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tmbt
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Hi guys, i started playing again dayz after more than an year and i really like the improvements. I have 2 questions for you all : 1) Does Persistent work ? (tents , barrels etc) 2) Where are the animals ? I'm trying to play "survival mode" but i can find only chickens. Where are the other animals (farm and wild) Thanks Mattia
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Thx for the answer. Now the next question is : why people bother to hide their tents so well ? Just look for a statistically low populated server (there are dozens of them) instead of use the well know high populated servers and hide your things there. Then all you've to do is to log on that server, retreive your stuff and log back on an high populated server. You will risk less in this way. Am I wrong ?
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Hi guys, i've 2 questions about persistence : 1) barrels are persistence now ? 2) If i hide a barrel somewhere while playing on server X, will i find it on server Y too? Obviusly both server are on the public hive. Thanks
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FT and I decided to check the school area in Cherno. No one could have predicted the series of events that followed after this.. [15:27]
tmbt replied to Tovervlag's topic in Gallery
Really nice video ! I really like your style. I hope one day I'll meet you somewhere. On which servers and at what time do you usually play ? -
You can hate as much as you want but at least try to read all the thread before giving nonsense answer. I'm talking about a 30 minutes delay ONLY IF a new respawn die after few minutes because that usually means that i killed himself to respawn in a different place on the map or i died because tryied to punch in the face an armed guy. If you die after playing with the same character for hours there will be no delay. And anyway i think you should moderate your language because saying someone else is a scum is not going to give you more power.
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No, i'm saying the opposite. If your last life was 1 week you will respawn as usual (30 seconds). There should be a sort of penality if your last life was like 10 minutes because that usually means that you respawn in a place too far from where you wanted to be and killed yourself.
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Sorry but i don't understand what you're doing here. Is not a matter of " I countered with "KoS is also unrealistic". We're not playing who has the bigger di*k here ... There is an unrealistic situation caused by new spawn "fists of fury" as you call it. The purpose of this thread was to discuss two things : 1) If it was only me thinking that it was unrealistic and game breaking 2) how to solve it I cannot understand how discuss of KoS can be of some help in this thread.
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I'm not saying they don't kill anyone else. I'm saying that as soon as they're geared up they don't run around other players screaming in the mic using only their fists because at that point they've something to lose behaving like that. That's my point. So if "they are crazy" (as a character in the game) they should remain crazy and behaving in a crazy way after been geared up. If not then they are just new spawn who don't have anything to lose. They try to knock down an armed guy because the worst that could happen to them is that they will respawn in 30 seconds somewhere else (probably on the coast) and they will try again. So I'm suggesting to increase the spawn delay maybe proportionally to the time you played your previous life so if you try to kill yourself just because you're not near enough your friends you will think twice before doing it. Or because maybe you respawn too south or too east. What's the point in the random respawn point if you can kill yourself everytime until you are where you want to be ? That's my point
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As i wrote few minutes ago ... it's funny how an LRS or something valuable will cure the mental illness of these guys in a second
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I read all the answers but i feel like only few got my point. What I'm saying here is that fresh spawn or not what you carry determine how much you care about your life. I never saw a person equppied with a mosin and an LRS who went crazy because his dog got killed. Seems like as soon as you find something valuable the madness someone on this thread is talking about disappear. A new spawn doesn't care to run around armed people because they will try to knock him down. If they succede then they will be geared up in a second. If they don't then they will try again in 30 seconds. To answer to another guy on this thread I wasn't along the coast because i wanted to kill new spawn. I was there because after 300hours of gameplay i don't want to spend all my time up north or west just because the coast is for the new spawn. There is an open map and i like to think I can go whenever i want. Finally i don't feel like KOS is a real problem or a game breaking situation. I can perfectly figure out in a post apocalypse world a person with a gun who shoots whatever move. KOS people force me to live as a survivor. Scavenging to survive, avoiding big city or feel the suspance when you decide to enter a city and you heard the gunshot in the distance. I play in the same way new spawn or not.
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Yesterday i was playing with a friend. We were running on the road along the coast right after Berezin when we saw a new spawn. We were decently geared up so we just told him to don't come too close and leave us alone. Instead this guy star screaming and singing and trying to punch us. We warned him one more time then we shot him in the leg and left him there. What is pissing me off is the fact that they can have this kind of behavior because there is not a "real" punishment for that. They dont' have nothing to lose and if they got killed they will respawn in 30 seconds I hate them because they break the game immersion and i think they should be punished for that. For example if you die you've to wait 30 minutes instead of 30 seconds before respawn. With this method you could avoid people who suicide themselves to respanw near their favorite city and maybe stupid people will think twice before screaming in front of a guy with a gun. As I said : I hate bambi
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What's the current hacking status like in DayZ:SA?
tmbt replied to RadikulRAM's topic in General Discussion
Here what happened to me few mnutes ago. I was in Balota looting the tents. I heard music and then a guy was in front of me then he disappeared. After few seconds he was behind me screaming that he was going to kill me. He disappeared again and he actually killed me few seconds later. Now don't think about desync even for a second because after i respawned i was near the shipwreck (Balota is on the other side of the map) and to respawn you've to wait only 30 seconds. I decided to loot the shipwreck but i wasn't even near the boat when i heard the same music. The guy told me he was going to kill me AGAIN (so he was the guy who killed me in Balota). Same music, same voice, same equipment, same teleporting thing .. same end of the story. I died. So i log off and now I'm trying to calm down. I fu***ing hate hackers. And in a way i fu***ing hate this game to not try to solve this problem hard enough. If yuo don't want to trust me about the teleport at least explain me how he could have run from Balota to the shipwreck in 1 minute!!! -
Shooting from the building you were to Balota is not a novice shot. I usually zeroing without the map. I prefer some trial shots on an empty server to some zombies so that i can learn the distance "on the field". My guess is that in both cases you used the wrong distance and so you missed all the shoots. When you shoot take your time. You're far away and if the guy you're shooting at doesn't have a Mosin with an LRS you will be ok anyway. Also after the first shoot try to see where it lands (if you miss the target) so that you can decide if you want to modify the zeroing or just adjust aim up or down. Finally in the second case it's not easy hit a moving target from that distance because he is moving horizontally respect to your position and you've to compensate also his movement when you shoot. So it's better to wait until he stops (for example to check around him or to open the door of the building). That's when you want to shoot.
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If he died falling down three steps immersion goes to hell pretty much ....
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What's the current hacking status like in DayZ:SA?
tmbt replied to RadikulRAM's topic in General Discussion
Hi guys, i would like to join the thread writing that I don't understand what you're talking about. I read the last 6 pages of this thread and seems like there are 2 groups of people arguing each others saying that : hackers exist. No they don't. Yes they do. No they don't. And so on. Hackers exist on Dayz SA. THAT'S A FACT. It's a fact not because I'm saying this. It's a fact because if you google Dayz SA Script there are at least 2 web sites who sell Dayz hacks, script extenders pages and pages of discussions on how to fake the chekcsum over PBO files. They talk about infinite ammos and how to do that trick, dll injection and so on. People who can spawn an entire building in front of you. Respawn as many mosin with LRS as they want in front of you. That's hacking. I don't want to post here any links but as i said it's quite easy to find out using google. Now i don't care if you've played this awesome game for 500 hours or 5000 hours and you don't think hackers exist. They do. End of the story. Maybe we should focus more on how to improve the game. I'm sure Battleye people are working on this .. but i hope they hurry ...