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2 NeutralAbout RRoses
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- .308 was never hard to find compared to other ammunition. - I agree on scopes, there should be qualities to scopes and downsides to using less than pristine ones - Holding your breath is a basic mechanic in shooting games. DayZ is a shooter... makes sense to have a mechanic to momentarily stabilize your scope at the cost of some stamina. - Anti-stab vest just reflects how it works in real life Again, if you feel like any of this is not to your liking, you CAN CHANGE IT. That's the wonderful thing about Bohemia games. Almost everything is moddable, and everything you listed here is possible to change through modding.
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server files are available for everybody. You can modify your own server to play like you want (including loot). Problem solved
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I have. It depends. In some cases people have been banned outright when they just get a new account, sometimes nothing happens. It seems BE is selective as to when they lay out HWID-bans.
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I remember when this used to be a feature in the Alpha-days.
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RRoses changed their profile photo
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youre starting to glow. Stop it
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Didnt ask for your CV. If you don't know anything about the game, don't judge its state and development
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For some reason i get the idea you dont exactly know what it takes to make a game like DayZ. You seem to be highly oppinionated and somewhat informed of the general space, but you lack specific expert information on the subject. I suggest you don't make claims as to what should and what shouldn't be done, if you don't work as a technology consultant in the field.
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The popularity of a topic does not equal to its prevelancy in any given system. Cheating is an issue in DayZ, but that isn't anything new. Every competitive game suffers from it and there are no practical ways to combat it. Our best bet in the future is to limit play-access to only cloud-streaming services, which would make it considerably harder to cheat, but that is not without its own drawbacks, which most of us dont want.
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When there is a will, there is a way. As it stands, there is no 100% effective way to close off the function system to the user during gameplay. One effective and demonstrated way would be to move EVERYTHING server-side/-authored, but this is not practical in any way for a game like DayZ. For now, You'll just have to deal with it... Or make your own server with curated people who can only connect using cloud-streaming services.
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According to People on the internet, BattlEye for DayZ does identify repeat-offenders based on some hardware ID's. I'm not going to disclose which ones or how
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Unlikely. Bohemia is a Czech company
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DayZ mod was never officially released for Arma 3. I suppose that was a typo. When it comes to ping, that is most likely an issue between you and the server you are connected to. Try looking for a server that is closer to your location. The ping is made up of the time your system takes to send the message to the server and for the server to process the message and respond to it. Anything in this process going wrong can cause high ping and the majority of this process is not actually handled by the game but other processes. It is unlikely your issue with latency is caused by the game.
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I have read that 64.95.100.141:2402 was scheduled to be shut down, but why did multiplay pull off 64.95.100.142:2402? Different ports on same IP still function.
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had to look into this and ended up in the struggle of loading the mission on the map. Simply changing the mission name and .cfg file doestn seem to do it, as it always runs into a crash on "reading mission", Any ideas?
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this part is enough "-config=serverDZ.cfg"