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Everything posted by odin_lowe
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I really enjoy the new stamina system. If you want more defense (clothes, press vest, anti-stab vest, vests in general) then since they are heavy you get a reduction to sprint, and the more weight you have the less stamina you have. This is simple, yet efficient and authentic. I feel it's a good way to cancel the "power COD" style of double carrying with hundreds of rounds. Even the reloading mechanic is great imo. It's no that different from 0.62, or maybe I played too much or had a similar style, as I used to put mags in my action bar to change them and it's the same with 0.63, so I don't see the problem. Even reloading mags with the action bar is more fun, and less "cheat" like than it was. I mean come on, full infinite sprint while you go into the inventory, empty ammo box and fill mags in an instant?!?! Nope, not for me. I never really liked that. The only thing that bothers me is the ADS, and it's a known "issue" right now, if you've read the status report.
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To reload simply put the mag in your action bar and hold the key for it, while having your weapon in hands. Reload is fast and sleek. You can even run while doing it. I had no problem at all with it. Simply pressing the key will put the mag in your hands, you need to keep it pressed. Edit: Also, what I do is put ammo AND mags in the action bar. Let's you have your UMP mag on 2, and ammo on 3, you press 2 to have your mag in hands, and then press 3 to have the option to left click to load your mag. There's no need to go in the inventory for this anymore.
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BETA 0.63 Invetory, UI. Bar Action.
odin_lowe replied to ramontvgames's topic in New Player Discussion
This is NOT Beta 0.63, it's just the 0.63 STRESS TEST version. After experimental, when 0.63 hits the stable branch it'll be BETA 0.63 but for now it's not. But yeah, I'm loving it so far. -
0.63 feels great so far. Refreshing, fun and gorgeous!!
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I like taking screenshots. Can't wait for stress test part 2!! :D Cheers!!
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0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
I knew where it was. But I didn't find it very helpful or "visible" enough, since I was on the forums at the time of the stress test but the main page wasn't showing the new stuff on the right side, thus making you go look for news. That's not what I call visible. But it's okay, I'll manage. -
0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
Stress test number 1 just happened, but it seems we missed it. Where was the announcement?? I feel it should be more visible on the main forum page or something. Next one should be tomorrow, be ready peeps! -
The sounds!! Brilliant. Love these. And it's only the tip of the iceberg! Cheers fellas! Keep it up! Can't wait for those stress tests! Love those too!
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0.63 Developer Live Stream - 14th March 2018
odin_lowe replied to Baty Alquawen's topic in News & Announcements
Very nice!! I'll be watching for sure!! Back on topic : Where is Brian? -
0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
That's pretty awesome!! Thanks for sharing this, although I'm quite patient and not spoiled to have everything handed to me, this is very interesting. It seems like the 0.63 first hop on the exp branch is just around the corner! Keep it up fellas! Cheers! -
The =UN= Community Server| Hardcore PVP|RP Encouraged| Huge Trade Center
odin_lowe replied to DR. IRISHMIKE's topic in Server Advertisement
Really enjoyed my time on the =UN= community server back in the days. Can't wait for it to make a comeback! Cheers! -
Great status report! Glad to hear those new ambient sounds. The new lighting seem a bit too bright for my taste, but it's still a WIP so I'm not too worried.
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Still no news on the whereabouts of Brian Hicks?!?!? On a side note, is it possible to remove the "stick" melee weapon, or simply nerf it? Cause it's a stick, poking someone with it can't possibly result in instant uncon/death. For me, it's the most annoying and game breaking item in the game. It's clearly a glitch that's being exploited, cause it's more powerful than even axes.... Thank you. P.S.: If it's not in 0.62, could you please completely remove it from 0.63? With the new advance melee system, we don't need these stupid sticks anymore. Thanks.
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Love those forest trails. But, quick question, where's Brian Hicks??
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Love the waterways update!! So glad the streams and rivers will feel more authentic. I hope you add more freshwater fish species too!! ;) Cheers!!
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Merry Christmas!
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Merry Christmas and happy new year to everyone! Happy holidays!! Cheers!
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DAYZ Status from a famous Youtube blogger
odin_lowe replied to GunnyITA's topic in General Discussion
People are way over-thinking this. Just enjoy what you can, and ignore what bothers you, as you don't have the time or luxury in life to waste complaining all the time.... That's my main issue with 21st century humans on planet earth: They always complain about everything and nothing, most of the time on things they have no control on. Accept it, deal with it, and move on. DayZ is still one of my favorite and unique game of all. I tried Rust, or other "similar" titles, and they feel like sesame street to me, while DayZ is like Blade Runner or American Psycho to me. Happy holidays. P.S.: "Famous youtuber" isn't a reference for "intelligence". -
I can confirm that gifts are spawning in Experimental. But, that wasn't really the problem, as they were already spawning, so I can't compare to a "non-spawning" state like on stable. I say push the patch on stable to see if they spawn, cause we didn't have any problems on Exp. Oh, and I can confirm there was a persistence wipe. The barrel I had yesterday night with my collection of gifts is gone... :/
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Actually, I can confirm that the Santa hat is in experimental, and can be found in gifts. Keep an eye out for the beard! ;)
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If you read the initial post, on top of this very page, and check out the time it was posted, you have your answer right there... green_mtn_grandbob was kind enough to make the math for you.
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No. The Christmas presents can be found wherever loot spawns. There seems to be a bit more chance for them to spawn at wrecked cars. Take note that Baty informed us the presents will spawn after 24hours on Stable Branch. "Christmas gifts should start spawning in 24 hours" - Baty Alquawen https://forums.dayz.com/topic/237754-stable-update-062143640/?tab=comments#comment-2382850
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"Christmas gifts should start spawning in 24 hours" - Baty Alquawen Check tomorrow December 15th for the presents.
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The weapons were removed as far back as 0.61 for the crash sites do to an issue with quantities and the CLE. Although you can still find the UMP45, VSS, SVD and FN FAL at other locations. The magazines for these weapons were far more hard to find, as you had to have the weapon spawn with it's magazine attached, otherwise the mags themselves were not in the loot tables. But it's in the past now, as the mags are easily found in Christmas presents. The exclusive loot for crash sites will return in 0.63. Sometimes when a player enters an area of a crash site, then leaves, the items will vanish even though the crash site itself hasn't finished it's despawn timer, so when another player gets to said crash site, there's no items to be found. Known bug.