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matiman

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Everything posted by matiman

  1. matiman

    Headset suggestions

    got a Logitech G533 Wireless few months ago, pretty nice (especially for the very moderate price)
  2. matiman

    Have anyone been driving the Olga?

    Not sure about Xbox, but on PC version their is no oil on the current build (for both ADA and OLGA), and it works fine without it. You sure the completly filled the radiator with water ? If you have less than 2/3 of water, motor will get damaged pretty quick (first yellow motor sign, then red sign, and boom.... motor is smoking and the car is destroyed). Fewer water you have, the quicker the motor will be damaged
  3. matiman

    Stash help

    yup, it looks the same (kind of mini garden plot) for pots and boxes, didn't tried with sea chest yet bu I guess it's similar
  4. matiman

    No loot after editing the types.xml

    you can paste XML code and it will tell you if it's valid or not (no syntax or structure errors). Usefull in cas you made a change a broke something by mistake (forget to close a tag for instance)
  5. matiman

    Stash help

    trees respawn on server restart
  6. matiman

    Vicinity Issues

    I'm pretty sure it's linked. It was also lots of UI bugs when several stashes, fences or towers were close together On PC version we got the same vicinity issue too since 1.02, when these UI and walls looting bugs were fixed. It's a lot more picky now sometimes.
  7. matiman

    Restarts

    I have a vanilla server too, 2 restart a day (it's the minimum forced by GSP, I can't remove them), and the server is very stable, no crash since mid-february, no persistence wipe either. I have 3 larges bases (with 3 to 5 towers each and 1-2 dozens fences), and 6-7 working cars accross the map. BUT, it's a very low pop server. I have a couple of regulars that login once or twice a week for 2H-3H sessions (I know some of them have a car and few tents), and mostly hoppers that just stay few minutes and leave. As I experienced massive persistence issues/wipe on others vanilla (public hive, so no mods) servers before having my own, I suppose mods may have an impact on stability, but even without mods there can be issues so it's not the only reason. So I guess players numbers, general activity and the number of bases objects on the server are the main reasons of instability
  8. matiman

    New item: Empty can

    and they were also attracted to light at night, so throwing a flare was a very effective way to aggro half of the infected in a small town, preferably away from your path I really miss that.
  9. matiman

    HUGE Stamina mechanics improvement

    nice work on this post man, a pleasure to read I like the concept of fatigue, i used to stop and sit few minutes during long run a while ago. i love the idea of closing eyes when tired But fatigue should also reduce based on temp/food/water levels, not weight only (but it could be harder to balance/tweak)
  10. Reminded me lots of old memories, thanks ^^ for those who don't know the old GM Radio transmission mystery thing back from the mod. This is after hearing about this I went to GM for the first time, more than 6 years ago.
  11. matiman

    The Ultimate Exploit

    it's a visual glitch that makes almost all the player model disappear, just part of the torso is still visible. So the player looks pretty much like it was compressed into a floating ball. Of course it makes it harder to spot / aim at them
  12. matiman

    Why is it so difficult to drive?

    Internet lag is a possible reason for client/server desync, but I supposed you could have same kind of desync with performances drop on server side (that could explain that it happens more often in large cities).
  13. matiman

    Why is it so difficult to drive?

    it is a known behavior unfortunatly. I repaired 9 cars since beta and crashed 3 because of these kind of lags. And I'm pretty sure everyone else that drove a car experienced these lags at some points. My understanding of the issue is that cars are managed on server side in SA (instead of arma/mod where they were managed client side). That means any desync between client and server could cause this. So if you have a slight internet lag, server will continue to move the car forward, but client will freeze (as it can't reach the server for few seconds), and when the client resync with server, your car will be teleported forward (may be in a tree or a wall if your unlucky..) I confirm this happens a lot more in large city, or near camps, probably because the server have more objects to handle and is more likely to have performances drop. That said (and if I'm right of course), it will probably be a very difficult issue to adress, because this is not just cars that needs few improvement, but the whole client/server sync layer that must be optimized, and server performances more globally. That sadly makes me beleive we will never have working helicopters in SA, at least if they are managed the same way cars are today...
  14. matiman

    Favourite place on the whole map...

    good to know, thanks
  15. matiman

    Favourite place on the whole map...

    not at all, the lake is at south east of severograd 9521/12222 buttpack found at the small 3 tents road block west of severo assault backpack at the 2 tents road block west of Gvodzno (just south of the lake) tent in a garage in Gvodzno also as I know you look for it, just seen plate pouch and carrier at Bashnya camp (north of NWAF)
  16. matiman

    9v battery question

    nope, this don't work since beta
  17. matiman

    Favourite place on the whole map...

    Thanks a lot for this post @eno , because of the detour to take these picutres, I found an assault vest, a buttpack and a medium tent 😛
  18. matiman

    Hey there!

    Well, judging random people and tell them to get a job isn't the most classy thing either, isn't it ?
  19. matiman

    Hey there!

    These ones would be perfect for my playstyle ! 🤣 But instead "Elvis is alive" for cars hoarders, I suggest "Steam DayZ Stan's Previously Owned ADAs Achievement"
  20. matiman

    Combination Lock Issues

    medium tents were a bit clunky on previous versions. If I had a large item in hands preventing to crouch (a tire, metal panel, whatever) I was able to access inventory just by standing near entrance, but once I placed the item in the tents inventory was closing and I had to get inside the tent to acess it again. So I was already used to get inside the tent. Also if an open barrel was close to the tent, I was able to access tent inventory from outside depending on where my character was placed.
  21. matiman

    Combination Lock Issues

    It's a bit more tricky now to access military and car tents inventory than on previous version. For military you need to be at the bottom of the tent (after the central pole), also if it's close to a tree and branch are inside the tent, it might reduce the zone where inventory is accessible. For car tent you need to be pretty much at the middle of the tent (but if you stand at entrance or bottom you won't access it) For civilian it didn't changed much in my experience. But I have 8 mil tents and 3 car tents across my server, and all of them are working fine, once you found where to place your character to access inventory EDIT : for combolocks, yes it's currently bugged as hell... But they are few (and annoying...) workarounds you can use, check this thread :
  22. matiman

    Duping is killing the game

    I think it's the case. I've seen few Xbox duping vids (that I'll not link of course) and it's dramatically easy... I don't think this works on PC version. And as said by few, younger or more used to casual FPS/BR player base, that are probably more willing to exploits to make the game suited for them, especially when the exploit is so easy.
  23. matiman

    Fal Dont Found

    what the deloot argument means ? 1 = despawn once lifetime over ? 0 = never despawn ?
  24. matiman

    Latest loot economy map

    Found this one on steam that seems to match your description
  25. matiman

    Latest loot economy map

    I'm jumping in because it's been years I read about tiers 1/2/3/4 stuff, and I never got a fricking idea of what it means... Thanks to this post, I think I got it now. Let's take this map (I understood it's waaaayy outdated but it's just an example) : Tier 1 = zone 1, tier 2 = zone 2 etc... ? Which means that if I loot Green Mountain/Pavlovo/Trotskoye (zone 2) I'll chances to find average (aka tier 2) loot (SMG, UMP) And if I loot the exact same buildings in NWAF or DMC (zone 4) I might find highend (aka tier 4) loot (M4/AK) And if I loot Balota (zone 1) I'll find mostly basic (aka tier 1) loot (SKS, FX-45) Is that how it works ??
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