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Everything posted by odin_lowe
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DAYZ Status from a famous Youtube blogger
odin_lowe replied to GunnyITA's topic in General Discussion
People are way over-thinking this. Just enjoy what you can, and ignore what bothers you, as you don't have the time or luxury in life to waste complaining all the time.... That's my main issue with 21st century humans on planet earth: They always complain about everything and nothing, most of the time on things they have no control on. Accept it, deal with it, and move on. DayZ is still one of my favorite and unique game of all. I tried Rust, or other "similar" titles, and they feel like sesame street to me, while DayZ is like Blade Runner or American Psycho to me. Happy holidays. P.S.: "Famous youtuber" isn't a reference for "intelligence". -
No. The Christmas presents can be found wherever loot spawns. There seems to be a bit more chance for them to spawn at wrecked cars. Take note that Baty informed us the presents will spawn after 24hours on Stable Branch. "Christmas gifts should start spawning in 24 hours" - Baty Alquawen https://forums.dayz.com/topic/237754-stable-update-062143640/?tab=comments#comment-2382850
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The weapons were removed as far back as 0.61 for the crash sites do to an issue with quantities and the CLE. Although you can still find the UMP45, VSS, SVD and FN FAL at other locations. The magazines for these weapons were far more hard to find, as you had to have the weapon spawn with it's magazine attached, otherwise the mags themselves were not in the loot tables. But it's in the past now, as the mags are easily found in Christmas presents. The exclusive loot for crash sites will return in 0.63. Sometimes when a player enters an area of a crash site, then leaves, the items will vanish even though the crash site itself hasn't finished it's despawn timer, so when another player gets to said crash site, there's no items to be found. Known bug.
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Brilliant!! Those prone animations are fantastic. Looking forward to Christmas in Chernarus, and 0.63 in 2018!
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Well, that was a very informative Status Report. I wasn't really on the "hype train", so no derailing for me, all is good. When reading most comments or more "extreme" reactions, I understand totally, although I don't share them. I really look forward to 0.63 BETA, and onward, but I have to be honest and admit that I still play a lot of 0.62, and love it. Like many past updates, I'll miss them for a while once they're gone. So far, DayZ is still one of the best game experience I've ever had, and even though I tried most of the similar games or ones that followed the trend, none gave me the same feelings. Thanks Devs for what you've done so far. And I hope 2018 is a great success for you! Keep it up!! Cheers!! P.S.: Got only one question/favor to ask : Would it be possible to have the art department make Christmas trees like the past 2 years, but with updated tree/foliage and lights that uses the new lighting system?? Similar to the Halloween pumpkins. Thanks!! :D I enjoyed putting chem lights in the trees last year, but it would be much better to have "working" Christmas trees. It's already December 2nd!!! Please Art department, please!! I've been really good this year!
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I hope everyone had a great Halloween! Looking forward to 0.63 on experimental!! Keep it up Devs and thanks for everything!!
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Brilliant!! Great status report! Happy Halloween everyone!
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Lovely.
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Status Report - 12 September 2017
odin_lowe replied to Baty Alquawen's topic in News & Announcements
The thing I'd like the most really, is a 0.62 version with offline option so we can keep this version forever, for history or nostalgia reasons. So many changes are coming in 0.63 that it's almost certain we'll lose many old players, and will gain many new ones, but in the end DayZ will never be the same after 0.63 and I want to keep a playable software version of 0.62. That is my greatest wish in terms of video games. Great status report. Keep it up devs, and good luck for the times ahead. -
Hmm, this been around for more than a year. Might already be fixed in 0.63, as it's very different from the game state we currently have access.
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DayZ x Stranger Things lol Nice choice of music. Pretty cool fan made trailer.
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US-3 Colony PVE is a great way to start, but be wary that there are still some killers there. They get banned, but only through the report process. I also have a character on 3PP public and one on 1PP public, but mostly play on private hives, and have about 10 different characters on them... (DayZ Underground US and EU, DayZ Colony, OldSchool Hardcore, Gents of Novo, etc.) Be sure to add the private servers you play on to your favorites (click on the star on the left of the server name) and use the browser filters to quickly access them after. Safe travels survivor.
