Jump to content

bob_the_k

Members
  • Content Count

    9
  • Joined

  • Last visited

Community Reputation

4 Neutral

About bob_the_k

  • Rank
    On the Coast

Recent Profile Visitors

787 profile views
  1. I'm running DAYZ on a separate server. My startup only gets so far and then stops. There's no indication as to what the issue is. Here's the .BAT file I used to create and then update the server. Not sure if I need the -beta though: Here's my startup file: And here's the server.RPT file: I've tried restarting several times and it gets stuck in the same place every time. Steam is installed on my C drive and the game servers are installed on my E drive. I also have directories there for several A3 servers on my E drive and my startup is similar for both DAYZ and A3. What's different about DAYZ from a startup perspective? EDIT: Not sure what I did but I got it working!
  2. bob_the_k

    Stable Update 1.0.150000

    So I have a batch file that updates my server files. It's a rented server (bare iron that I built and manage). When I run it, it says the files are up to date, but when I start the server, it shows version 1.0.149974, not 1.0.150000. I tried branch 233780 and 223350. Same result. Here's my batch file: What am I missing to get it to update to 1.0.150000?
  3. bob_the_k

    horde

    Hmmmm... zombies that give massages...
  4. bob_the_k

    Does a server need its own license?

    I have a separate rented server (bare iron) that I installed the OS and used to run an A2 server and have run an A3 server on for years. So I downloaded the DZSA tools and installed the files. It starts but I cannot see it from my home PC. Ports are already forwarded. Does the server need to own its own copy of the license? I know it didn't for A2 and A3. NVM.... I figured it out - it works!
  5. Hi, our clan has been running on a VERT server for awhile and I've gotten involved with the care and feeding of the server. We had been running the pre-v1.60 BEC scheduler command format like this... <job id='0'> <time>001000</time> <delay>000000</delay> <day>1,2,3,4,5,6,7</day> <loop>1</loop> <cmd>say -1 -=GMA=- Chaos! Visit us at guildofmuteassassins.com</cmd> <cmdtype>0</cmdtype> </job> We've had reliability problems with the #shutdown in that it fails to restart about 40% of the time. We already extended the BEC timeout parameter. Anyway, we wanted to use the BEC v1.60+ scheduler.xls command format like this: <job id='0'> <day>1,2,3,4,5,6,7</day> <start>000500</start> <runtime>000500</runtime> <loop>-1</loop> <cmd>say -1 -=GMA=- Chaos! Visit us at guildofmuteassassins.com TEST SERVER</cmd> </job> Although it doesn't throw any errors, nor do any of the jobs execute. After spending the better part of a day, replacing line by line, command by command, and even uninstalling and reinstalling BEC through TCAdmin, the only conclusion I can come to is that the VERT server isn't running a version of BEC greater than 1.60. Is there a way to get the latest version installed? Or is that something I can actually do by FTP'ing the BEC executable and files into a directory? The new command format structure works flawlessly on my in-home server that is my primary development machine so I know it isn't an error within scheduler.xml itself. Thanks, Bob
  6. Hi, Bohemia's site says that -noCB "Turns off multicore use. It slows down rendering but may resolve visual glitches" Every example I see on all forums posted has -noCB enabled. So these days, why would I want to disable multicore use? And they state that it "may" resolve visual glitches - not that it will. Since this goes back to the early days of Arma2, does this still hold true? And isn't rendering done by the client anyway? So what would be the rationale for -noCB be on a server? I'm trying to tune our server and find so many variations and opinions as to how to determine the proper values for the various parameters that I'm not sure what's true. Like how to calculate what maxbandwidh should be based on mas users and available bandwidth to the server and should min and max ever be set to the same value? Should MaxCustomFileSize be set to zero even if we push a lit of things client-side when a player logs in? What should the relationship between MaxSizeGuaranteed and Nonguaranteed be? I generally see that nonguaranteed should be about half of guaranteed. But what should the base level be set to? Ands that based on any particular system resource? I also see various opinions on MaxMsgSend.... as to how low it should be (but not too low). But this is based on what? We're running on a hosted VM so can I use the /REALTIME switch to boost the ARMA2 process priority? Knowing that DB I/O is always the bottleneck, can we run the database on a separate core in its own memory space? If so, can we do that by setting the core affinity? And isn't that a better way to ensure ARMA2 and he system aren't competing for cores anyway? Or does that require a totally separate server? Thanks, Bob
  7. This server is fantastic! Almost every day I log on and something has been enhanced or something new has been added. The fun never stops.
  8. bob_the_k

    How do you change/select gender?

    On my server I found what looks like a gender selection screen dislpay conditional (dayz_DisplayGenderSelect). It's in Dayz_server.pbo>init>compiles.sqf. Around line 414 in the 1.0.4.2a code, the following appears: if (!isNil "dayz_DisplayGenderSelect") then { waitUntil {!dayz_DisplayGenderSelect}; Problem is that I haven't yet found where that value is set or changed based on spawn-in conditions. Not being too familiar with the Arma scripting tools, I don't know if there are global search tools that allow one to search across the PBOs into the .sqf files to find all instances of the variable. Does anyone know of any debug tools that work with these scripts to set breakpoints and tracepoints? At least I then may be able to figure out where the call is being made (and if it is even being reached) to display the gender selection screen.
  9. bob_the_k

    How do you change/select gender?

    So I'm running Dayz Epoch on my own server in my house on my LAN. It's running nothing else. I first installed v1.0.3 and now am running 1.0.4.2. My server has never allowed gender selection by default. I installed the plain vanilla Epoch straight from Github. No modifications. No one could explain why it didn't work under 1.0.3 so I gave up figuring it would self-correct with the update. But I still have no gender selection under 1.0.4.2. So how about one of those admins that have enabled/disabled it on their server let the rest of us know how to do it? Being as it's running on my own server, I have access to everything. Thanks.
×