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Everything posted by odin_lowe
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It's been bugged since 0.45 really. No matter if you have a pristine RDS (FNX RDS that is.) with a pristine, fully charged battery attached, it just don't work right now, and it's been that way for a while. It worked for only 3 patches before it was bugged... Edit: Oh, and by the way, they will need to lower the zoom rate with that rds, as it zooms way too much currently. Edit 2: It seems the RDS for M4, MP5 or UMP always stays on, but the M68 optics now need a battery to properly work. Hoping the other battery powered optics get their fixes too. Edit 3: Finally got the FNX RDS to work. Like I said, even with fully charged battery, and both the RDS and battery pristine, it didn't work. I had to place both items in my inventory, separated, change servers, place them on the ground, back in the inv. and tried it again. Worked.
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We Dedicated Few: A Guide to Debug Island
odin_lowe replied to Tatanko's topic in General Discussion
I know right!! :D The server was called "This is a Slaughterhouse", and we didn't think much of it, as being on the island renders the possibility of "kos" to zero. The admin messages when we got in were "No-kos will result in ban.", "KOS only server.", "Enjoy the kick." and a few others clearly stating that it's either you go hostile, or get kicked... All the opposite of "pve" servers. Mostly a "troll" admin who only wants the server for himself, and instead of illegally whitelisting or putting a password on his server, simply kick or ban any players that join and don't kill other players within minutes of joining... :rolleyes: -
We Dedicated Few: A Guide to Debug Island
odin_lowe replied to Tatanko's topic in General Discussion
This is probably the most interesting and fun adventure I've ever done in DayZ. It's an accomplishment in itself!! I'm glad to have been part of it!! Thank you Tatanko, GaryWalnuts, and let's not forget Gews! :thumbsup: Getting banned because of too much "pve" in the Slaughterhouse server was hilarious, and ended the evening on a high note!! :lol: Gary on the left, me in the middle and Tatanko on the right, last shot of the night. P.S.: I totally forgot to go back to the camp and check the tomatoes after the "ban".... :rolleyes: -
3 Deaths, 3 Bugs, 1 Tired Player: A Story of 0.59
odin_lowe replied to DickCheney's topic in General Discussion
Yes, I do this too. But on one server, nothing was helping. (Even getting damaged... All the status updated on the next one I joined. This was on public hive.) -
3 Deaths, 3 Bugs, 1 Tired Player: A Story of 0.59
odin_lowe replied to DickCheney's topic in General Discussion
Some servers don't update your status as it should. When you notice this, leave the server and join another. Problem fixed. I had this happen to me. Not able to get warmer. Changed the server, made another fire, and got the status updates. -
Definitely. :thumbsup:
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Please report this server to SMoss as the devs are trying to pinpoint the problem and fix it. Server IP and port would be much appreciated. http://twitter.com/smoss55 https://forums.dayzgame.com/index.php?/topic/228545-dayz-development-on-twitter-ifwhen-anyone-comes-across-a-lootsplosion-could-you-send-across-the-ipport-numbers-for-the-server-please/#entry2302662
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It's very glitchy. To be able to access it you need to continue to scroll until the option finally gets underlined.
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Next time you need medical attention, check out the medics group. They're very efficient and professional. https://forums.dayzgame.com/index.php?/topic/160262-need-medical-assistance-in-dayz-sa-find-your-medic-here/
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It's a very nice gun, but it degrades much too fast right now. After about a hundred rounds (4 mags) the pristine one I had got ruined, while I can shoot 200+ rounds easily with the MP5. The .45 ACP caliber should do more damage than the MP5, at least in stopping power, but it took at least 3 to 4 shots to kill infected, while the 1911 also chambered in .45 ACP takes only 1 shot to kill them, no matter where you shoot. So you better get headshots with the UMP, or you might get in trouble. You can check out some PVP videos to see it in action. (Toperec's one when he first got hands on one is pretty cool, and shows how much it degrades too.) I like the UMP, but it needs a buff, and a fix for getting damaged too fast. I remember when the MP5 was first implemented, it was very similar in terms of degrade factor, and it got fixed after 1 or 2 patches. Fingers crossed the UMP will get some attention soon. ;)
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:thumbsup: Brilliant. B)
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[0.58] Persistence Breaks Servers
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
Hmm. I haven't seen any issues like this on experimental, and some fellas had really extensive bases. While I played on US-2 of the Colony with about 10-15 other players yesterday and the day before, I didn't have any issues at all. I haven't joined US-1 yet, or US-3 for that matter. Are those "lag" problems only on a specific server, or all 3?? I've playing a bit on other private hives too, and been preparing something with Tatanko on the public servers too, and for me so far the latency and inventory interactions have been great!! Can't complain at all right now! I'll try and log in all 3 Colony branches later on and check it out. -
I made a fireplace at night, then everything goes black?
