Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
-
Content Count
2864 -
Joined
-
Last visited
Everything posted by odin_lowe
-
Wait, since when did the persistence for barrels was activated? I've stashed cooking pots, protective cases and waterproof bags, and still have all of them buried (make sure to check and manipulate them once every 2 days) but the barrels are not persistent for now. Just as the tents and other old persistent items. Base building is simply to try out and test, nothing stays for long right now.
-
That's false.
-
Bug.
-
The assets are in. The modders will make it happen when we get horticulture back in. Fingers crossed. :)
-
You need to remove the "handle/ironsight" to put the ACOG or other scopes on it. You can simply switch it too.
-
At least this is just for Xbox players, as I'm very pleased to see darker nights come back in DayZ. 0.63 as much better nights than 0.62 and before that. Games these days don't know how to properly "light" the nights, or not to actually. Nights are far too bright in most modern games. A quick example : Back in the days there was a game named TES3 : Morrowind that had great nights and dark caves/dungeons that required you to use the game's light source (torches, lamps, candles, light spells, etc.) to light your way, but as soon as we got Oblivion or Skyrim, the need to use lights sources at night was useless. This might be a good thing for the light sources in DayZ, as the need to use a torch, flashlight, flare, weapon attachment flashlight, etc. will become relevant, instead of totally useless. But, as long as this is for consoles, this doesn't concern me much. If the change lighting for the consoles, so be it, but don't touch on my PC version. Or, let the modders do their stuff...
-
The compass is already in the game. (0.63) And they said they were implementing the binoculars and scopes for use in hand. Check the "Optics" section of this status report.
-
Personally, the thing I hated the most of DayZ mod was when Epoch and all those "base building" mods came around. I really didn't like those, and stuck with the vanilla DayZ mod, so the base building in the Stand Alone is my least important feature, one that I would've liked never implemented in the first place, and left to the modders... I would've really liked to see the baseball caps, engraved 1911 and fishing back in the game instead. Like, 1000x more... Keep it up devs! But honestly disappointing Status Report. :(
- 183 replies
-
- 10
-
-
-
DayZ has been part of my life since day 1, and I still love it. I'm almost at the 3000 hours milestone, and I'm still enjoying it. Although I have to admit I miss some features, it's still DayZ. I really like how the game changed many times with mechanics, visuals, audio, etc. For many years I thought the audio part wasn't been worked on enough, but now it's very cool and I like the direction it's taking. It's been a bumpy road, and still is, but it's by far my favorite early access road I've taken, and I've taken many, many... Cheers to DayZ, and to Dean Hall! Now if they can simply add back the baseball caps so I can get my beige one, I will be the happiest lad there is!!
-
Missing Items, and zombies in Experimental version server.
odin_lowe replied to Damon McClanahan's topic in General Discussion
Sadly I don't. I've seen the devs mention they are tweaking AI and infected spawns in the recent Status Report, but I haven't seen any workaround right now for the privately owned servers. Good luck! -
Missing Items, and zombies in Experimental version server.
odin_lowe replied to Damon McClanahan's topic in General Discussion
In 0.63 currently there's a lot of content missing. We don't have access to spray paint or netting. They will be added back eventually. As for the infected spawning problem, I have no idea. -
Crafting Improvised Fishing Rod/ Improvised Bow
odin_lowe replied to Draxis Wyrmtail's question in Troubleshooting
Fishing rod and improvised bow are not in 0.63, and won't be in the game for a while sadly.- 1 reply
-
- 1
-
-
This is brilliant. I will follow this progress closely!
-
This one has a ladder for easy access. ;)
-
Really liked the q&a with René (Barely Infected) and I'm glad he was able to spend time with you guys and share his time there. Having lots of fun in the recent stress test and looking forward to what's next. Keep it up fellas!! Cheers!! See you in Cherno! Oh, and yes, there's at least one friendly in Cherno... ;)
-
Just saw that you're on Xbox right? I think you need to hold "x" button on your controller. What's your key for reloading? Try to hold that key too. Test out different buttons and check the bottom left corner to see which one switches the firing mode.
-
Press X (default key) to switch between firing modes. Check the bottom left corner to see if you're in single fire (semi-auto) or full auto.
-
There is no current Stress Test, you can't play with Stress Test enable right now. Switch to 0.62 or Experimental 0.63, otherwise you won't be able to find any servers until the Devs do another stress test.
-
It's the first time since 2012 I'm taking a break of DayZ... never thought I would, but I am. Bug/exploits or not, as much as I love DayZ I think the current state of the game is the worst it's ever been. Really hoping for a turn of tide, soon. As far as I see it, the current "melee" is the exploit.
-
That parkour!! Wow. Really looking forward to being able to repair clothes again! :D -AI sensors : seems like stealth will become important for PVE as much as for PVP. It's a good thing. Very nice status report. Cheers fellas!
-
Ok
-
The DayZ devs are from Bohemia Interactive, but they ARE NOT Bohemia themselves. The executives who takes the big decisions behind projects. The devs who are currently making DayZ, are they the ones who made ArmA3? Argo? Take on Mars? And what about the new game Vigor? No. There's about 250 employees at Bohemia, and they don't all work on the DayZ project, that's just not how it works. At the start of the project, Dean Hall wanted a different engine than simply use 90%+ of assets from ArmA2, but Bohemia executives didn't let him, so they had to make their own from scratch, all the while they provided an "alpha" build of the game to consumers. But all this time they knew they would eventually switch, as the first time I heard about the splitting of the team to create the "new" engine and getting rid of the legacy code was from Eugene, back in early 2014. VBS3 would have been very interesting to use for the core DayZ engine, but BIS didn't want to. You know BIS spun from BI Australia right? Anyway, we know the story. We're here today, and that's what matters.
-
Total misconception of what the DEVs had to deal with. When I first played DayZ, it was a simple mod for the game ArmA2, but it was a unique experience. We had the chance to have an independent game made from it with the Stand Alone, but Bohemia screwed the DEV team a bit by making them create their own engine for it instead of providing a better platform from the start. So when I first tried the stand alone, with the 0.18 Alpha build, I wasn't too surprised to see it was basically the mod with a different inventory system, which was already light years better than in the mod. Don't get me wrong, I loved the mod (about 1500 hours in it) but the clunkyness of it was atrocious. If the DEVs have had the option to simply build their game instead of making everything, things would have been very different. The process was very interesting, but I think we had access to the project way too early. Although I'm at 2874 hours, and loved every minute of it, I think the overall reception would have been more positive with the current build of the game, and it would have taken a lot less time since they had to fix so much stuff that is now gone. (the legacy code, and everything related) TL,DR DayZ is life. Long live DayZ.
-
Very nice! Another ambiance upgrade with the changes to the rain effects. Not much on the sound side though. I know that players sound effects are important, but I truly hope the streams, rivers and ponds get proper sound effects eventually, not just the coast with it's "ocean" sound effects. Cheers fellas! Keep it up!