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odin_lowe

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Everything posted by odin_lowe

  1. odin_lowe

    Exp Update: 0.60.+++

    It might happen sooner than you think! ;) There's 2 servers currently online. I'm in and it's going very well. No lag, no problems so far.
  2. odin_lowe

    Exp Update: 0.60.+++

    The day is still young. The storm will pass in a few minutes, and the upload will proceed. We'll see how it goes from there.
  3. odin_lowe

    Status Report - 24 May 2016

    Really looking forward to see the new dynamic shadows and lighting system. Does this mean we'll finally be able to light more than 4 light sources in an area? That would be great! For independence day last year, Tatanko, Bleedout Bill and I tried to light up the town hall in Novo, but at the very beginning we knew we couldn't do it right, as only 4 light sources were visible at any time, even though we had lit up about 20 of them in specific locations to get the red, white and blue desired. Can't wait for next exp build to go online! Keep it up Devs! And thanks for the great work!!
  4. odin_lowe

    I am looking for a RP community/server

    The DayZ Colony and DayZ Underground. http://www.dayzcolony.com/ http://forums.dayzcolony.com/ I love the Colony. And DayZ Underground is great for 1PP play style. Edit: I just noticed your age. You might not be able to join the Whitelisted (US-2) server for The Colony, but can still play on the open servers. (US-1 and US-3)
  5. odin_lowe

    Exp Update: 0.60.+++

    Life is full of surprises, both good and bad. But we all know we're gonna die anyway. Most of us just don't know when and how. I'm pretty grateful I was able to spend some time with him, and say goodbye for one last time. Tell him how much I care for him. A lot of people don't get this chance. Cheers man.
  6. odin_lowe

    Coastal Meetings

    Very nice and interesting video. Cheers!
  7. odin_lowe

    Exp Update: 0.60.+++

    I haven't been posting much lately, and was away for a week on a 7 hour trip to go see my dying father. Now I'm back and was able to test 0.60 a bit yesterday. I checked out the updated Cherno and Elektro, but never made it to the new Tisy military base, after 3 attempts. It's been a while since 0.60, so even though most servers are always full, it seems more streamers, youtubers and KoSers roam the land nowadays... Anyway, this is a simple recall of various experiences and findings I made since 0.60 experimental went online. Various screenshots:
  8. odin_lowe

    Mouse4 or Mouse 5 wont work

    Try to delete (make a backup first) your old profile, or check if it's in read-only mode. Usually in Documents/DayZ
  9. odin_lowe

    Exp Update: 0.60.+++

    I met 5 guys, none tried to kill me, and I ended up giving a magnum with 30 rounds to a german guy I talked to for 10-15 minutes. (Along with a UK assault vest since he didn't have any backpack, and a protective case.) We parted ways and went on our separate paths. Not everyone is a killer, but yeah, it's DayZ, you can meet pretty rough people out there...
  10. odin_lowe

    Exp Update: 0.60.+++

    You don't need to refresh the server list. What I do is place my cursor in the middle, where the "buttons" appear, where you need to confirm the message, and spam enter. When you select a server, and press enter, you'll get either "connection failed" or "server is at max player" but since the mouse cursor is already placed where it needs to click, I just press enter, and spam it. After a few minutes, you'll get in.
  11. odin_lowe

    Exp Update: 0.60.+++

    Last time I checked, BoneBoys was very strict that we used the spoilers... I'll remove them for now, but if I get warned, I'll put them back on. Enjoy! (Can't wait to get together with the rest of Exp crew! :D )
  12. odin_lowe

    Exp Update: 0.60.+++

    You need to spam it like crazy... Placed my cursor at the right spot, so I only had to press "enter" and finally got in after about 10 mins.
  13. odin_lowe

    Exp Update: 0.60.+++

    I don't have any problems viewing any pictures attached... Can you see others'? Like, all the pictures only shows you the links and not the picture itself?
  14. odin_lowe

