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Everything posted by odin_lowe
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I would love to see Kamensk and Solnichny mines open and accessible. I wonder if it'll ever be possible.
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Best tactic in dealing with zombies?
odin_lowe replied to Lunatic_fringe420's topic in New Player Discussion
I just sidestep around them swinging the hatchet towards their head. Very efficient. Try to circle around them, and if your melee is slow, circle around then while stopping sometimes and starting again, timing yourself with the infected' swing. -
Current 3PP public stable branch. Found many unlooted crash sites, but decided to stick with the MP5. I like the AUG and the M4, but the MP5 is my current favorite weapon along with the engraved 1911. Details Still looking for a beige baseball cap, a complete map (just for the kicks as I never use it... :rolleyes: ) and I'm all set. Kinda sad that we can't cook fish now, as I used to always carry the improvised fishing rod. Anyway, really enjoying 0.54 stable so far! :thumbsup:
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It depends on the calibre of the round. It's about 6-7 shots with the FN Trombone, but only 1 with the AK101 exemple. It's very easy to craft and can be very effective if you ever miss the first shot, as theywon't hear where the shot is coming. The factory suppressors also gets damaged every shot, so you can ruin them too, but they take a lot more shots! :thumbsup:
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They nerfed the regenaration. You get stuffed faster now so you need to be careful how you spend your calories.
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Sadly the new UI has been disabled for the stable patch, as it created lots of problems for some players. It was only available for the experimental branch when we tested it.
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Didn't encounter them at all yet. My guess is that it's fixed, for now.
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Aggathor made a great video about it. The attachments for the vest spawns where you can find the vest. (Military tents, Urals, Tanks, barracks, fire stations, etc.) They seem to be rather small and might be missed if not looking carefully.
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Anytime! :thumbsup: And yes, it looks fantastic! B)
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Absolutely! :thumbsup:
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That's what I thought too. Edit:typo
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latest patch feedback (glasses, drinking, bvest, improvS)
odin_lowe replied to Wookieenoob's topic in General Discussion
The PET bottle drinking is simply inverted. (Drink All and Drink have been switched. "bug" ) Other than that, I love this patch. It does have some memory leak related to old launch parameters, but other than that, I really like it. :thumbsup: -
They were on experimental, and the version number for both is the same, so I don't know why they wouldn't appear. Although I have to say that the police care were spawning invible, physical (you could make contact) and were spawning loot also. Let's hope they are visilbe on persistent stable servers.
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Eventually there might be a single player for DayZ, once we get mods, as there's been single player itterations of the DayZ mod since it came out. (Called Daizy, to not get it confused with the online mod.)
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0.54 is completely broken, invisble walls, < 5FPS
odin_lowe replied to lvlagic's topic in Troubleshooting
Remove the old launch parameters. (Follow Hicks' instructions.) http://forums.dayzgame.com/index.php?/topic/221303-stable-branch-054-discussion/?p=2223208 -
Here's without the vest. Olive M65 and Tan M65 jackets. I decided to ditch the high cap vest and stick with a plate carrier I found, in the hopes of finding the pistol holster to attach to it.
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Missing Weapon Attachments after Patch
odin_lowe replied to Srsbsns (DayZ)'s topic in General Discussion
It was like that on experimental 0.54 when it first came out. The second and third 0.54 patch fixed that in-game, and it was just not showing on the menu. Like Eugene said, he will try to get them back for us. -
Current experimental build character. 0.54.126628 (Already outdated as we just had another exp build. It's supposed to hit stable during maintenance later tonight/tomorrow. Loving the M65 jacket!
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Some shots of the current experimental build. Had some time to play this morning and tried the new camp fires.
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1911 & Makarov should not have suppressors
odin_lowe replied to Chaingunfighter's topic in Suggestions
Poor little P1... :( Looks hideous like this. Megatron would be ashamed. -
1911 & Makarov should not have suppressors
odin_lowe replied to Chaingunfighter's topic in Suggestions
The 1911, even without suppressor was always my secondary to go. It's a beast and an awesome weapon. -
PSO1 Scope Spawn Locations (share your experience)
odin_lowe replied to Jabberwock00606's topic in General Discussion
One word: Barracks. It's the only place I know it spawns. (100% sure) Either the 4 barracks at Pavlovo military base, the 2 at Zelenogorsk, the 3 at Veresik military base, the 2 at the NWAF, the one at the military base north of Severograd, or the one on the prison island. Good luck! -
your character could not be loaded reseting your character
odin_lowe replied to tinbinx's topic in DayZ Mod Troubleshooting
As soon as you see this message, get out of the server, wait about 60-120 secs and re-enter what-ever server you were on. If it was a different server (Either changing do to server restart, or server hopping.) then try to remember service provider (Vilayer, Gameserver, Fragnet, etc.) and region you were on as it might help the server get the data from the public master hive. This rarely occurs in private hives, as I've got about 8 or 9 different characters on different servers. In fact, it never happened to me on private servers. Whenever this happened to me on public servers, I just get out of the server without moving or doing anything and then re-connect to either this one, or a different one, and retrieve my character. I've never lost either my 1PP or 3PP public hive toons with this. Like Zyryanoff said, it is still in early alpha and the servers architecture is still pretty wonky in my opinion. Always a good thing to keep in mind, alpher. -
Sounds weird. Never had that issue. Since the spamming of drinking been fixed, I always fill my canteen and drink everything from it. I don't seem to get this bug, so it might not be a proper "bug" since not everyone is having it.
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Avoid persistent servers as the persistence is"bugged" (not finished...) and not working as intended.