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lonewolfgaming

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Everything posted by lonewolfgaming

  1. lonewolfgaming

    Mod Not Working After Update

    I have a mod I created for a watermark on my server. It was working up til the last update. What do I need to do to update my mod so it will work with the latest update? Any help would be great.
  2. lonewolfgaming

    Mod Not Working After Update

    got it working, ran mod mod through the publisher and updated. My mod has been working fine for over a year up to this update. Only thing I did was work on my types files and added the new items. I wiped my server and trouble started on first attempt to load into the server
  3. lonewolfgaming

    Mod Not Working After Update

    My mod has been working fine for over a year up to this update. Only thing I did was work on my types files and added the new items. I wiped my server and trouble started on first attempt to load into the server
  4. lonewolfgaming

    Mod Not Working After Update

    I have a mod I created for a watermark on my server. It was working up til the last update. What do I need to do to update my mod so it will work with the latest update? Any help would be great.
  5. lonewolfgaming

    Server Locked

    It corrected itself after they released the patch after the update
  6. lonewolfgaming

    Server Locked

    Since the last update, I try to get on my personal test server on my PC and it claims the server is locked and no mods installed. How do I get around this to get back on my local server?
  7. lonewolfgaming

    More Wolves

    I wonder if someone could work up a new mod like Chopper's More Wolves since he is no longer showing support to his mod?
  8. lonewolfgaming

    Server Locked

    problem was the new update, server back up and going. Issue with the new update.
  9. lonewolfgaming

    Expansion AI Patrol

    Can anyone tell me what I have setup incorrect with this patrol setup? "Patrols": [ { "Name": "Electro Square", "Faction": "Raiders", "Formation": "", "FormationLooseness": 0.0, "LoadoutFile": "", "Units": [], "NumberOfAI": -3, "Behaviour": "ALTERNATE", "Speed": "WALK", "UnderThreatSpeed": "SPRINT", "CanBeLooted": 1, "UnlimitedReload": 1, "SniperProneDistanceThreshold": 0.0, "AccuracyMin": -1.0, "AccuracyMax": -1.0, "ThreatDistanceLimit": -1.0, "NoiseInvestigationDistanceLimit": -1.0, "DamageMultiplier": -1.0, "DamageReceivedMultiplier": -1.0, "MinDistRadius": -1.0, "MaxDistRadius": -1.0, "DespawnRadius": -1.0, "MinSpreadRadius": 5.0, "MaxSpreadRadius": 60.0, "Chance": 1.0, "WaypointInterpolation": "", "DespawnTime": -1.0, "RespawnTime": -2.0, "UseRandomWaypointAsStartPoint": 1, "Waypoints": [ [ 10520.4, 6.0, 2352.25 ], [ 10485.8, 6.0, 2394.27 ], [ 10444.0, 5.99, 2363,19 ], [ 10482.9, 6.0, 2312.33 ] ] },
  10. lonewolfgaming

    Text size for server messages

    I have played on a few servers where the text in server messages on the bottom left side are about 3x larger than normal. Whereabouts in the files is the setting to increase the size of the text?
  11. lonewolfgaming

    Text size for server messages

    Thanks for the tip Sid, I looked at what chat mod they were running and installed it to get the text larger
  12. I have added the mods NPC Ghosts and Ambient Ghosts to my server. I am trying to add some of the ghost zombies to the graveyards by the churches on the map. I have used my admin tool to move around the map to check if they are working, but only one of the zombies is spawning in, either just one or up to five of the same zombie. I was wondering if someone could tell me what I need to change in my event I have setup to correct it. I am trying to have at least three at each spot out of the seven I have setup. My zombie territories is working ok. I am trying to keep the zombies close to the graveyard with the radius reduced. Here is the event I have added: <event name="InfectedChurch"> <nominal>15</nominal> <min>10</min> <max>15</max> <lifetime>3</lifetime> <restock>0</restock> <saferadius>10</saferadius> <distanceradius>10</distanceradius> <cleanupradius>20</cleanupradius> <flags deletable="0" init_random="0" remove_damaged="1"/> <position>player</position> <limit>custom</limit> <active>1</active> <children> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Milkmaid_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Priest_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Citizen_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Coveralls_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Nurse_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Male_Hermit_AmbientGhost"/> <child lootmax="5" lootmin="0" max="2" min="1" type="Female_Villager_AmbientGhost"/> </children> </event>
  13. lonewolfgaming

    Adding Ambient Zombies to Graveyards

    Figured it out after watching Youtube video using events and cfgeventspawns
  14. lonewolfgaming

    Adding Ambient Zombies to Graveyards

    Sid, this is how I have it in my zombie territories if that is what you are asking: <territory color="3014176010"> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6486.76" z="2379.39" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10596.76" z="2523.00" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="2715.53" z="5463.77" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="5200.20" z="8583.67" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="6083.58" z="7797.26" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="7086.30" z="7734.07" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10034.16" z="5530.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9437.54" z="8857.54" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="9419.56" z="8840.04" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="10693.24" z="8088.98" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12092.80" z="7266.84" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="12947.03" z="8037.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13004.14" z="10549.47" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13035.25" z="10520.79" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13973.31" z="13181.69" r="10"/> <zone name="InfectedChurch" smin="1" smax="1" dmin="2" dmax="4" x="13956.79" z="13210.12" r="10"/> </territory>
  15. lonewolfgaming

    dbo mustang

    took a little tinkering, but I figured it out
  16. lonewolfgaming

    dbo mustang

    Has anybody created a xml for the dbo mustang to add it to the trader along with vehicle parts needed?
  17. lonewolfgaming

    Server problem afer 1.12 today

    when I sat verifySignatures=0 it let me onto my server, but no items were spawning in
  18. lonewolfgaming

    Vehicles Spawn Stripped

    I am having issues with my vehicles. When I spawn one in with admin tools and purchase at traders they come in stripped, wheels, doors, battery.etc. and at the trader you cannot use the key to get inside since the door is missing. Any ideas why this is happening? I even tried this on a fresh server with just cf and community online tools and they spawn in stripped.
  19. lonewolfgaming

    Vehicles Spawn Stripped

    Scalespeeder Gaming informed me about the vehicles spawning in stripped with admin tools, thanks for the info.
  20. lonewolfgaming

    Loading Screen

    Does anyone know of a good loading screen mod available? I have tried the simple custom loading screen mod and it does not work for me.
  21. lonewolfgaming

    Vehicles Spawn Stripped

    I figured out what was causing the issue with my trader, I had not added the trucks to the tradervehicleparts in my server profiles, but all the vehicles are still coming in bare bones with admin tools
  22. lonewolfgaming

    Zombies

    Looking to try and make the infected a little more alert and aggressive. Does anyone know what pbo contains the settings for these?
  23. lonewolfgaming

    Zombie Hordes to my server

    Does anyone have this working with the current DayZ? If so, where do you put InfectedHordes myHordes = new InfectedHordes(); in the init file?
  24. lonewolfgaming

    zombies at NWAF

    I have been toying around with the zombies_territories in the worlds_chernarusplus_aI pbo infected army section increasing the zombies with the smax/dmax settings. Does anyone know which ones are for the NWAF? I have teleported to a few of the military places and most I have like I want them, but NWAF seems kind of soft due to the size of the area. Thanks in advance
  25. lonewolfgaming

    Combination Lock Issues

    Does anyone know if they are gonna fix the issue with the combination locks losing their set combination? I am on a couple of servers and both have this issue. I have a test server on my personal computer and the same thing is happening on it as well. I also noticed on one of the other servers I had a tent setup before the update, and now I cannot access the inventory in it.
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