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Everything posted by odin_lowe
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The ballistic vest is heavy indeed, but can save your life vs an AKM right now. It's a compromise. The current experimental is identical to the last stress test we had, so most of the content will be added eventually as they focus on stability and performance first.
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Adapt, or die. You can go prone. Jump or "vault" is automatic right now until proper animations are implemented. You can carry 2 "big" weapons", but this isn't PUBG or Fortnite, it's a more mature games where most kids seem to cry and whine a lot... You get heavy, you have less stamina, simple. Adapt, or die.
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Hmm, so far the comments are mostly focused on "guns" and "kos", but what the main complaint was is that players right now on experimental are not interacting other than punching or attacking others every time they encounter someone. I understand that all debate on KOS and whatnot, been here long enough for that, but what I see here is just a genuine complaint about the current "experimental" branch compared to what previous experiences were. To be fair I haven't joined the new experimental branch yet, as I don't see the point since the stress tests are still going, and they should be the main focus. I love experimental, and it's been like that since the very first one. Many of my memorable interactions and encounters were on experimental, and I met players that became friends and that I still play with today, but the current experimental is different, and quite frankly unnecessary. Once the stress tests are shut down and focus gets directed towards bugs finding on new features on Experimental Branch, than I'll consider it "real" experimental, and we'll see how interactions goes from then on. KOS have been part of the game since day 1, but "freshspawncrazypunchoutpartyallthetime" is no fun, not KOS in my book, and not in any way how interactions should be limited with.
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So much content!! Thanks! I really enjoy the Status Reports. Keep it up fellas!! Going back in for more Stress Test vol.18 !! Cheers everyone! Edit: R.i.P. Jen. :(
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There will probably be persistence eventually, but right now the only way is with some editing of how files are stored. There's a workaround on Reddit about how to make offline mode "save" your character and gear, but it has flaws and you usually lose some items when you log back in, and the base character changes too. Also, there's no real persistence like tents staying there and such. Hopefully we'll get a real single player mode when it's ready.
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Still hoping for many features that were announced a while ago to make it into the game eventually. Different kind of smoking and alcohol were announced but still haven't made it past the items/textures in the game. The files are there, but no effects are programmed yet.
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I really enjoyed the week-end long stress test #11 and I really feel DayZ is moving forward at a great pace right now. Fantastic fellas. Cheers Devs! Cheers community!! Thanks for everything!
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Pressing X changes the fire mode by default in 0.63
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Farewell Brian. Thanks for everything! See you in Chernarus! Looking forward to experimental. A lot of tweaks are needed, but keep it up devs, we're getting there!
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I really enjoy the new stamina system. If you want more defense (clothes, press vest, anti-stab vest, vests in general) then since they are heavy you get a reduction to sprint, and the more weight you have the less stamina you have. This is simple, yet efficient and authentic. I feel it's a good way to cancel the "power COD" style of double carrying with hundreds of rounds. Even the reloading mechanic is great imo. It's no that different from 0.62, or maybe I played too much or had a similar style, as I used to put mags in my action bar to change them and it's the same with 0.63, so I don't see the problem. Even reloading mags with the action bar is more fun, and less "cheat" like than it was. I mean come on, full infinite sprint while you go into the inventory, empty ammo box and fill mags in an instant?!?! Nope, not for me. I never really liked that. The only thing that bothers me is the ADS, and it's a known "issue" right now, if you've read the status report.
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To reload simply put the mag in your action bar and hold the key for it, while having your weapon in hands. Reload is fast and sleek. You can even run while doing it. I had no problem at all with it. Simply pressing the key will put the mag in your hands, you need to keep it pressed. Edit: Also, what I do is put ammo AND mags in the action bar. Let's you have your UMP mag on 2, and ammo on 3, you press 2 to have your mag in hands, and then press 3 to have the option to left click to load your mag. There's no need to go in the inventory for this anymore.
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BETA 0.63 Invetory, UI. Bar Action.
odin_lowe replied to ramontvgames's topic in New Player Discussion
This is NOT Beta 0.63, it's just the 0.63 STRESS TEST version. After experimental, when 0.63 hits the stable branch it'll be BETA 0.63 but for now it's not. But yeah, I'm loving it so far. -
0.63 feels great so far. Refreshing, fun and gorgeous!!
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I like taking screenshots. Can't wait for stress test part 2!! :D Cheers!!
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0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
I knew where it was. But I didn't find it very helpful or "visible" enough, since I was on the forums at the time of the stress test but the main page wasn't showing the new stuff on the right side, thus making you go look for news. That's not what I call visible. But it's okay, I'll manage. -
0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
Stress test number 1 just happened, but it seems we missed it. Where was the announcement?? I feel it should be more visible on the main forum page or something. Next one should be tomorrow, be ready peeps! -
The sounds!! Brilliant. Love these. And it's only the tip of the iceberg! Cheers fellas! Keep it up! Can't wait for those stress tests! Love those too!
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0.63 Developer Live Stream - 14th March 2018
odin_lowe replied to Baty Alquawen's topic in News & Announcements
Very nice!! I'll be watching for sure!! Back on topic : Where is Brian? -
0.63 Experimental Release Check list
odin_lowe replied to Baty Alquawen's topic in News & Announcements
That's pretty awesome!! Thanks for sharing this, although I'm quite patient and not spoiled to have everything handed to me, this is very interesting. It seems like the 0.63 first hop on the exp branch is just around the corner! Keep it up fellas! Cheers! -
The =UN= Community Server| Hardcore PVP|RP Encouraged| Huge Trade Center
odin_lowe replied to DR. IRISHMIKE's topic in Server Advertisement
Really enjoyed my time on the =UN= community server back in the days. Can't wait for it to make a comeback! Cheers! -
Great status report! Glad to hear those new ambient sounds. The new lighting seem a bit too bright for my taste, but it's still a WIP so I'm not too worried.
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Still no news on the whereabouts of Brian Hicks?!?!? On a side note, is it possible to remove the "stick" melee weapon, or simply nerf it? Cause it's a stick, poking someone with it can't possibly result in instant uncon/death. For me, it's the most annoying and game breaking item in the game. It's clearly a glitch that's being exploited, cause it's more powerful than even axes.... Thank you. P.S.: If it's not in 0.62, could you please completely remove it from 0.63? With the new advance melee system, we don't need these stupid sticks anymore. Thanks.
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Love those forest trails. But, quick question, where's Brian Hicks??
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Love the waterways update!! So glad the streams and rivers will feel more authentic. I hope you add more freshwater fish species too!! ;) Cheers!!
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Merry Christmas!