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81 GoodAbout WilliamTheConqueror
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Chern- *dead* OOO Balota spaw- *dead*
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WilliamTheConqueror started following My Gear-Goal in DayZ - What is yours !?, Rendering Glitch in Berezino, Head tracking and and 6 others
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Small issue, but I did notice it in a couple other buildings throughout the map
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I have run into this issue as well. TrackIR is not working in any capacity in DayZ after the update, whether in 32 or 64 bit. In the settings under controls, there is an option under devices that says Xinput, and it is unckecked. No matter what, if you check it, and hit apply, it will remain unchecked if you open the settings again. I know of no possible fixes.
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Exp Update 0.61.136297
WilliamTheConqueror replied to Hicks_206 (DayZ)'s topic in PC Experimental Updates
Melee combat with infected seems buggier than before, but avoiding them is satisfying, and the large quantity of them makes looting a town more tense. I've seen infected wander into buildings, which can be scary when its the building I'm inside. -
Zombies still definitely need some work
WilliamTheConqueror replied to WilliamTheConqueror's topic in Gallery
Oh I would have done that anyway :P Plus, that invisible zombie had been following me for the past 15 minutes before pushing record, I honestly don't think it's possible to escape it. -
Hopefully this can be fixed soon
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New Melee when new animation system/player controller arrive?
WilliamTheConqueror replied to NickNasty6's topic in General Discussion
Wasnt one of the things talked about in an early devlog the mechanic of moving your mouse in a certain direction affecting the swing of your weapon? -
I see the points about not releasing any stuff that will just get replaced, but are there any small changes that could be released in between releases of major features, with minimal effect on development of said features? I.E a quick update that adds a few new items or some map changes etc that are already done, and would not have to be completely rethought with future changes in the engine. How dependant to the major systems being implemented are these smaller changes?
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Player stats shouldn't show players killed
WilliamTheConqueror replied to WilliamTheConqueror's topic in General Discussion
Hicks has spoken! We can all go home now. (Also, I think Pilgrims idea of having blood type in the stats sounds useful. Have you considered something like that?) -
About the new .60 performance comparison
WilliamTheConqueror replied to Ironhuge's topic in General Discussion
I completely understand that the game is CPU heavy. That is why I am in the process of building a new computer (which will use the same GPU as the one in my current pc) Going Intel this time. And for other CPU heavy games, I also play Cities: Skylines, and of course, the prime examples, Arma. -
If BI would surprise us with a brand new map in the final version, where should it be located?
WilliamTheConqueror replied to fabio_chavez's topic in General Discussion
Ha, because the place is already a wasteland -
About the new .60 performance comparison
WilliamTheConqueror replied to Ironhuge's topic in General Discussion
Theres nothing to tweak. I have an AMD Anthelon II 645 x4. Apparently, it's not very good with DayZ. I'm in the process of building a completely new computer right now. But for the next few months, I'm stuck with what I got. I can get 60fps in basically any other game though. Only Arma and DayZ is low. -
My Gear-Goal in DayZ - What is yours !?
WilliamTheConqueror replied to Gianinho's topic in General Discussion
A Mountain Dew -
About the new .60 performance comparison
WilliamTheConqueror replied to Ironhuge's topic in General Discussion
I'm just looking forward to the day that I can get above 5 FPS in cities. I listen to people complain on only having 20-30 fps, and I would kill for those frames. -
Player stats shouldn't show players killed
WilliamTheConqueror replied to WilliamTheConqueror's topic in General Discussion
But the second modding comes, the majority of the playerbase will be playing DayZ SA Epoch.