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dirny

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Everything posted by dirny

  1. dirny

    DayZ - Review

    Tip to "reviewing" a alpha state game. Do not name it as review and do not do it as such. Do a preview, first impressions or such about these games as they are not at the state they should be, or will be in a long time to warrant a "review". Like big game sites do this too and it is bit misleading, as bit further along the road things might be totally different and making the "review" then more or less useless and misleading.
  2. I would say the non-military rifles are wanted as they add somesort of realism to the world. Like you can find those more likely than some military weapons. Small things count to the immersion, you liked it or not. And what comes to the US weapons and other countries weapons there are a ton of countries that employ peacekeepers and help, so I could see weapons from multiple different countries being made available with really rare spawns. Although I do not know why US has showed up to help anyone, rather than wage full scale war on some random country for oil. (That end bit is a joke, do not take it seriously.)
  3. dirny

    Name weapons that should be in DayZ SA

    For military I would go... maybe wanting to see RK-62 or such. Then tons and tons of weaponry that everyday citizen would have. WW2 leftovers! Submachine guns just for the sake of it maybe as bit heavier police site loot!
  4. Wish there would be some sort of ability to tiptoe a bit higher. Sort of like leaning around corners but for peeking up and down.
  5. Guise! Guise! I just did research that if you kill 10 000 people in Day Z you win the game. YOU WIN THE GAME! That is why we all play right?! To win?! YES!? Nothing is better than winning an open ended game! WINNNNNNN! WAAUUURGGHHHHH. Shoooot everythiinnngg! Pew pew! I am relatively sure after writing that, I now have a brain damage. To the hospital! But people play how they play, who the bloody gives a crap, it is a game for crying out loud. (Combat logging, hacking and such hopefully will be stomped out somewhat I would assume)
  6. dirny

    Do you agree with modding in SA?

    Like why do people care if these "CoD kiddies" go away. I would be bloody glad if they would flock into some of their own deathmatch servers. And if the base game is interesting enough it will keep the playerbase up there should be no worry right? So no, there should be no stomping out chance on mods as they can and will bring some improvements, and quite frankly those extra maps come off from the ability to mod the game, they are modification to the game.
  7. dirny

    Do you agree with modding in SA?

    Well no one forces you ever to go into those servers! I most likely wont, you most likely wont and plenty of other people wont. So what? Maybe some will and perhaps will enjoy it. If the standalone will be good as vanilla you have nothing to worry about, there is plenty of people clearly disliking the mods and will stay on the unmodded game. It is almost fifty fifty with that. All that mods give is more options, choises and such to people. But graphic, animation and sound improving mods are mods too, so you should not just totally go "Mods are evil" because well they are not. So many good things have come out of modding, like I pointed Natural Selection, Counter-Strike and even Day Z. So it would be bit rude to just stomp on the modding community and tell them to bugger off just because some people are afraid of some people enjoying game in different manner somewhere else.
  8. dirny

    Do you agree with modding in SA?

    I do not get why people view mods as the devils tool of getting some high tech space weaponry!? Mods can for example improve the AI of zombies perhaps, make them more dangerous, make the game way harder than the standalone ever will be? There is so many options and that is why mods are good. Like.. did Natural Selection or Counter-Strike mods back in the day destroy Half-Life?
  9. dirny

    Do you agree with modding in SA?

    Like there is plenty of people saying NO to modding. So what if it would be moddable and people liking the mods would move on to the modded versions? You still seemingly would have quite a bit people play the unmodded standalone version if you so prefer?
  10. dirny

    Do you agree with modding in SA?

    That would just make it seem that the devs are really really lazy and not really deserving to be the making gmaes. They need to be making the game into finished product no matter what. And also here if the mods would be made during the development period maybe the devs would take some popular ideas and mods to implement them in base game. Like I think Starbound has this happening, people mod the game, some mods are really good and popular so the devs end up trying to add that feature into the base game.
  11. dirny

    Do you agree with modding in SA?

    However you will look at it. Mods are great for games and people will create all sorts of cool stuff for them if the modding is allowed. Like for crying out loud Shogun 2 AI was totally derpy and it was quite unrealistic arcade style of a game. Slap a mod on it and AI suddenly became way smarter, challenging and also it became bit more realistic in various ways. So yes, modding is always quite good for games. And after the game will be finished mods would keep most likely popping up, adding more interesting ideas and twists into the base game. How is this bad then? If some mod is not good for you, just ignore it and play the base game?
  12. dirny

    Real life zombie apocalypse

    My thoughts are that it does not really give that good of a sense of how it really would be with other people. In real life people have somesort of sense of... humanity. They have compassion and feelings. But when you go to internet humans are turned into monsters that yell at each other about the most simplest things. And this is what happens in the game too.
  13. dirny

    This community....(kos complaint)

    Everyone just calm down. Let everyone have their opinions about things, express yourself ALONGSIDE of them, not against them. And here are plenty of good suggestions I would take in heart. Like finding a group of friendly people you can join up with and play along with, not bothering yourself about getting shot in the head suddenly. Everyone plays the game as they do, let them play it. If someone kills you, go like "Well that is good for you, oh well better luck for me next time!" instead of hating at them, it just generates more hate.
  14. dirny

    Realism and Weapons [Balanced or Realistic?]

