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matiman

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Posts posted by matiman


  1. 27 minutes ago, Dorka said:

    Is it currently not possible to add motor oil to ADA? I have fixed one ADA but cannot add motor oil. Tried to drive without it but now I got the yellow motor sign, so I guess it will break the motor.

    No it's not possible to add oil to cars in the current version.

    But I repaired 2 ADAs since 1.02, and they works perfectly (well, as perfectly as a car can work in DayZ 🤣) without motor sign.

    Are you sure you completly filled the radiator with water ? When radiator has less than 2/3 of water, it's usually smoking and you have yellow/red motor sign (depending on how much water you have)


  2. 21 hours ago, pilgrim* said:

    - when you get ten tents with 5 kitted AKs & 1000 rounds in each tent you get a Steam DayZ Hoarder Achievement
    - when you survive for 96 hours gametime you get a Steam Non-Violent Hiding in the Backwoods Survivor Achievement
    - if you collect 18 working cars you get a Steam DayZ Elvis is Alive Achievement

    These ones would be perfect for my playstyle ! 🤣

    But instead "Elvis is alive" for cars hoarders, I suggest "Steam DayZ Stan's Previously Owned ADAs Achievement"

    latest?cb=20120508160429

    • Beans 1

  3. 26 minutes ago, aux7 said:

    For the medium tent,  I used to be able to walk up to it and access it, now I have to go inside the tent to access the inventory.

    The nice thing is that its easier to get into the tent now.

    medium tents were a bit clunky on previous versions.

    If I had a large item in hands preventing to crouch (a tire, metal panel, whatever) I was able to access inventory just by standing near entrance, but once I placed the item in the tents inventory was closing and I had to get inside the tent to acess it again.

    So I was already used to get inside the tent.

     

    Also if an open barrel was close to the tent, I was able to access tent inventory from outside depending on where my character was placed.


  4. 7 hours ago, lonewolfgaming said:

    I also noticed on one of the other servers I had a tent setup before the update, and now I cannot access the inventory in it.

    It's a bit more tricky now to access military and car tents inventory than on previous version.

    For military you need to be at the bottom of the tent (after the central pole), also if it's close to a tree and branch are inside the tent, it might reduce the zone where inventory is accessible.

    For car tent you need to be pretty much at the middle of the tent (but if you stand at entrance or bottom you won't access it)

    For civilian it didn't changed much in my experience.

     

    But I have 8 mil tents and 3 car tents across my server, and all of them are working fine, once you found where to place your character to access inventory

     

    EDIT : for combolocks, yes it's currently bugged as hell...

    But they are few (and annoying...) workarounds you can use, check this thread :

     


  5. 14 hours ago, matiman said:

    I'm not sure it's linked with official/community servers. Do you know if this community server was running on public or private hive ?

    I have a vanilla community server on public hive, I've played about 50h on 1.02, and I didn't see a single new item either.

    well well well... Once again this !@&# CLE is trying to drive me crazy.

    Of course since I complained not finding something, I found it soon after. So you might read me complain more often now 😀

     

    I got a 2 RVN sights, utility buttpack and assault vest at the small mil-tents West and South-East of Sevegorad.

    I also found an olga trunk in the barn in Gvozdno (but not seen the car itself yet).


  6. 5 hours ago, pilgrim* said:

    Perhaps pn PC it is now difficult to dupe ??  -  Maybe all the easy methods have been tracked down and killed off, or it just takes too long so it's boring, or it doesn't work mainly at all?  (meaning it is a technical problem related to Xbox)

    I think it's the case. I've seen few Xbox duping vids (that I'll not link of course) and it's dramatically easy... I don't think this works on PC version.

    And as said by few, younger or more used to casual FPS/BR player base, that are probably more willing to exploits to make the game suited for them, especially when the exploit is so easy.

    • Beans 1

  7. 3 hours ago, kataro said:

    Confirmed ..... M70 tundra , olga,  308 ammo  Lar  dont spawn in  oficial servers ......  run in many oficial server after restart and found nothing ....in one  comunity (vanilla no mods) server found 308 ammo, olgas, tundra,  in 30 minutes

    I'm not sure it's linked with official/community servers. Do you know if this community server was running on public or private hive ?

    I have a vanilla community server on public hive, I've played about 50h on 1.02, and I didn't see a single new item either.

    My current play style is to setup few "bases" around the map (it's more camps with a couples of fences/doors mostly, that I used as a logistic platform to store various stuffs, like medical supply, car parts, weapons/ammo or building materials). So I'm looting all kinds of city/buildings/military and stashing like a madman. I'm sure these items are just not spawning,  or I would have find at least one.

     

    I currently have 2 theories :

     

    - new items just don't spawn at all on public hive ? (that means official server but also community/public hive like mine)

     

    - these items requires a wipe to spawn ?

