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mithrawndo

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Everything posted by mithrawndo

  1. mithrawndo

    Server Hopping Master Thread to End All Threads

    Server hopping is a result of the current method used to spawn loot (loot only spawning when the server first starts & certain spawn locations having better loot tables) and this problem will disappear when these two issues are addressed: Until then this discussion is moot.Look at games like Diablo 2 where certain bosses would be farmed to death because they had specific items on their loot table and you'll see that this is not a problem you can easily fix by trying prevent server hopping. Treat the cause, not the symptoms.
  2. mithrawndo

    Information Vs. Immersion

    Immersion, immersion, immersion. Status icons of some sort are, to my mind inevitable as the game increases in complexity. They should however be as unobtrusive as possible. However if they are introduced, I'd like to see the text chat window removed entirely as this is the single biggest immersion breaker in the current alpha. A small row of icons (or better yet, screen auras and effects) could show everything that the text currently displays. Use a mic or get out might seem a little harsh, but this game is at it's best when Bohemia's voice chat system is used to it's fullest. Besides, there's not time to type in a player encounter!
  3. mithrawndo

    Women Clothes

    This sums it up to be honest. It would be utterly foolish to use any of the clothes in the first post in a post apocalyptic world where function is everything, and the addition of such items should probably be about the very last thing the designers bother getting around to, but there is fundamentally no reason why these are omitted from the game. Just as with everything else in the game, there should be no restrictions on how these items are used. Remember people acting crazy in the game should just be thought of as having gone crazy due to the post apocalyptic stress!
  4. mithrawndo

    Identification System

    Recognition would be extremely useful, and in fact would add something very interesting to the game mechanics - you bump into someone, trade some beans and ammo and spend enough time looking at them to learn their face*. Shortly after you separate, you see them standing at a window and recognise their face - before hearing a gunshot and seeing the message "You are dead"**. When you respawn, you of course no longer remember that person's face. I think it would only improve the game to have this sort of facial recognition and the ability to wear a mask to conceal it, though I'm not sure it works to have it as shareable. Still giving you my beans though, as the principle is good. *How long in their company would you consider to be acceptable to remember someone? **This happens to me a lot!
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