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odin_lowe

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Posts posted by odin_lowe


  1. 7 hours ago, TheRPGMinx said:

    This tents and barrels and base are vanishing needs to be fixed now because I wasted my 10 hours building base for me and my friends and it to be all gone. 

    That is complete stupid.

    Why the hell did you do that? We all know it's bugged and doesn't work right now, and it's been that way since 0.63 and the base building came out! Nothing changed!!!

    When the base persistence gets fixed, you'll read about it in the patch notes, then you can try something small, wait a few server restarts and check if everything's fine, if it's still bugged, you just report your findings and wait till the devs make another patch to fix it. That's what beta testing for flushing out bugs is really.

    This is experimental, wipes are frequent, as well as bugs/glitches.

    • Haha 1
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  2. 9 hours ago, Tarkules said:

    Sorry mate, but you're wrong.

    We have a private server too, without mods. We've been building a base for days until one day everything started to ghost.

    According to other people's tips in here, saying that it's related to the last update  - we wiped the server and started all over again, and it was fine for 2 days.

    Yesterday the bug occurred again and nothing is usable: we can't climb towers, we can't build/dismantle/destroy, and can't interact with anything that was built already.

     

    We are experiencing many of the known bugs and we are patient, but if you're into testing out base building features -  this bug is a killer.

    Fixed: Able to walk through base building elements after a restart


  3. It's all good Paul. If you were not whining, and was simply stating your opinion, then it's all good. From your perspective, it was game breaking.

    From my perspective, it wasn't. It just felt like most bugs of the past, and nothing constructive was being said yet again, as the devs knew about the bug and were actively working on it. 

    As of when I noticed and was annoyed by a lot of post simply stating the obvious : "bug A is really annoying, fix your game, bla bla bla " it was already being addressed, and when you replied, the patch was already out.

    I went in and tested a few weapons and so far, I didn't experience any issues.

    We are weeks away from the "release" and issues are being worked on. My point was that it was simply a temporary issue, and I was noticing a lot of panic and anger, largely unjustified for a simple bug that already is gone.

     


  4. 7 hours ago, therunningmanz said:

    Sorry Odin, but I disagree with you here. The start of this thread the lead developer plays the bug down saying it's mostly shotguns, it's being "talked down" as an issue. It's not just the shotgun, its every gun 80% of the time for me, and it's made the game borderline unplayable for me personally and I've played through every bug and got on with it through the entire time DayZ SA has been going. It's a big deal to me personally man.

     

    To say stop whining and make the gunshots in your head is a bit silly mate. The game is being released in a few weeks and you are advocating making the sounds up in our head for something that any sane person should be worried about so close to the FULL RELEASE of this game we love.

    Sorry Paul. But I disagree with you here. I play everyday on various servers like DayZ Underground, DayZ Colony, and have fun with PVP on the "Trump's Wall" 110 players servers. There was a bug a while ago that made gunshot sounds inaudible, every shots, not just the ones you fired, and that for me was an issue. But as long as I can hear shots from other players, I don't mind, at all.

    Like you said mate, "It's a big deal to me personally man." It's ok, I understand this. But overall it's not a big issue, it's not game breaking in any way. If it was a game breaking bug, I would not be able to play 3-4 hours a day. Even if a million players are frustrated by this, it doesn't change that it's not a game breaking bug. 

    I've been participating in the Experimental branch since it was first introduced, and played DayZ mod before the stand alone came out. I love DayZ. But I have to admit that it's been like this for EVERY single bug, glitch, problem, etc. It's just how humans are.

    The game is being released in a few weeks, and this doesn't change anything. It's still going to be DayZ. We're currently in the beta stage, the stage where the fix most of the bugs. Since some mechanics are still being implemented, bugs are still being created and/or discovered. That's just the way it is. 

    When this bug is fixed (Experimental update 0.63.149597 Nov. 28th. Fixed: Gunshots not being heard properly) it will all be a thing of the past.


  5. So, I've read the posts so far in this thread, and the recurring theme seems to be "no gun sounds". 

    Guys, post your finding for bugs on the bug tracker, and please, stop whining about a KNOWN issue that is being worked on. 

    I play DayZ everyday, and this is really not an issue for me.

    When you fire your weapon, just think that every time you shoot it, you make the gun sound. Voilà.

    Cause let's face it, if it was "no gun sounds" it would be an issue, but it's just for the player shooting, so other players can still hear your shots.

    Anyway, it's going to be fixed and players will stop whining about it, just to whine about another issue.

    I remember when they added blur with zooming and ADS for the gun you have in your hands. Players went insane and asked for it being removed. It was tweaked, and now no one even mention it.... 

    It'll pass, just like everything else.

    • Haha 1
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  6. On 23/11/2018 at 1:53 PM, AIG.Tartar said:

     

    Please just have a look at the video!

    Server is Vanilla without mods, is a privately dedicated root server.

    You are able to walk through barricades, no trigger to destroy if is owned by someone else. Sometimes after restarting the server, all loot and items are gone, only collected cars will remain.