    I'm thinking mostly about the olga. I guess the CLE have a max number of car per server let's say 20 (no idea if it's the correct number, just an example) and from my experience cars don't seem to despawn except when destroyed.

    Since 1.02 ADA was the only car, so it's likely 20 ADAs spawned accross my server. Since I didn't wipe after 1.02, these 20 ADAs are still there, and the max number is still 20 cars. Therefore, no Olga should ever spawn until I destroyed few ADAs ?

     

    What you guys think ?

    For the survivor that found these items, do you know if you ever found some on public hive server ?


  8. 14 hours ago, Fester808 said:

    When the modding tools were released I am certain the devs previewed a picture similar to this, which showed much more up to date information with bubbles on the economy on the loot 

     

    Found this one on steam that seems to match your description

     

    ss_6928c839feedf29028b2872493e865aba0c85

    • Like 1

  9. I'm jumping in because it's been years I read about tiers 1/2/3/4 stuff, and I never got a fricking idea of what it means...

    Thanks to this post, I think I got it now.

     

    Let's take this map (I understood it's waaaayy outdated but it's just an example) :

    Bvov6gf.jpg

    Tier 1 = zone 1, tier 2 = zone 2 etc... ?

    Which means that if I loot Green Mountain/Pavlovo/Trotskoye (zone 2) I'll chances to find average (aka tier 2) loot (SMG, UMP)

    And if I loot the exact same buildings in NWAF or DMC (zone 4) I might find highend (aka tier 4) loot (M4/AK)

    And if I loot Balota (zone 1) I'll find mostly basic (aka tier 1) loot (SKS, FX-45)

     

    Is that how it works ??

     

    • Like 1

  10. 1 hour ago, kataro said:

    One question... M70 tundra and Olga dont spawn in oficial servers? .. I am searching for hours .... and nothing .. ... no M70 no Olga .. any clue ?

    didn't seen a single one yet, same for .308 ammo and for plate pouch/holster


  11. 9 minutes ago, philbur said:

    I will destroy a fence/gate and build another one (To make sure it is 1.02 item)

    Then I will loot and install a padlock that I can be sure is also new to this build....

    And then there will be no issues with padlocks.

    Well.... That's easy to test.

    hope this helps (sorry for double posting this in the 2 thread but revelant...)

    50 minutes ago, matiman said:

    all these tests were made when I was alone on the server, public hive server from FragNet so no mods at all


    1st test : gate builded in 1.02, but already got locked previously with a 1.01 lock that I cutted to open the gate. Server has been restarded several time since

    no prompt when trying to attach the lock
    remove wire, build gate again => no prompt
    remove wire, restart server, build gate => no prompt


    2d test : completly dismantled the door and builded it again

    the prompt is showing, lock attach correctly => lock can be open with the code
    the prompt is showing, lock attach correctly, restart server => lock can be open with the code !
    (strange, this is not the behavior I experienced earlier, but all my previous attempts was with locks looted in 1.01)
    BUT
    the lock is still attached to the post/log and dont drop on the ground
    if I look at the ground where the lock should be, I get the "[F] take combination lock" prompt but it don't do anything and lock is still attached to the post/log
    server restart
    now lock is on the ground and can be picked after opening the door, it still have the same code configured
    prompt to attach lock shows correctly, lock attach correctly => lock can be open with the code

    I attach the lock again and restart server
    same behavior than previous scenario (lock open with code, but still attached to the post)
    I remove wire, lock go on the ground and can be picked
    I rebuild gate, lock can be attached again

     

    • Like 1
    • Thanks 1
    • Beans 1

  12. 43 minutes ago, krazikilla said:

    Not to forget that you now have to always check the status of your jacket, backpack, .. on the very top (yeah, extra scrolling!)

    I'm not too annoyed by the new inventory ergonomy to be honnest, but this.... this is really driving me crazy

    • Beans 1

  13. 8 hours ago, ImpulZ said:

    We are not able to reproduce this issue internally, which probably means it's either caused by a mod or by leftover locks from previous patches.

    So, if you encounter this issue on an official server, please write a report to our Feedback Tracker, including server IP and location of the base lock that's not working. If it happens on a private server, try to submit the storage files of that server with location.

    all these tests were made when I was alone on the server, public hive server from FragNet so no mods at all


    1st test : gate builded in 1.02, but already got locked previously with a 1.01 lock that I cutted to open the gate. Server has been restarded several time since

    no prompt when trying to attach the lock
    remove wire, build gate again => no prompt
    remove wire, restart server, build gate => no prompt


