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Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
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Stay safe out there,
Your DayZ Team
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415 ExcellentAbout hoik
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So many players out for blood :( Can't we be friends? lol (Video)
hoik replied to Shawn P's topic in Gallery
Quick tip, the items are buged in some buildings - simply move them to the right of your inventory and they will "move" aka disappear... the item will have moved else where in the building (or outside) and then you can pick it up without a problem. -
Well for me the point is that the new dayZ engine is a WIP. While I think that looks and performance are important, I don't think they are a focus at this stage in development. Give them time and we will see what can be achived.
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here is some nice stuff from VBS3 (the platform that bohemia make for military use) most note worthy for me is running rivers, also the snow simulation looks very cool. I don't know how much of the tec. is shared between this and arma/dayz but I would love to see some of the features in these videos come across to Dayz.
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It enables things like directx11, it will allow better lighting and nicer looking UI but will not fundamentally change the look of the game (so no, it will not suddenly look like Far Cry 3...). I've heard (on the ether) that the renderer is similar to the one used in Take on Mars (another Bohemia title FYI) so if you want to have some idea of what the it is capable of you can check that out. All I know for sure is that it will let the engine utilize more of the features that modern hardware/software has to offer, so it is going to be an improvement regardless of the specifics.
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Man, great video - one of the best I've seen in recent times. Great composition and story telling - loved it! A decent into madness :P.
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Everything is finite... *burp*
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.51 exp Gifts, Darkness, Bugs, Instincts, and Cannibalism
hoik replied to Etherimp's topic in Gallery
What are the steaks called that you get from skinning people? Mystery meat? -
I had my xbox fight stick plugged in while playing dayz and the menus looked like this:
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I think there was talk of a "zombie life cycle". The idea being that infected in different stages of the disease would behave differently.
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Yes Dayz has made them a lot of money - Its popularity is something that, I believe, took BI by surprise and made them re-think their plans for DayZ, they were just going to make a polished version of the mod but are now being much more ambitions. My point is all that money we payed them in itself is the reason development is taking longer. They want to give you your moneys worth but this will take time!
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0.50 stable was going to be release last week but a serious bug was found in testing (a crash to desktop I believe) so it was postponed. Sooo.. what they are going for and what circumstance dictates are two entirely different things. Also, Its not a race - I'm sure the developers care a lot more about the integrity of their game (and by extension, themselves) than beating others to some arbitrary "release".
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Yeah, west is the new north :P
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I know in unreal editor you can simply "erase" terrain polygons (they are still there, but no longer have clipping, textures etc). Does this relate in anyway to how things are done in arma? Probably not...
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Im quite interested in how this new loot economy is going to play out, especially because it is exactly the type of complex system I needed for a mod I had in mind. Basically i want to do this: - keep track of the average life span of players over, say, 24 hrs. - the next 24 hrs, if the average life span goes up i want to effect the loot in accordance with the "growing population" by making some loot rarer (essential things like food) while others more common (better weapons etc). And vise versa. - I would also like to link the average life expectancy with when a server is wiped/reset (too many dead survivors = extinction, live longer more time on the clock) This is just a basic run down of what I'd like to do - so what i really want to know is, is this the type of thing that modders will be able to do when they get to go crazy with DayZ?
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I think this simply isn't in line with what the devs envision for vanilla dayz. From what I've read and seen in interviews the focus is on letting players create their own unique "events" and interactions organically within the game, with very little scripted/npc driven interaction (I think Dean isn't even a fan of random car/heli spawns). However as this kind of thing is obviously something you want, I think that once modding is introduced there is a high chance you will come across something to your liking (or if you're really keen, you can make it yourself :) ) .