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mithrawndo

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Everything posted by mithrawndo

  1. mithrawndo

    Altȳn Ballistic Helmet

    I do not want this item in the game. However I presume with vehicles being added, we will at some point be treated to the acetylene torch and a welding mask...
  2. mithrawndo

    servers which eliminate hopping

    It's not possible to currently cure the issue of server hopping with the tools available. The solution to people hopping servers for loot is to have servers scheduled to restart frequently - if lack of available items is your issue you are looking for a server with 1 or 2 hour restarts. If it's people ghosting and killing you, might I suggest camping less?
  3. http://forums.bistudio.com/archive/index.php/t-138865.html If this thread is to be believed and assuming that this tech was repurposed from Arma 2 to DayZ, both client and server will perform some form of geo-location to enable the server browser to filter out servers outwith what it considers a reasonable range of your location. I was therefore wondering if there is any way that some of this information could be accessible to people with dedicated servers, be that in the near future or when the dedicated server is given a more public release? The rationale here is that I'd like to be able to take metrics on my playerbase to see where most connections come from. With direct access to the server this would be a trifling issue, but as this isn't possible I was hoping an alternative solution is at hand? I notice the current server logs keep a verbose copy of the central hive link for each player update and whilst I'm not able to access the information stored on the tomcat server without authentication, I presume perhaps that some geographical information is stored in here? Thoughts and suggestions greatly appreciated.
  4. mithrawndo

    disabling weapons when abandoned

    The ramifications to loot spawning mechanics with this suggestion are HUGE: Assuming this feature is added, do you replace the broken weapon at the next spawn cycle*? If so, how do you combat people deliberately breaking all the weapons they see that they DON'T want so that they get another "roll" on the one they do when the timer rolls around? If you don't, how do you combat the fact that eventually every single weapon on a server will be broken? A more appropriate way to achieve your goal would be allowing sabotage of weapons, so that the next time it fired it dealt damage to the person holding it. It would also add another use for the weapon cleaning kit. *Loot spawn cycles coupled with item/server "stock take" are by far the most likely mechanic we'll see for the loot/restart issue
  5. mithrawndo

    Making the Machete more of a "Machete"

    Machete is broken and needs a complete overhaul. it's a gardening tool designed to hack away tough, green vegetation - it can sever a limb without much difficulty. I have a panga(commonly used in some african countries) and it's just over two feet long and weighs easily as much as a fire axe and with a sharper blade. It's damage should really be equivalent to the splitting axe!
  6. I am fully in favour of booby trapping devices as long as it is no easier for you to tell which devices are booby trapped than anyone who loots your rotting corpse. The "revenge" mechanic should be double sided
  7. mithrawndo

    How to fix server hopping and combat logging!

    If you think camping is wrong, I think you might be playing the wrong game. The engine here positively encourages ambush tactics. Incidentally, who said anything about KoS behaviour? Let's not get off topic.
  8. mithrawndo

    Resistence to Bambi OHKO

    I would like to see further wardrobe additions that would enable protection from this without requiring a motorcycle helmet. Otherwise, no.
  9. mithrawndo

    Rethink Reloading

    Sorry, but I really don't like this suggestion. I'm fully in favour of systems whereby the longer you are alive and the more you repeat the process, the more efficient you become at reloading your weapon (and each weapon could and should be treated individually), however the suggestion here is quite frankly just a pain in the ass. Plenty of people in this game couldn't open a can of beans without a butterfly/rotating wheel can opener, let alone do it successfully with a lever opener or a knife, but this ability is assumed for the purposes of playability - it's the same principle as suspension of disbelief in films. I don't see any suggestions that we should have to go through multiple steps to open our tins of beans either (cue these suggestions now). Sorry. It's a well thought out idea and I appreciate your effort, but I'm going to keep my beans.
  10. mithrawndo

    How to fix server hopping and combat logging!

    This is a lovely idea and I approve, but I'd just like to point out that it too is a form of server hopping (and one I have partaken of): Whilst most server hoppers do so for loot, the above scenario has someone server hopping for targets. Neither are desirable. Devil's advocate, by the way.
  11. mithrawndo

    What's that smell?

    Hi folks, I'll keep it brief. I believe we need a smell engine. Alerts to smell could be formatted in the same way you are alerted to wounds, hunger and thirst. I'm not sure I see much point in giving a sense of smell to the AI (they appear to lack the intelligence to connect these smells with our presence), but that's something worth considering too - should it be deemed desirable. I suspect having to also wash and wipe your arse properly might be going a step too far! Hunger: Smelling food cooking could make you feel hunger. It would also alert you to someone's presence, adding a drawback to cooked food which (presumably) will be more nutritious than uncooked alternatives. As an addendum, I'd really like to see a mocha pot and coffee added to the game! Nausea: Walking into a room full of rotting corpses is probably going to turn your stomach - perhaps even make you throw up and/or temporarily incapacitate you. This also adds a use for gas masks and the like. Once hunting exists, it's also possible to tie this in - the smell of Cadaverine is what puts us off rotting meat. Cordite: Some propellant isn't very efficient and leaves quite a tell-tale smell. This is a great indicator that there has been recent human activity in the area, and it also could be used as a drawback for non-pristine ammunition. There's also potentially the issue of self loading for shotguns cartridges and the like, but that's another topic entirely. Fire: Much like damp wood creates smoke, burning certain types of wood makes a very distinct smell and could be used to indicate someone's presence - or could be used as a decoy to draw someone into an area prior to being mugged. I'm sure there are more, but I think these demonstrate well enough why it's worth investigating. Thanks for reading, and I look forward to any responses/additions/criticisms.
  12. mithrawndo