odin_lowe replied to Mark88's topic in General Discussion
Don't look directly at the ashes, it's not the flames that does that right now, it's only the bottom part. Using logs instead of sticks diminishes the area that produces the "blindness" , but really just avoid looking at it directly. ;) -
You can't whitelist a public hive server. It's almost the same exact thing as a passworded server, without the hassle of typing a password to get into said server.
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It's not just a few, just yesterday, I counted 18 passworded public servers, and 11 whitelisted public servers. Just the ones I found. It's a plague, and I'm not paid to be the server policy police... <_<
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Exp 0.58 – Massive Multi-Squad 9 Man Battle at NWAF and at Night - Death Screams – 60 FPS – [9:06]
odin_lowe replied to sobieski12's topic in Gallery
That's Sobieski... :lol: edit: (Takes the game a bit too seriously in my opinion... He's pretty harsh with his "team mates" too... :( Still, he makes good videos. :thumbsup: ) -
The Psychology of Understanding Alpha
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
Yep. About 3 weeks ago Stranded Deep went from unity 4 to unity 5. Same with Survive the Nights. The build that was shown for the kickstarter was completely scrapped, and they're redoing everything. I participated in the first and second stress tests that just happened a week ago, and almost everything you saw in the videos was absent in the stress test builds. There's currently no vehicles, no zombies, almost no items, no crafting, no animals. It's only to test online features and gradually redo all of the game. Quick google search on both subjects will give you the exact dates, reasons and details on both game's engine switch. Edit: -
The Psychology of Understanding Alpha
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
The Colony is probably the best DayZ community apart from the Experimental branch community we built throughout the various builds. Long live the Colony! -
The Psychology of Understanding Alpha
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
Somehow this is only partially true. Unlike OP, I've tested and participated in dozens of alphas, betas and early access games (when they were not called "early access") and currently, a big change in engine and tech seem to be the norm. Games like The Dead Linger, Stranded Deep, Survive the Nights, Dangerous Rays and a few others have completely dropped the engine they first created their games on, and moved to other engines transferring and re-creating everything they had already done to their new engine. That being said, most if not all of those titles uses engines already existing like Unity 5, or Unreal engine. While DayZ is creating the engine as the development progress. I'm glad to be part of the process and going on the journey with you guys. B) :thumbsup: P.S.: I think the first Alpha(s) I tested was a closed access to Söldner (In Feb 2004) and Heroes of might and magic 5 (In Sept 2005). Although those titles are very different than those of today, it started a passion in alphas, betas and all things related to games being developed. -
Rock beats scissors, scissors beats paper, paper beats rock?
odin_lowe replied to Coheed_IV's topic in General Discussion
I like the second option more. :thumbsup: Very interested to see what they'll end up doing with that. -
I've had many instances of teaming up with random players, mostly on experimental, and more often than not, they all ended in good terms without having anyone die. But that said, there always the other side of the medal, and I've been betrayed quite a few times, mostly on stable branch. Go figure. It's all part of DayZ, but that won't change the way I play for one bit. Like Gannon stated, right now there's not much to do, so if you're not into intense PVP, these interactions are bound to happen, with players trying different things. Don't take one encounter as the standard though. Safe travels. Edit: Typo
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Yep, still in, but a bit rare. My favorite is the beige baseball cap, and sometimes it takes a while to find it in either the current 0.57, or 0.58 experimental.
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Base Building vs Advanced Barricading
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
In all honesty, I'm really hoping we never get huge base building. I hate that with a passion, and think it's silly. Fingers crossed some servers will stay "vanilla", or we get access to a single player version before that.... :( -
Base Building vs Advanced Barricading
odin_lowe replied to Weyland Yutani (DayZ)'s topic in General Discussion
Just like the mod, or other similar games, the base will stay on the server you created it on. Edit: Typo