    2d test : completly dismantled the door and builded it again

    the prompt is showing, lock attach correctly => lock can be open with the code
    the prompt is showing, lock attach correctly, restart server => lock can be open with the code !
    (strange, this is not the behavior I experienced earlier, but all my previous attempts was with locks looted in 1.01)
    BUT
    the lock is still attached to the post/log and dont drop on the ground
    if I look at the ground where the lock should be, I get the "[F] take combination lock" prompt but it don't do anything and lock is still attached to the post/log
    server restart
    now lock is on the ground and can be picked after opening the door, it still have the same code configured
    prompt to attach lock shows correctly, lock attach correctly => lock can be open with the code

    I attach the lock again and restart server
    same behavior than previous scenario (lock open with code, but still attached to the post)
    I remove wire, lock go on the ground and can be picked
    I rebuild gate, lock can be attached again

     

    So in conclusion

    1503143229535.png

    • Like 1

  14. 43 minutes ago, ImpulZ said:

    We are not able to reproduce this issue internally, which probably means it's either caused by a mod or by leftover locks from previous patches.

    So, if you encounter this issue on an official server, please write a report to our Feedback Tracker, including server IP and location of the base lock that's not working. If it happens on a private server, try to submit the storage files of that server with location.

    I have a public Vanilla server, no mods at all...

    But yes, my tests were done with locks I looted in 1.01.

    I looted new locks yesterday, I'll try again tonight and compare the behaviors.


  15. 4 minutes ago, philbur said:

    So...you are getting the prompt to "attach" it? (basically when you are standing outside or inside the gate...around the center of it?)

    Appreciate the feedback, Thanks 

     

    You make me doubt now 😄

    I'm 100% sure I can attach it to doors builded in 1.02 (just tried it again now on 2 differents doors) the usual way just by standing in the middle of the door with the lock in hands

    I'm not so sure now I tried to attach it to a door builded in 1.01. As I already discovered that code is lost on server restart, I gave up trying to lock my smaller base and had no spare locks anyway.

     

    You should try to dismantle your door and rebuild it, with a crowbar you retreive 100% of materials (just be carefull the get the planks/nails/wire into your inventory before removing posts with the shovel, or it will be lost, I experienced that on my main base)

     

     


  16. 2 minutes ago, Guy Smiley said:

    Oh come on.  According to some it takes like a couple of minutes to brute force the lock 🙄

    Then I'm probably way less efficient than our best Arsene Lupin survivors 🤣

    Took me about 10-12 minutes to try (but quite drunk, that's why I don't trust myself 100% on this one 🙃)


  17. 36 minutes ago, philbur said:

    Anyone manage to successfully "Attach" a combo lock on their gates, lately? I cut mine off when the new build screwed them up...but have been unable to get the prompt...no matter where I am on the gate.... odd. I don't care about having to cut them off again....as I have a bunch of tools and locks at my disposal. (just want to secure my flaming crap while I am offline)

    Thanks all.

    Yes I'm still able to attach a combolock to  a door (whatever the door was builded in 1.01 or 1.02), but it's almost useless as combolocks are bugged in this build.

    Works fine as long as the server don't restart, but after a restart the code you defined just don't work and you can't open the lock anymore...

    I tried to brute force a code but wasn't able to open it anyway, so it look like the code did not changed on server restart, but just don't work anymore...

    (or I was too tired and I missed some combinations during my brute force attempt 🙄)

    • Like 1

  18. I think Oil refill don't work on this patch, I'm not able to refill oil of ADA as well. But ADA works fine without Oil, I readed on the EXP thread that the Olga works fine without oil too.

    Not sure for the fuel as I never found an Olga yet, but guys n EXP said it was the same place than ADA (near the rear right wheel)


  19. 1 hour ago, ThePugman said:

    That reminds me, is resin currently in the game? I’m sure you used to able to extend the life of a torch by rubbing it with resin. Seems like a better idea to put that back in than to add a personal night light. Even extending the life of the flare, is preferable. 

    You can do that on current version with animal fat.

    Craft the torch with rags, then add fat. It will consume a rag and extend durability of the torch. You can repeat that once and add back the 2 missing rags.

    The torch is usually 93%-95% and last for quite long (never checked exactly how long, but more than 30mn, may be an hour)


  20. 4 hours ago, Derleth said:

    I did build a car once, drove it for about an hour, parked to log out a few hours. When I logged back in I couldn't get in the driver's seat. Impossible. Used it as storage until someone shot it up and despawned it...

    Did one more try but somone else finished that one and took it before I found everything it needed. Fair enough, but I'm not wasting any more of my time on cars...

    I got that few days ago after parking very close to a tree, the tree was blocking the action "get in" on driver side.

    I managed to get in from the passenger seat and change seat


  21. 5 hours ago, IdoX said:

    Well if those are you best memories then I don't see a reason for you to play this game... 

    Oh I'm absolutly fine with the game my good sir, and dont need you to find me reasons to play, thanks for your concern.

    It looks like you are the one whining about being TIreD oF nOt FIndINg mY FRIenDs

     

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