'm sure, being a development studio that has specialised in military simulation games, that the last thing Bohemia need is advice on what guns to add to the game. I'm pretty sure if they have one avenue covered, it's the military side of this game. If however you have an equally eloquent post on something that has nothing to do with Bohemia's bread-and-butter (such as perhaps survival mechanics, or zombies, or persistent server mechanics - you name it) then I would be delighted to read it. In the meantime, might I petition you for the few minutes of my time I wasted here to be returned? The phrase "Teaching granny to suck eggs" really comes to mind every time I see a post on these forums about adding military stuff.
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Again, why is it so horrid to think of these acts being done to a pixelated, polygonal child as opposed to an adult of the same? The act and it's perpetrator are the sickening bit that should be reviled, not the victim. The latter half of this sentence is however, a very good point.
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The Advantage of Voice... should be turned against them
mithrawndo replied to Replifice's topic in Suggestions
It seems I was a little grouchy when I wrote that initial post: This old man hadn't had his afternoon nap yet. My sincerest apologies, it was uncalled of to be so vitriolic over such a trifling issue. Chaingunfighter has already made the point for me though; dependant on the circumstances it can just as easily be human nature to break rules as it is to follow them, even when these rules are actively enforced. Examples of such behaviour are plentiful, from prohibition USA to modern drug use; from cassette recorders and VCRs to pirated MP3/FLAC audio and Blu-Ray rips; even the recent situation in Ukraine can be used as an example - the initial civil disobedience, the outright rebellion/revolution/coup (delete as you feel morally appropriate) through to the Russian Federation soldiers taking off their insignia. People follow rules when it suits them and break them when it suits them. A "gentlemen's agreement" is a wonderful thing, but it can only ever work if there is trust. If this mod/game has taught anything, it should be a lack of trust for other players! -
It's a sweet (in the sugary sense) idea, and I'd love to see musical instruments in the game at some point in the distant future. The OP is right: Culture shapes the people in it as much as people shape a culture. Edit: Wouldn't you want to literally play the world's smallest violin for someone who just died? No?
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The Advantage of Voice... should be turned against them
mithrawndo replied to Replifice's topic in Suggestions
Please explain to me a few things: How do you justify having two separate sound cards* as cheating?Assuming you can answer this, how do you enforce this? Prevent anyone who has extra audio gear from ever playing the game?How do you plan to detect the extra audio equipment and/or virtual audio setup?How will you deal with false positive flags? I've never heard such idiotic, naive, ignorant nonsense in my life. Don't misunderstand me - I see the attraction and would love to see this enforceable, however it just isn't possible. If you classify having extra audio equipment as cheating (which is the gross results of your suggestion) then you also need to ban any equipment that gives any potential advantage: Mice with extra buttons, Keyboards with macro functionality, Monitors with extra pixels, graphics cards with higher teraflop counts... Whilst we're at it, sufferers of myopia should not be allowed to use their glasses: It provides them an advantage they don't otherwise have! *I have an audio interface for recording music, but you can buy an additional sound card more than capable of excellent VoIP for less than US$10. An external one from as little as US$20. Do you really, honestly think you can justify this as "cheating"? Even in spirit? Drawing board. Back to it. Please. You have a nice sentiment, but an unworkable idea. -
There will always be first person only, though they won't all be hardcore. No arguments there. What about if you want to play in third person though, but don't want to deal with bullshit exploitation of absurdly stupid game mechanics? By all means keep your silly mechanics, but let us have a third way: A best of both worlds. All the tools exist to do it already, so why not?
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Last I checked you already can put things inside cooking pots. Not sure if you can then pick them up, but you could definitely store stuff in them. I used to do it all the time; hide food and stuff inside pots and bags so that the next person past comes up dry.
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Cannot enter medical building with broken legs
mithrawndo replied to Dennus (DayZ)'s topic in General Discussion
In experimental (pegged to be pushed to stable this Wednesday) this is disabled - you cannot vault with a broken leg. -
A quick search will link you back to this very forum and a post made by rocket talking about potential server management features. I've just read your entire essay above and I have to ask... what was your point again? From what I can see you're simply arguing about people arguing for the sake of arguing... for the sake of arguing! That smells like troll to me.
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Please add a death playback /killcam optional function into the GAME
mithrawndo replied to msy's topic in Suggestions
I'd like to see a combat log personally so that I might be able to find out, technically only, what actually killed me. Did I die to blood loss? Falling damage? Bullet to the head? No identifiable information, just the log so that I might be able to find out when I have actually died to a bug rather than a feature. -
The Advantage of Voice... should be turned against them
mithrawndo replied to Replifice's topic in Suggestions
Nobody disagrees with your sentiment Repliface, external voice apps totally ruin the immersion. Your solution however is not possible, so please stop flogging a dead horse. -
Two things: Firstly, we all carry too much stuff. You don't need two guns, let alone three. You don't need three water bottles. You don't need 300 rounds for your gun - let alone 300 for all of your guns. You don't need to hide your axe in your backpack. Hoard less and this won't be a problem. Secondly, you can keep things inside your pots when stored inside your bags. Thirdly, I think it would be quite cool if you could tie your cooking pot onto your rucksack, slowing you down and making a heap of noise but freeing up extra space!
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Abandoned Nuclear Power Plant and a Golf Course.
mithrawndo replied to nvrsbr's topic in Suggestions
Even later actually! It wasn't until 1987 that the first golf club was formed, and 1994 when the first course was built. It's a country in which golf is practically non existent. Coming from Scotland that sounds like heaven. -
No, it's really not. Hardcore is not first person mode, it is apparently going to have further features added and perhaps may even one day not be forced first person only mode any more: That's something that is simply configurable on the server level. Taking the relatively small amount of time out to develop line of sight features would dramatically improve the quality of the experience in both game modes. Honestly, you feel it's acceptable or intuitive to be sitting in third person mode looking out over the whole airfield when you're on a roof? You think it creates a balanced arena in which we can be cruel and unfair to each other? Didn't think so.
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To borrow a very old meme from another community: Can I have your stuff?