Forums Announcement
Read-Only Mode for Announcements & Changelogs
Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.
For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.
Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!
Stay safe out there,
Your DayZ Team
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Community Reputation
295 ExcellentAbout TheLastEmp
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Rank
Bean King
Profile Information
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Gender
Male
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Location
The Low Country, USofA
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Interests
The interconnectedness of all roads.
Intense FPS games and MMO shooters.
Rockin' a drum kit and/or mic.
All things media related.
Infinite Jest. (The Book)
Fishing.
Profile Fields
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Bio
Age: 26
Occupation: Social Media Operator
Education: Bachelor of Political Science
Recent Profile Visitors
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I don't believe there should be any "picking" of traits. Only that you would get better or faster at certain things the more times you actually do them in-game. and only very slightly after lots or practice. But still, I take your point.
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2000 across the server.
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In the early days of the mod the zombies were an immense threat, and the player interaction was much more tense and interesting as a result. It feels like most of my player interactions are goofy and trivial... Standalone honestly won't feel right to me until the new zombieAI and numbers are in, and a stealth mechanic is implemented.
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Which is why I am in favor of a slow and relatively minor improvement in skills such as bandaging, or building, or fishing, or whatever. It can add a little more weight to a characters life without jeopardizing the level playing field when it comes to player interactions.
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Neither of you are contributing.... Scatter, they'll move it to stable as soon as it isn't shit. What they're doing is difficult and there is no way to predict the nature/duration of issues that might arise. Iron, don't be a douche nozzle back to him just because he was being a douche nozzle to the developers. An eye for an eye etc... oh and its in the forum rules somewhere...
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You really needed to go for that guy with the farming hoe right from the very beginning. He was the only real threat since you were wearing a bike helmet.
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Watch one of our members perspective as we compete in a 7v7 battle between Stary and Novy!!! Currently live!! http://www.twitch.tv/widowmaker503
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DEADLY Ricochet Mechanic Proved True
TheLastEmp replied to BadContrakt's topic in General Discussion
Soooo. I was on top of the tall apartment buildings across from the grocery store in Berezino. And I fired off a mosin shot at a player on the top of the apartments by the police station north of berezino. From a crouched position. Clear line of fire. The bullet ricocheted off of thin air and hit me in the leg. I was thoroughly surprised. -
Fuel for it will be an interesting element. I'm assuming it will take just straight gasoline as opposed to the 50/50 Gas/oil mixture their supposed to get. I'm down with the chainsaw so long as it's loud and obnoxious but you can just hold down the trigger and let zombies run in to it.
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I know of an admin who has utilized this. Its pretty easy for them to do.
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I believe I heard it mentioned by Sacriel42 in a stream. He's a friend of Rocket. My own in-game experiences since learning this has pretty much confirmed it for me.
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So! Just a quick PSA regarding Energy and Hydration levels. Reaching "bright green" hydrated and energized does not mean that your energy and hydration "bars" are full. Upon reaching Bright green you are still only about 25% fully energized. This means you can continue to eat... A lot! And you won't be wasting the food. You're simply stockpiling energy giving you longer periods or "healing" without having to eat as regularly. I only carry food with me if I'm completely stuffed. And I eat it at the first available opportunity. This is the best way to heal quickly when injured and it frees up space in your inventory! Happy Hunting!
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The reason Zombie clipping isn't fixed.
TheLastEmp replied to Dontstealmycheese's topic in General Discussion
I knew there was going to be a shit-storm after they beefed of the zombie speed and respawns. It's identical to the people who said it was impossible to effectively melee in the mod. They refused to believe that there is a way of doing things other than the way they happen to do things. They got comfortable running around completely ignoring zombies and now they don't know how to adapt. Edit: I think the zombies are fast enough... There needs to be more of them... and it needs to be possible to sneak around them. -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
TheLastEmp replied to SmashT's topic in General Discussion
Bro there are plenty of us who are managing the zombies just fine. We went through this exact same thing with the mod. You have to learn how to adapt and handle them. Stop being so fucking judgmental, Sometimes other people have valuable information and you should listen. Edit: You can outrun them. You can run through an entire town with an axe and kill every single one without taking a hit... then again, I've been knocked out by one in a single zombie punch after they glitched through a wall... That's Alpha though... Zombie speed is fine, they just need to add more and fix the respawn mechanic... and fix the path-finding -
Do Zombies Dream Of A Good Nights Sleep? (Zombie feedback)
TheLastEmp replied to SmashT's topic in General Discussion
LOL Wot? They're not hard to outrun. They stop pursuit after a minute of running away.