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Be my guest!! :)
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Just a few shots of the gorgeous 0.62
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Easy implementation for better gameplay / replayability
odin_lowe replied to EngineerZ's topic in Suggestions
I find camps all the time on high pop servers like DayZ Underground, OldSchool Hardcore DayZ, DayZ Colony, Gents of Novo, etc. You don't find that many camps on low pop servers. Civilian tents are super easy to find in apartment buildings on the coast, and if you can't get one there, it's a 100% chance at the Novaya Petrovka ones. If you want military tents, you will need to venture in military bases and compounds. Barrels are another thing though. When the servers are freshly started it's a race to get one. But still, you can find one pretty easily if you know where to look for. You should check the Trello and old Status Reports, as the implementation of camo netting to hide tents and camps has been confirmed, as well as digging holes and hiding things in the ground. Lastly, the CLE will see alterations until final release, there's still plenty fixes to come to loot spawns as right now it's not the best, at all... Safe travels survivor. -
But I thought they were early access cookies?! XD
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That moment at 5:00... Wow! That was brilliant!!
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This. Problem solved. That would be amazing seriously. They should have done that since the start in a way, so they could record various bird or wildlife sounds from different seasons. I think I'm asking too much... (But they had the time to do it though.)
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Hmm. Not really. It's DayZ. Day Zero. Patient Zero started the infection, that only spread through humans, and now has stopped... Thus why "players" are immune, everyone that reaches Chernaurus (spawns on the beach) is immune to the infection, but the roaming infected are aggressive, violent and will try to kill anyone that comes to close to them. No cows, wolves or birds were affected by the infection. The lack of humans made the cows, chickens, pigs or any livestock unattended, and they started to roam free. Thus why we encounter them anywhere on the map. Of course, right now there's only cows, chickens, wolves and deers but there used to be boars, pigs, goats, sheep, rabbits and foxes. Eventually they'll probably be brought back. So in the end, it's not a zombie apocalypse that killed every life form on Chernaurus. The birds are totally unaffected by this.
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I live in a small town (about 50 000 people) and there's constant birds singing, like, all the time... I just came back from a week-end at the cabin, in the woods, near a small village of less than 100 people, and there was far more birds, so constant and overlapping different species of birds were singing. Right now, there's still not enough of them in DayZ, and we would need more variety too. Different birds for different environments. It's still a long way from being an immersive authentic experience. P.S.: This was the place. Shots taken on Saturday. These are real-time recordings of forest sounds. Almost constant bird sounds. I'm almost satisfied with how the bird sounds effects are right now, but I wish the owl was back in the nights, and there was more city birds in towns like the swallow. Still, we'll see how it goes, it's a work in progress after all.
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That was some brilliant info!! Really glad to see Tatanko there too, but I have to say I'm a bit jealous!! XD Green Mountain has always been my favorite spot on Chernaurus... Keep it up fellas!! Cheers!!
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Things I have yet to see in 0.62
odin_lowe replied to Mookie (original)'s topic in General Discussion
Sadly since at least 0.59 no weapons can be found at heli crash sites. The M4 can be found at military locations (green containers, tents, quonset huts, etc.) and this one was found at Tisy. There was 2 of them. Can't wait till weapons come back in heli crash site loot tables. They said it was related to dynamic events, but I don't really understand why they couldn't just apply the same system as the police cars dynamic spawn system, as they spawn weapons without any problems, and both are dynamic events. Anyway... Been hunting for crash sites a lot in 0.62 and plate carriers, the pouches and pistol holster as well as SMERSH vests/backpacks seem to be missing from the lot tables. -
Things I have yet to see in 0.62
odin_lowe replied to Mookie (original)'s topic in General Discussion
Found an FN FAL a few days ago on Stable 0.62 and as you can see, the character is wearing gloves. I've been finding gloves in garages, sheds, or any industrial spawns really. All my characters are wearing them. And this one from the most recent experimental build. Pristine brown working gloves. As for the VSS, haven't found any mags or ammo for it at crash sites, and usually Tisy guard towers have the weapon, but haven't seen one in 0.62 -
Brilliant Status Report!! So much to chew on!! Looking forward to 0.63, but it seems it'll be a totally different experience from what we've played all those years! (I wish there was a way to have the current version as a single player backup software, for prosperity and nostalgia... I'd play that in 10 or 15 years!) Cheers!