    Exp Update: 0.60.+++

    Finally the UMSC jackets are in! ;) And the crash site I found had 3 FALs and a UMP... :/
  15. odin_lowe

    Exp Update: 0.60.+++

    I already posted the steps I took in the "bug report thread" in the main "memory leak" thread. ;)
  16. odin_lowe

    Exp Update: 0.60.+++

    Was finally able to fix the memory leaks from yesterday by manually getting a single .msi file from DirectX 11 for Windows 7. I was also able to log in early this morning, and have a go with the new update. Super smooth frames and very nice lighting system. Didn't have any trouble finding what I needed. Anything you drop on the ground vanish as the timer doesn't reset itself. (After 30 mins, stuff left on the ground usually vanishes, but this timer doesn't reset, so anything you had for more than 30 mins, that you drop on the ground will simply vanish.) When switching items, try to find a backpack on the ground, or some clothes items to make some switches. The only thing I lost were apples, so I really don't mind, and I've been careful with the rest.
  17. odin_lowe

    .60 First Impressions (aka The Rendering!)

    Can't wait till they fix the memory leaks to try it. Thanks for sharing Irish! Cheers.
  18. odin_lowe

    Exp Update: 0.60.+++

    They won't give server files, at all. Not until we get mods, and even then, it'll be in a "controlled" format. The experimental branch servers are for Devs only, as they acquire important data to fix issues, and overall get the game to "work" better before the patch hits stable. That's why it doesn't work that way with the DayZ Stand Alone.
  19. odin_lowe

    Exp Update: 0.60.+++

    That's not how it works...
  20. odin_lowe

    Exp Update: 0.60.+++

    Still, I would rather have in-game bugs, than no game at all. As of now, there's no way to fix the memory leak error a few of us are getting. If there's no fix for it, and they simply asks us to move to Windows 10 or something, I'll be very disappointed. (See the "Are you disappointed by DayZ" thread.) I've never been disappointed by it, but this would be the worst case scenario. After spending 3 hours to try and fix it, doing everything that has been recommended, and seeing no progress at all, it's all getting a bit frustrating. Maybe more than a bit... (Insert angry face here, cause emoticons don't work on the new forums...)
  21. odin_lowe

    Exp Update: 0.60.+++

    Would you care to show your system specs? It seems a lot of us can't even get the game to start now due to memory leaks. Normally those leaks used to happen to everyone, but I can see some can start the game. Never had this kind of problem before, and I have the Stand Alone since 0.28. Hope this gets fixed before it hits stable, as it would be bye bye DayZ forever for me, and a few others...
  22. odin_lowe

    Exp Update: 0.60.+++

    At least you guys can launch the game... All I get is memory errors, like we did back in the days... Waiting for a fix...
  23. odin_lowe

    Killed by Cowards

    Never surrender! ;) I'd rather go down in glorious battle (or laggy battle) than this way. People I've met in-game were either totally not hostile, or were just looking to kill people. I've never been properly held up and then released after cooperating, so I just don't anymore... Past 1500 hours, and with at least 15-20 encounters of "bandits" who end simply executing, it's not worth it. Besides, most of the time they don't even RP or aren't even original/funny.
  24. odin_lowe

    More new 0.60 Eye candy

    The main blocker is that if an unconscious player log out, the server completely crashes. Apart from that, other issues are pretty minor. The loot system has hiccups, but they'll get it to work fine in no time. Really hoping on an experimental release this week!
  25. odin_lowe

    Fear the Shotgun

    When the new player controller gets in, the new animations for wounded players will come too, so we're probably gonna see something along the lines of this. Players getting hit, depending on where they get hit, will have different reaction animations. Don't get me wrong, I'm all for immersion, I just have a very hard time with quotes like : "In real life it's like that, so it should be the same in the game, since it's a "realistic" game!" I have very little tolerance for this, and I should work on that. Tigermonk is totally right about something, I should have simply ignored him in the first place. ;)
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