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Everything posted by odin_lowe
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Eating and drinking system - Please, just give it up.
odin_lowe replied to Ham_Sandwich27's topic in General Discussion
Personally, I like it. I hope 1000% that the DayZ mod, and DayZ stand alone continue to separate themselves from one another. Currently they feel very different, and I love that. To each his own. -
Dayz standalone -NICEST ENCOUNTERS- Must watch!
odin_lowe replied to veteranninja's topic in Gallery
I don't really see the pixels you're talking about. Funny video. Thanks for sharing. En passant, salut de la part d'un autre québécois!! B) -
Can we stop this instant-ruined-everything stuff?
odin_lowe replied to over9000nukez's topic in General Discussion
In 600hrs+, 1000 zombies + killed and thousands of KM running around everywhere, it only happened to me 2 times, Riders Jacket from Pristine to ruined, while most vest get damaged or badly damaged. I don't know why it happens so much to some players, but in all honesty, I couldn't care less since it almost never happen to me. (How selfish of me, right?) I don't think it'll be "fixed" in one day, mostly getting more balanced as the netcode gets better and better. (better netcode = less "desync" and zombies hitting you when you're not even there...) -
I'm hoping to get there to see it at least once before it gets removed. When the experimental patch went live, I jumped right in and didn't know it was there. I was in Severograd and sadly didn't go see it at that time... Hoping to check it out tonight. (if I survive the trip, ;) ) Edit: Made it! Grabbed some shots explored it for a while. I like it. When I read that the whole "underground" thing was possibly only gonna be simple basements and such, I was gladly surprised to see the underground bunker/biohazard dump at the base. :thumbsup: It's fairly simple, but deeper than I thought, so the possibilities for underground facilities get much more interesting.
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Better enjoy it while we can as Senshi said he was gonna remove it, as it wasn't meant to exist... :( http://forums.dayzgame.com/index.php?/topic/213142-twitter-senchi-this-ugly-milbase-in-experimental-patch-is-not-supposed-to-be-here/ Maybe he just means he will relocate it, who knows.
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You can use the lockpicks to lock and unlock doors now. If you come across an already locked door, simply melee your way through it! B)
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Awesome. B) Fantastic choice of music!! :thumbsup:
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Absolutely fantastic. Great choice of music. :thumbsup: Thanks for sharing René! B)
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Weekend of experimental fun. Current experimental hardcore (1PP) character. Current experimental regular (3PP) character.
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He won DayZ, because he found a SMERSH vest to attach the smersh backpack, making it the biggest vest currently in DayZ. When attaching the SMERSH backpack to the SMERSH vest, it dosen't take the backpack slot anymore. SMERSH vest has 16 slots.
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I've found quite a few rabbits near "Terminus". (The NW train station/bus garages) All along this western part, I've found lots of boars and deers, and when I wasn't seeing neither, there's was a rabbit hidden by grass or trees. I was kind of sad that you can't craft leather courier bag with their pelts anymore. Upgrading it to improvised wasn't possible, and it's ok since it's just a rabbit pelt, but at least we could make a small and practical courier bag. Not anymore.
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Glad to see you're back Rhodes!! :thumbsup: It's been a while! B) Here's a little video showcasing it. Thanks to Survivor_Ted. http://forums.dayzgame.com/index.php?/topic/212191-experimental-branch-050-discussion/page-45#entry2135406 https://www.youtube.com/watch?v=ERvFKb0F8og
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fire adveture is stop before finish
odin_lowe replied to Shrub Rocketeer ™'s topic in General Discussion
After all this running around from Novo to Berezino, he probably wasn't cold anymore... :lol: I agree. Server restarts or crashes happen at the wrong time way too many times. We all experienced it at least once. Some were saved by a server restart during a firefight, but many lost friends because of them. Anyway, thanks for sharing your experience Shrub! :thumbsup: Your actions will be remembered by Govner for sure! -
If they do official DLCs, I doubt they would add a map from ArmA2. We can be SURE that when we get mods, all those sweet ArmA2 maps (Namalsk, Taviana, Pantera, etc.) will make their way into the Stand Alone. Personally I'd love a map for DayZ set in Japan. The only zombie apocalypse game I played that was in Japan was Ryu ga no Gotoku : Of the end, and it was fun, but was more action oriented and not "survival" at all. Not mentioning not being an open-world either. But that's just my personal taste. As for any official DLC, I wonder if we'll really get any and what would they be.
