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Your DayZ Team
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Everything posted by odin_lowe
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This reminds so much of System Shock 2!! The hybrids controlled by the Many roaming the Von Braun were great at those! " We seek, we seek!!! Run, RRRUNNN!!" "We see you!!" "The Many demands your demise!!!" Would be great.
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New player controller in 0.63 comes with new animations. Tweaks will come with it too. We'll see how it goes from there. Right now the player character in DayZ runs way too fast, and without any impact from the weight and items he carries. The new stamina system will introduce various states of running, and the weight of your gear will have impact too.
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Ran out of beans... Great post. Just to add some details too. 2390 hours in. Still remember my first kill. It was January 10th 2014. I was at the NEAF and was looking for a vest, back then it was a military area. I heard some footsteps and saw a guy outside the window. Started talking to him, asking him his intentions, and telling him I wasn't hostile or looking for trouble. Sadly he started aiming at the door, crouched and walked slowly towards me without saying any words. Tried in vain to persuade him not to be foolish, but it was too late. Shot him in the face after the final warning... As of today I probably have under 20 kills, as I'm not looking for "pvp" in DayZ. But I've met a few hundred players still. I usually look the same way, or try to, since day 1. If you ever see me, just say hi! Safe travels survivors. Cheers. P.S. : The first kill. The one that leaves a mark. Past and present looks.
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Anny one know how repair walkie talkie bug?
odin_lowe replied to marshalm's topic in General Discussion
You usually just have to right click and select "turn on". You can switch channels using the same technique. You also need to change your voip selection from "Direct communication" to "radio" using "." and "," or the keys you have bound for this. You should check what keys are bound with your setup. I never had any issues using the walkie-talkies. -
33. Not sure if it's old or young by everyone's standards, but I feel old...
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Sharing a few shots of 0.61 before 0.62 hits experimental. Cheers! They asked us to test destroying vehicles, and that's what I tried... All this commotion brought the infected to me. Bzzt bzzzt!! Quiet night. Hi? What's lickin? Farewell 0.61 you've been good to me.
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Last character shot I took yesterday before 0.62.
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I always carry a radio and spare batteries, and have been doing so for a long time. (Although I've only encountered other users on DayZ Underground...) Can't wait to hear the new sound effects, and feel the new forests and vegetation!! Very nice status report!! Keep it up!! The Beta road looks promising!
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Don't worry, I don't need to believe you, I've experienced it back in 2012 with the DayZ mod, but since then, the only friends I play DayZ with when using teamspeak all have about the same experience as me, so we never search ourselves or run around like headless chickens. 85% of the time I play alone, and use in-game voip to interact as I like to role play too. So I totally understand what you mean.
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If players are that disoriented, then they should learn to get their bearings better. The TS "issue" you're talking about is not one. It's people's behavior that is the problem. Keep calm and learn to navigate the map. (And to talk without having to scream. Social skills? These are hardcoded skills that seem very hard to master these days. Players of "the Real Life" have a hard time getting along for some reasons.)
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Looks and sounds extremely promising!! Wow.
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DayZ Colony (Whitelisting | PvP + RP + PvE | Advanced Role-Play)
odin_lowe replied to Weyland Yutani (DayZ)'s topic in Servers
Adding a few more screenshots of encounters and events. Enjoy. All of this was taken from Colony US-2 server. -
This was by far my favorite DayZ mod variation along with Namalsk. The original Breaking Point for ArmA2 was so fun. The first few versions also had a great atmospheric fog when night would set in. When the aircraft carrier was brought along the shores of Cherno, the mod changed radically to a simple and easy "battle royale" style game, which was a huge disappointment. But it wasn't for too long, as the mod ceased to being supported for the ArmA2 game...
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If you're looking for barrel on the DayZ Underground private servers, I'd suggest looking for bases on the edges of the map. You'll find tents and barrels a plenty!! Be on the lookout for guards defending their bases though. Good luck! P.S.: I found a few barrels stashed in pine trees and bushes around Green Mountain too. You can use a hunting scope or binoculars to try and spot them from afar since the foliage renders differently, and even if you try to hide a barrel closest to the trunk, it's still visible when you are far away enough.
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Looking forward to 0.62 for all the forest and vegetation changes, but the thing I'm most excited about is the new environmental sounds!! This will change the experience a lot!! Although, part of me will miss the old sounds that have been around with us for the past years. Keep it up fellas!! Cheers!
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DayZ Colony (Whitelisting | PvP + RP + PvE | Advanced Role-Play)
odin_lowe replied to Weyland Yutani (DayZ)'s topic in Servers
The DayZ Colony is still the number place to go for interesting interactions, light-RP or anything in between, when it comes to 3PP. It's community over the course of a few years have grown to be one of the best I've seen in any "online" game. When it comes to events, this is by far the best servers to go! Long live the Colony, it's members, and founding father, overseer Weyland. Red Dawn event. Encountering other survivors at the Pinkerton Trading Company. Meeting McDoogan at a crash site. Going for trades at PTC. I'll add some more once I recover my backup of screenshots. Safe travels everyone. Cheers! -
Great news. Everyone was always telling me how the melee was "definitive" and would not change by the time of full release, and how it sucked, when I was telling them it was only a place holder and it would be polished. Guess they were wrong, and I was right! Thanks devs for all the great work! Keep it up!! Looking forward to the new forest and vegetation in 0.62 and the new animations and so on for 0.63 and onward. Cheers!
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Yazar8 is tha man!! Thanks for sharing Irish! Cheers.
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Thanks for sharing Eugene! Really appreciated!! Keep it up fellas, we're all behind you and you got our support! Cheers!
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0.61 stable, private hive.
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Wow!! Very nice changes to the west side of the map!! And more love for the North!! First screenshot of the castle also shows the new trees, which look fantastic!! Keep it up fellas!!
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If you're near the coast then you'll have fog, but the further you get north, the less fog there is. Also, you can try and change the "alpha to coverage" settings to change their overall appearance. And keep in mind, just like hrdrok said, that they are in the process of completely re-working the forests.
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Items That Don't Spawn Anymore
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
I found this one on December 10th, experimental. It's still in-game. -
All these values should be similar, depending on the amount of rounds you can fire before generally dying. No matter how much "realism" or "authenticity" the devs are trying implement, or people want, it's a video game and we should have to use the weapon cleaning kit as it's a good mechanic rarely used in "shooters". Of course, there's always the ridiculous factor of "realism" in a game that you can run forever carrying 300kg of stuff and a barrel in your hands... Much of what we have access right now makes no sense at all, but most of it is place-holder anyway. Alpha...