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Recinema

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Everything posted by Recinema

  1. Server: Back to Nature | Loot Loot - 70 slots Hello, I’m the owner of the original Back to Nature server. A couple of days ago the server went into a constant boot loop. When it would work the server was unstable and eventually I was unable to get the server back online. Instead of restoring a previous server backup, we decided to wipe and rerelease the server. I am sorry as I understand it is frustrating to lose hard work. We hope to avoid future wipes unless necessary. We would love to have everyone back. Currently the server is slowly regrowing and there tons of weapons spawning. We have the server purchased for another 3 months and we plan to renew it at the end of that. We opened a discord so we can communicate with the community and listen to feedback. https://discord.gg/bMgNAvZ
  2. Recinema

    The Main Problem with Consoles

    What drew me to Dayz originally wasn't so much the survival aspect or the PVP. It was the player interactions. Dayz's most popular videos are based around it. Each interaction is different. It created intense situations and a unique atmosphere within the game. Who to trust, who to kill, who to betray. You never know what situation you would be in. Unfortunately, consoles are going to have a hard time capturing the same atmosphere and experience. That is because Xbox only allows communication from one source at a time. Most players are going to be in xbox live parties, especially if they are with their friends. Because of that console players will never have the same experience as PC players. If someone is talking in game, you cannot hear them if you are in a party. Even if you could hear them then you run into the problem of being able to quickly respond to them. No one is going to open there menu and switch to game chat when they bump into a player. It takes too much time and will likely get the player killed. This is going to cause Dayz players on consoles to KOS with no interaction. This isn't really the devs fault. It is more of an xbox limitation since every game like this has the same problem. Xbox really needs to work in a push to talk function to quickly switch from party chat to game chat without losing the ability to hear either source. Anyways, I really hope the Devs have thought of a work around for this somehow. Otherwise Dayz will be just another Battle Royal game for xbox.
  3. Recinema

    Passive Character Progression

    I'm probably going to get heat for thinking this but I think DayZ needs some sort of progression system. Right now what holds DayZ back from really being a survival game is that the only value your character has is the loot on their back. Other than that it doesn't matter if you live or die. If you are grouped with friends and you die, you just suffer a long run back to them if they don't have a car. In my OPINION, DayZ should add something that gives your personal character more value and makes people value their life more. A passive progression system could add some value. Basically over time your character should get better at certain things the more they do them. For Example: Increased Stamina pool - The longer you are alive and moving the more your stamina increases over time. The more you run then eventually the longer you can run. Strength - Characters can carry more before being slowed down as this stat slowly increases Medical - Only thing I can think of is CPR. The more you perform CPR the better you get at it. Fortitude - Surviving extreme conditions Cold/Heat the more you are able to resist it before going into hypothermia or hyperthermia Artisan - Better success at repairing items/clothes Theses are just a few examples that can help a character with the overall environment and give their character value without giving other players a disadvantage when fighting against that character. Just a thought.
  4. Recinema

    The Main Problem with Consoles

    Sea of Thieves and Ark are completely different. For one, if someone is talking in game chat there is a visual indicator that tells you that so you know they are trying to communicate with you. That way you can switch to game chat. DayZ is a much less forgiving game. Those games also show gamertags of players so it is easier to communicate. Most people aren't going to play in game chat if they are with friends. Most people you talk to will be gearless fresh spawns on the coast and once you make a friend most of them will suggest going to party chat to avoid giving away their position in case someone is in game chat. I'm not being over-dramatic, I'm just being a realist. The ultimate DayZ experience is going to have to on private/community servers that attract like minded people.
  5. Recinema

    Why I'm excited.

    Sadly that interaction you are looking for isn't going to exist on Xbox. Unless they allow private servers where someone makes it a rule to be in game chat at all times.
  6. Recinema

    The Main Problem with Consoles

    That is the point I am trying to make. The Xbox limitations are going to take away from the full experience of what DayZ is. Sure someone could switch to party chat, but the few seconds it takes to do that will likely get the person killed. Also the person you are trying to talk to won't know you are talking to them unless they are in game chat too. This is going to result in people not using game chat. On PC this isn't an issue because players can hear people talk in discord and in game chat at the same time and can respond accordingly via push to talk. So unfortunately there hero or bandit mentality is going to be lost. It is going to just be another battle royal game. No one will try to create unique interactions. Robbing players, taking them hostage, trying to save someone, or just being a weirdo. Most of the popular DayZ video revolve around that type of interaction which is what drew many people to dayz. That is simply going to be lost. The only thing that will salvage it on Xbox is if they allow community servers. This "issue" isn't the developers fault. It is just the xbox's limitations that are going to hinder dayz.
  7. Recinema