    German ,

    Server ist Vanilla ohne Mods , ist ein privat Dedicated Root Server.

    Du kannst durch Barrikaden gehen, kein Auslöser , um zu zerstören, wenn es jemand anderem gehört. Manchmal sind nach dem Neustart des Servers alle Beute und Gegenstände verschwunden, es bleiben nur noch gesammelte Autos übrig.

    Dayz version . 0.63.149525

     

     

     

    This is a known issue for every base that were built prior to the recent patch. It was already stated. When the servers are wiped, players will be able to build bases with "solid" walls that won't let you go through.


  7. Wait, since when did the persistence for barrels was activated? I've stashed cooking pots, protective cases and waterproof bags, and still have all of them buried (make sure to check and manipulate them once every 2 days) but the barrels are not persistent for now. Just as the tents and other old persistent items. Base building is simply to try out and test, nothing stays for long right now.


  8. Quick question about those key binds: In the last stress test jump was changed to spacebar (default now) and hold breath was on left ctrl, but now in stable /experimental it seems hold breath on left ctrl isn't working anymore. Anyone know the new default key for hold breath? I went to the config file where the keybinds are in, but can't seem to find it. There's this "tactical view" near the change optics, but that's it.


  9. At least this is just for Xbox players, as I'm very pleased to see darker nights come back in DayZ. 0.63 as much better nights than 0.62 and before that. Games these days don't know how to properly "light" the nights, or not to actually. Nights are far too bright in most modern games.

    A quick example : Back in the days there was a game named TES3 : Morrowind that had great nights and dark caves/dungeons that required you to use the game's light source (torches, lamps, candles, light spells, etc.) to light your way, but as soon as we got Oblivion or Skyrim, the need to use lights sources at night was useless.

    This might be a good thing for the light sources in DayZ, as the need to use a torch, flashlight, flare, weapon attachment flashlight, etc. will become relevant, instead of totally useless.

    But, as long as this is for consoles, this doesn't concern me much. If the change lighting for the consoles, so be it, but don't touch on my PC version. Or, let the modders do their stuff...

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  10. Personally, the thing I hated the most of DayZ mod was when Epoch and all those "base building" mods came around. I really didn't like those, and stuck with the vanilla DayZ mod, so the base building in the Stand Alone is my least important feature, one that I would've liked never implemented in the first place, and left to the modders...  

    I would've really liked to see the baseball caps, engraved 1911 and fishing back in the game instead. Like, 1000x more...

    Keep it up devs! But honestly disappointing Status Report.   :(

    • Like 3
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  11. DayZ has been part of my life since day 1, and I still love it. I'm almost at the 3000 hours milestone, and I'm still enjoying it. Although I have to admit I miss some features, it's still DayZ. I really like how the game changed many times with mechanics, visuals, audio, etc.  For many years I thought the audio part wasn't been worked on enough, but now it's very cool and I like the direction it's taking.

    It's been a bumpy road, and still is, but it's by far my favorite early access road I've taken, and I've taken many, many...

    Cheers to DayZ, and to Dean Hall!

    eu0vhx.jpg

     

    Now if they can simply add back the baseball caps so I can get my beige one, I will be the happiest lad there is!!
    15d44s6.jpg

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  12. 2 hours ago, Damon McClanahan said:

    oh.. that sucks you'd think in searching i'd of found that out by now lol but thank you for the reply.. do you have any idea how to properly increase infected spawns? (I've tried editing it and saw no results so I think i'm doing something wrong) I have seen many others with the same issue elsewhere but no one has any answers. :(

    Sadly I don't. I've seen the devs mention they are tweaking AI and infected spawns in the recent Status Report, but I haven't seen any workaround right now for the privately owned servers. Good luck!


  13. 1 hour ago, LordBlackwolf said:

    I agree with you although if you think about it, it did include new content that wasn't available in the 0.63 that was previously on experimental. I do wish the content patch had the features that they had claimed was going to be in the first content patch as that would've given players more things to do. 

    I understand. It's just that since I try, test and play most, if not every, versions of the game, I thought that the "content" patch was somewhat different. It was my mistake.


  14. 40 minutes ago, Beavis3D said:

    That's kind of the point - this is the same version as the latest stress test. The stability of a patch is tested in stress tests, once stable enough it goes to experimental. New stuff is always tested on stressers first.

    :D

    I know. I've participated in the very first experimental branch years ago, and been helping with the stress tests ever since they were available.

    My point was that many players were asking what was new in this "content" patch, as it was called like that, but since it's exactly the same thing as the stress test patch being pushed to experimental, or experimental being push to stable, and nothing new, I was wondering why they were calling it the "content" patch...

    Back in the days when a big experimental patch was being pushed to stable, with lots of new features, it wasn't called anything other than the number of the patch being pushed to stable, so there was a lot of confusion about this "content" patch. 

    Shouldn't been called like that really. At most, "private server 0.63 patch" would have been a bit better imo, or nothing at all, like in the past...

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