    My take on the gunplay being realistic is. If you do want to simulate a realistic take on person not having shot things before, I want to bloody have option to adjust my sights then and have the aim move if under heavy breath or such. Not have some artificial random dice rolling in my shots where they will fly off to when aiming down the sights.
  15. dirny

    500,000 Dayz Milestone

    But it is not released this year is it? Like this is alpha build, not even finished product as I understood it when I bought access to the Alpha build. Still need to go through beta to release!
  16. dirny

    ~$15 million later

    You all bought Alpha product and it is going to take a loong time before they get things up and running. Cannot blame people as every game nowdays is throwing out "Alpha" builds to be played and such to get money for development. And this game is more true alpha than any other I have played as of late. People should just wait for the Beta-test if they want to play more complete product, and there the main point would be squishing the bugs out and polishing it out still. So go forth to the forums, start doing suggestions, taking part in conversations making this game better for the future rather than playing all the time at this point, let the dev team worry about the money business and their team.
  17. dirny

    Night time In Dayz SA and your thoughts?

    Wha wait what? I have never had that bad problems with darkness here. Like you can see where you are walking for sure after the eyes get used to it. (Do not press the hand over your eyes -jk-) ;)
  18. dirny

    Scripting already rampant...

    Even big game companies are doing that to people nowdays. "Pay 10 bucks for DLC that gives you this uber awesome DLC weapon which is borderline the best weapon in game!" "Buy this DLC to skip content" pretty much stuff like that. So they have to compete on the market, in past game companies used to put the cheats in for free! :O
  19. dirny

    Saline > Blood Bagging. Here's why:

    I quite prefer it to be someone else that needs to give it. Promotes bit of teamwork/social side of the game.
  20. dirny

    Level of Weaponry Available (Poll)

    Make loot tables different depending on areas. Somewhat lore friendly. Like all you can find on the coastal/farm towns would be realistically perhaps some guns that people would own in their homes and such. Some police station or such for a bit fancier pistols maybe. Then have some area where the army made last stand. Aka north west far areas where you can find broken up military weaponry that has been left on the weather beaten ground and tents. These would need fixing them to be useful and such making the acquiring of the military weaponry even harder? Have some well sealed kits of spare parts scattered around in some of the high value buildings that people need to hunt for and pick up to do that?
  21. dirny

    m4 is really inaccurate.

    If in a game character aims down the sights. Target is in sights and it is reasonable lenght of distance, missing the shot because some random bullet spread in built to the game makes me feel cheated as heck. If the character misses because heavy breath or unskilled aiming of the gun, make the darned screen shake and have the aiming harder. That is what this makes it sound like. Like why not just make stats to everything while at it. You have 50% chance of hitting, target has 25% evasive ability, have math to mix those together to get 25% chance of hitting and just pop away till dice roll hits right. Good 'ol MMO combat! (Sarcasm explosioon) But yeah would like to get more info on this I reckon as it sounds bit bizarre to me.
  22. dirny

    If people really want kos to be toned down

    Well it might even prompt players organise into bounty hunter groupings if it would for example only show bounties on a server. Keep list on the biggest killers on some forum, have IRC or such where people can report sightings of these inviduals if they happen to be on same server. And then, the hunt would be on.
  23. dirny

    If people really want kos to be toned down

    If it has to be a bounty system by players it might be bit tough to know who killed you to place that on people after death. Maybe tag them as "Bandits" after they kill few too innocent people. They get listed up in some boards along the cities (maybe even with last known location spotted at by players. Would have long delay) and people can add possible reward for someones head then. Food, ammo, guns, materials. Which are stored safely who the heck knows where till someone brings back proof of the kill. (Some bodypart of such). Then there is option of having game sided bounty system, that adds sort of board and list of "Bandits" and how notorious they are ranks up the rewards if you might hunt them down and kill them. Now the problem here comes with all the server hopping and such but it is an idea or two there.
  24. dirny

    If people really want kos to be toned down

    I recommend this again. Bounty system. People who are nasty, killing innocent people will have a bounty added for their head. Giving incentive for people to hunt the people that KOS and perhaps not shoot everyone in sight because people might come after their scalp.
  25. Now! Come over here and join the delightful conversation about AI, what have you noticed about the zombies and what would you think should be improved? Personally I find it sort of in the old style, like when person goes near a town or a place where there are zombie spawns they... sort of start to spawn? Aka from time to time one zombie spawns and it seems quite randomly either ignore you or then agro to you like a homing missile because you spawned it, through walls and from relatively far away too. This to be fixed so that the zombie is not aware of the player instantly and maybe up the spawn too as a single zombie never brought any trouble to axe wielding maniac. Now discuss! Share the things you have noticed, what might be possible to do improve them, drink tea and smoke a pipe in the armchair.
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