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I didn't say it was the case right now. There's currently a lot of abuse by server admins. I personally don't mind KoS and accept it as it's part of DayZ, the current state of the game and there's nothing we can do about it. But I understand why many don't like it at all and can't wait for the private shards to come along so they can reign over their little virtual kingdom. ;)
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Coday, don't try to argue or justify why KoS is a "bad" mentality (like it or not people, it is fundamentally bad) with General Zod. The way he replies over on the forums and how he shows his convictions clearly demonstrate he's evil, or at least his intentions are. He seem to have a lot of anger in real life and evacuate excess rage in DayZ. (and probably other video games) Everyone has his own argument to "justify" killing other players, pretty much like in real life, how humans advocate religion, "freedom", territory, money or even vengeance to kill another human. Curious thing the human mind.
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You know private shards are coming? Once these arrive, server admins will have the rights to impose rules like these. Official word.
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LOL! :lol: Total fail from my part!!!
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Fantastic!! Very nice to see it in action!! Since it uses .45 ammo, it seems it uses the same firing sound as the 1911. I hope the sound fx in the game eventually get some attention. I know Dean said it was pretty much left aside, and was been managed by only 1 guy, but it's been already a few months since we got camp fires and there's still no sound at all for them. Very nice find Roy! :thumbsup: B)
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Saw those similar instances of massive loot, but it was on experimental and those have loot table/persistence/loot respawn in a very "experimental" state... This was on experimental 0.50 about 5 days ago. Since the loot respawn mechanic has been implemented and tested, those bugs/glitches in the said mechanic have appeared. Enjoy it while you can, because I truly hope anything like that will be fixed very soon. (it's breaking immersion for me, but that's just me...)
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Sadly: Update from Hicks: We've got a slight misunderstanding here. Senchi was a bit excited to share what he was currently working on, which included some work placing some structures/models over some small holes in the ground. This should not be taken as any confirmation of an underground system, or sewers, mines, or anything else like that. :) http://forums.dayzgame.com/index.php?/topic/212559-twitter-senchi-new-northern-military-base-in-progress-not-tent-base-will-include-some-underground-places/ Edit: I would love to have underground facilities. Of course, a lot of people would say it doesn't fit with the fictitious region we're in and all, but an underground base similar to let's say, Object A2 on Namalsk, placed under Green Mountain on Chernaurus would have been great!! (In my opinion.)
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Back in the beginning of the SA we use to be able to find 1 use only green bandages like the ones in the mod. They were gone for a while and then came back not too long ago in 0.47/0.48, but since 0.49 I haven't been able to one. These bandages.
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"DayZ Development So Far - Dean Hall at PAX Prime 2014 "
odin_lowe replied to lauri7x3's topic in Gallery
Already been posted multiple times. Pretty honest and straightforward panel. I liked it. Even some questions were irrelevant, others had very interesting things to ask and I think he answered brilliantly. Facing all those critters alone takes courage, with all the flaming and critique everything gets today. Anyway it's pretty nice to see Dean still invested in the project even though he's leaving. -
Is it considered bad form to server hop at military areas?
odin_lowe replied to zombieland78's topic in New Player Discussion
I have to agree with most of what you said. But having private shards doesn't mean that the public servers will disappear. If you played the DayZ mod you'll know it's basically like that. By having private shards, some servers will be whitelisted and passworded and it limits the amount of players that would be on it at X time, but I remember playing on some servers that were full most of the time, meaning encounter chances were pretty high up. Roleplay servers were great, at least for me, but I agree that depending on server admin rules, admin abuse and the community the server has, it can be a horrible experience. I should specify "I can't wait for private shards, to find a nice server with a white list, a nice community with diverse playing styles, bandits, KoS, heroes, that will eventually close because it's private and the person renting would not renew it for what ever reasons he had, loosing all progress. At least you keep good memories of your play sessions and interesting encounters you had." :lol: Utopia right? B) Gotta love DayZ! :beans: -
Is it considered bad form to server hop at military areas?
odin_lowe replied to zombieland78's topic in New Player Discussion
Server hoppers tend to encounter other server hoppers... I don't like server hoppers and can't wait for private shards. To each his own.