    Motorcycles of Chernarus: Complete Wishlist

    Finally, a worthwhile thread! Because it's frankly the most popular motorcycle ever: 49 cubic centimetres of terrifying bicycling pleasure.
  13. mithrawndo

    CamelBak, Wearable Water Bottle

    I have no idea of their rarity. In my tiny sample space in the UK, I know of two people who own a version of these. It's still a cool thing to add that wouldn't actually do any harm to potential game balance: It's just a water bottle that takes up a backpack slot. We have those already: They're called water bottles stored inside your backpack.
  14. mithrawndo

    CamelBak, Wearable Water Bottle

    I love the idea, particularly coupled with the blood bag suggestions - though honestly why you wouldn't just drink the stuff. It'd make for an interesting interaction if you managed to knock someone out, steal their gear and realise they've been running around with a camelbak full of blood!
  15. mithrawndo

    Breathing Noises

    You want people to stop breathing... do you include your own breath in this? Does it irritate you when you can hear the resonance of this inside your own head as your lungs pump air in and out via your trachea? What about when people use their larynx to influence to tone of the air passing via this method - commonly referred to as singing? Moving swiftly past this sure sign of some kind of mania, breathing is one of the sure fire ways to tell if someone is near by. Double tap shift and walk more often and you'll breath a lot less, and be heard a lot less too.
  16. Funny. I really enjoy the game. Daily. OP: Can I have your stuff? Oh wait, you don't have any! Wrong game!
  17. mithrawndo

    Handcuffing people to something

    I see a remake of the film Saw (1 or 2? I forget) popping up: Short timer, handcuffs and a hacksaw. I don't think anyone has ever really mentioned the potential for permanent handicaps in this yet...
  18. mithrawndo

    Whistling.

    Sure, have my beans. Can I also have involuntary screams? :)
  19. So the new experimental branch has some lovely features, and I'm sure we're all enjoying testing it out. What I'm not enjoying though is having to constantly switch between the two branches depending on the people I'm playing with and the time of day (there's no point playing experimental if none of the server have restarted in 4 hours!), as this is a huge waste of bandwidth. I know this isn't as big a deal as it once was, but there are still plenty of people out there with metered internet connections and to be frank (hello, frank!) it's just really inefficient to waste so much bandwidth. My suggestion therefore is quite simple, though possibly not achievable: Create a separate steam entry tied to the DayZ package for the experimental branch rather than using the steam betas function. This way we can waste hard drive space rather than bandwidth and keep both branches installed concurrently. Thank you for your time!
  20. mithrawndo

    Stable & Experimental: Concurrency?

    As I understand it, the stable servers are run (under license) by the community, and only the hive is controlled by Bohemia. The Experimental servers are directly controlled by Bohemia (though I do presume they are hosted in much the same way). It would be prohibitively expensive for Bohemia to host enough servers to keep the player base happy, let alone administer them all. I'd rather they spent their money on keeping their staff incentivised, even if it does add a degree of inconvenience - particularly if there's a solution that means we might be able to have our cake and eat it too.
  21. mithrawndo

    Primary weapon in backpack (14-21 spaces)

    If this were implemented, for balance purposes I feel it should require at least 16 or 24 spaces (2 or 3 horizontal, 8 vertical). I'm sure you understand why. Edit: By balance I mean choice; you can have the less obstrusive backpack but you're stuck with your gun poking out, or you have to take the bright orange pack, but you can at least hide your weapon. Trade offs :)
  22. mithrawndo

    Self-suicide/suicide abuse and map spawning

    Unless your suicide is assisted. Let's not start that discussion though, as the jury is very much still out on it! I like the idea of suicide in game, but only if one has the tools to do it effortless. I can't imagine chopping myself to pieces with a fire axe, but it's not unreasonable to consider cutting one's femoral artery or, as the trailer shows putting a bullet into your own head. I don't want a button, I want to have to think about it and agonise over it via game mechanics!
  23. mithrawndo

    Stable & Experimental: Concurrency?

    xRann is absolutely right, I'm not even slightly worried about stability - I would just like to be able to let steam handle keeping both stable and experimental branches up to date so that when I get home from work and ask my friends where they are, I don't have to switch and download hundreds of megs: I just click the appropriate shortcut.
  24. mithrawndo

    suggestion for login dead areas around attractive areas

    Been discussed to death already. Unworkable, use search to learn why. Suggested with the best of intentions I know. Yoda, I apparently am.
  25. mithrawndo

    Loot spawning idea - an idea that makes everyone happy.

    Personally, I would love to walk into a log cabin in the middle of the woods that otherwise wouldn't have any loot in it, only to be confronted by a veritable arsenal of weapons, a few rotting corpses, and no ammunition.
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