    A Tutorial in Glory

    Also a tutorial on how to use a longhorn.... https://www.youtube.com/watch?v=uXBygapBI-g
  8. I see a lot of you guys saying that you have played this game for however long and haven't encountered a single hacker. However, you probably have been killed by them on more than one occasion and have just been unaware of it. The most common hack is ESP (Extra sensory perception) because it is also the hardest to detect. Basically, it lights up players, zombies, and items in nice colorful boxes from hundreds of meters away. They can hunt you and kill you and to you it might seem like a totally legit kill, even though you didn't have a chance from the start. So just keep that in mind all you people saying, "I've never been killed by a hacker." Chances are you have been killed by a hacker. 40 pop servers will always have several of them.
  9. Recinema

    Friendlies are plentiful in DayZ- At least, for me

    It seems in all of the situations you described you were not geared at all. However, once you get gear, especially a gun, most people will take you out at the chance.
  10. Recinema

    Feeling remorseful...

    I have actually felt such remorse in this game. It was my 3rd kill. Me and my friend were in a building in Zeleno, sorting through our gearing, discarding what we don't need. When, suddenly a guy randomly walked in. It scared him as much as it scared us. He yelled friendly. We gave him some food and let him help himself through the stuff we didn't need. Then he went his way. We continued to loot then saw him run around the town 20 mins later. We approached him again and asked if he wanted to team up. His voice was pretty laggy but I am pretty sure he said no. He then asked me if I had any ammo for his gun. That is when I a thought crossed my mind...If he had ammo to begin with, would he have opened fired? So I came to a conclusion - He had a gas mask on (I dont trust gas masks or payday masks O.o), He had boots and a vest which my friend needed, and I figured if he got bullets he might try to kill us. So I raised my gun while he was talking about something and put him down. I instantly felt bad and wish I could take it back. After looking through his gear it seemed he was just a regular survivor...
  11. You could try to make your inventories completely pristine. That is what I'm trying to do. I'm also trying to find a Magpul stock.
  12. Recinema

    Anyone Else Unable To Jog?

    hitting enter also fixes it.
  13. I know a lot of people would like to be able carry more than one weapon (Without having to constantly drop the second one). However, It seems to keep the game well balanced we aren't able to, or perhaps they intend to add weapon cases...Anyways, I think they should just make it so we can disassemble guns in order to put them in our backpacks? That way players can't switch from a sniper to an M4 in a flash. You would have to stop, assemble one gun, and disassemble the other, if you want to keep it of course.
  14. What times do you guys usually play? You seem like a lot of fun and I would like to join. :)
  15. Wait an hour before switching servers? Seriously? Are you trying to kill this game with your terrible ideas? Me and my friend had to switch servers/ restart the game due to FPS freezes several times yesterday. If we had to wait an hour each time we would just simply not play. No game should ever restrict players from playing. That is like owning a sandwich restaurant and not selling sandwiches.
  16. Recinema

    Am I a Combat Logger?

    So I was searching around Zelenogorsk when I went up into a two story green building to scout the Military Zone. After about 5 mins I saw a fully geared played run into my building. The moment he came upstairs into my room I lit him up. Surprisingly I only shot his legs and face, so I looted what I could from him. (Note: this was my very first kill. I normally try to be friendly but he was geared and had a wolf mask.) After about another 5 minutes I heard movement downstairs, shut the door, and waited. Nearly 25-30mins pass and another guy walks in. He is dead. I shut the door again. I can hear more movement downstairs. The sound of someone eating, then drinking, emptying ammo boxes, and reloading. The thought does cross my mind that it is a rabbit but I don't want to take the chance, seeing as I can hear footsteps frequently. So I figure more are there waiting for me. I couldn't look out the windows because I was afraid they had a sniper on my position. So I try to make contact. I tell "them" no one else needs to die, we can go our separate ways and blah, blah, blah. I then purposely leave my mic on and say indirectly, "Yeah I'm the greenhouse in front of the military base....yeah they are still under me...shit." Then I turn my mic off and hear much more movement. Maybe my bluff worked and they are leaving? However, I am not certain. So I wait 15 minutes..then log. I was there, in that room, for well over an hour. I wasn't budging and they weren't budging after losing 2 people. So I guess my question is; When is it okay to log off? Is it okay to log out after an hour plus stand off, or should people stay in it until the other person/ group is dead. Did logging off, instead of going downstairs to check make me a combat logger?
  17. Recinema

    Am I a Combat Logger?

    I would rest with a clear conscience no matter what. Server hopping nor camping doesn't bother me either. I just wanted to see what other peoples opinions are of it and what classifies a player as a combat logger.
  18. Recinema

    Am I a Combat Logger?

    Well I guess I'm good then. I stopped playing right after that. I figured that was a little bit too much excitement in one day for me.
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