Jump to content

Mr Jizz

Members
  • Content Count

    363
  • Joined

  • Last visited

Posts posted by Mr Jizz


  1. I'm not a big fan of the defibrillator as an item, period.

     

    They do nothing for flat-lined hearts or unconscious people. Both uses are equal amounts of bullshit.

     

    From a purely medical standpoint you are, of course, correct.  But this is a video game, and the medical complexities of cardiology are lost on the lowest-common denominator.  "Flat-lined" is a universally accepted media-propagated condition that we have been led to believe is reversible with defibrillation or CPR.

     

    Wiki - Ventricular fibrillation (V-fib or VF) is a condition in which there is uncoordinated contraction of the cardiac muscle of the ventricles in the heart, making them quiver rather than contract properly. Ventricular fibrillation is the most commonly identified arrhythmia in cardiac arrest patients. 

     

     

    Telling a user "You are experiencing Ventricular Fibrillation" is a bit cumbersome.  Medically speaking it goes beyond mere unconsciousness [to be in this state] and could be used by the game to bridge the gap between instant death by [insurmountable] trauma like headshots, and slightly less serious trauma, like body shots or severe blood loss.

     

    Smelling salts might be an alternative to epi-pens for an unconsciousness.

     

    Consider content that is accepted fact for this game that we don't question.  If I can remain conscious and continue playing after closing a gushing neck wound with a ripped T-shirt, or be miraculously revived by a bag of salt water, I can't see why there aren't more "survivable" scenarios pertaining to more serious injuries [using the right equipment].

     

     

     

     

    • Like 1

  2. Doesn't work yet i believe so no point in carrying it with you. But when it does work i hope it won't work on people who got shot, that's just dumb.

     

    if you get shot, you're dead. done. 

    Dead is dead, agreed.  But as mentioned above, "braindead" is "truly" dead.  Severe blood loss is a common affliction in this game, along with starvation and dehydration that might first lead to cardiac arrest long before brain-death.  My suggestion is that they add an in-between level of death called simply "You have flat-lined"  So... the order would be:

     

    1st. You are unconscious

    2nd. You are flat-lined

    3rd. You are dead.  :P

     

    I agree that mindless, repeated BF-style reviving of a riddled body is stupid.  Using the example of the Lone Wolf vs. the Squad, if the Lone Wolf was effective enough as an assassin to connect a headshot, he shouldn't be "disregarded" for his effort by the group's ability to revive their fallen partner ad infinitum. However, if the lone wolf could only connect torso/limb shots, or a melee attack which might currently result in death [rather than unconsciousness], it might be an opportunity for a squad member to apply life-saving bandages and defib.  Though it might create a need for further programming (like a flatline-to-death-countdown), it might also bolster the efforts by the game's creators to incorporate realistic medical situations, like adding CPR (with a corresponding lower-success rate).

     

    No body is questioning the fact that bandages miraculously stop bleeding, whether from a bite on the arm or an axe to the torso; furthermore, there is a balance between realism and gaming, and I for one would appreciate more opportunities to revive a partner after hours of collecting gear and staying alive.


  3. Dead is dead.  A defib really just tries to jump start a heart to get it beating again, really only useful for cardiac arrest (meaning the heart stops beating for whatever reason).  A hole in your lung/heart/head can't be cured by a bit of electricity.  There's a reason why Medics in real life don't just go around with Defibs reviving dead people.  It should be able to shock people that are dying or unconscious back to consciousness.

     

    Dead is dead, agreed.  But as mentioned above, "braindead" is "truly" dead.  Severe blood loss is a common affliction in this game, along with starvation and dehydration that might first lead to cardiac arrest long before brain-death.  My suggestion is that they add an in-between level of death called simply "You have flat-lined"  So... the order would be:

     

    1st. You are unconscious

    2nd. You are flat-lined

    3rd. You are dead. :P

     

    I agree that mindless, repeated BF-style reviving of a riddled body is stupid.  Using the example of the Lone Wolf vs. the Squad, if the Lone Wolf was effective enough as an assassin to connect a headshot, he shouldn't be "disregarded" for his effort by the group's ability to revive their fallen partner ad infinitum. However, if the lone wolf could only connect torso/limb shots, or a melee attack which might currently result in death [rather than unconsciousness], it might be an opportunity for a squad member to apply life-saving bandages and defib.  Though it might create a need for further programming (like a flatline-to-death-countdown), it might also bolster the efforts by the game's creators to incorporate realistic medical situations, like adding CPR (with a corresponding lower-success rate).

     

    Nobody is questioning the fact that bandages miraculously stop bleeding, whether from a bite on the arm or an axe to the torso; furthermore, there is a balance between realism and gaming, and I for one would appreciate more opportunities to revive a partner after hours of collecting gear and staying alive.

×