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Lorax

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Everything posted by Lorax

  1. Really I believe we have to wait until the it is fully released to tell if it will die to mods. Based on what I know they want to do with the build I voted that it will not die. Many of the things that the mod's mods did will be encorporated into the build. Also Rocket actually has a team now to fufill all of wild desires.
  2. The mod made me look in every bush and forrested area I was going by for tents. Also when i'm playing and talking to someone in the room with me I instinctively hit my TS push to talk button.
  3. Lorax

    armPainAche

    Hello all, So I haven't been able to find any info on this "armPainAche" I have. I'm in the current experimental build and I know it's new, hence why there isn't any info out there. So if anyone else has any experience please post. At the moment I've found people discuss broken arms and that your aiming will be shaky with a broken arm, but my aiming doesn't seem shaky at all. The injury was from a zombie so could it be an infection that will start to spread? Ideas? I do have morphine but don't want to use it for something that doesn't seem to affect me. I'll look for some painkillers and see if those help, but last I read they are still useless. Maybe I'll be able to find a stick to make a splint and try that.
  4. Lorax

    Why should street lights work?

    I like your wishful thinking. I've been getting angry at those lights for months now. At I'll be consoled in thinking they are testing it for end game content. Even if it doesn't happen I won't be angry at those lights for several months.
  5. 1- Yes, but I've thought about this before. I would like it to pop up when you use the action wheel, that way you can pick up items easier...sometimes you just need to get it just right. 2- I like the suggestions that some pumps don't work, and they randomly change every restart. Also pumps and moving water should have a low chance of infection (we are talking about regular bacteria and viral, not zombie virus) compared to standing water. 3- I would like to see temp be more involved, but I'm pretty sure they are working on this so we should see and wait 4- Fatigue, but not too much because these characters are in shape hence why they survived. I'm in decent shape and could jog for over an hour with a back pack moderately full. As for the difference between sexes that gets tricky. If you were to have female characters not be able to carry as much weight (weight will be introduced last I knew), then you should balance it with females being able to withstand more pain before they need meds. It is true they can handle more pain...also they wouldn't need as much water and food to survive, but that wouldn't be too noticeable. More importantly we need more women playing DayZ. I believe that getting more women in the game will do more for interactions in the long run than most mechanic changes. I could write an essay on this, but we can't make playing a female character a hindrance or an unattractive choice 5-Yes 6-Yes
  6. I think this is the best glitch I've heard of so far. You should write your story to Jimmijamjams. He does narration and animation of people's stories...really quite good. http://www.youtube.com/channel/UCrqImsHu2YGH2UGYqhpKmeg
  7. Lorax

    Forced headbob for the sake of realism?

    What this guys said. Also with it down all the way I think it is still too much. I've compared my IRL head sway standing still to that of the character's, and the characters is still drastically higher with the slider down. Maybe I'm just that stable IRL but I doubt it. Also when running IRL I don't think I get as much bob as I do with the slider down in game. You can't go by how much your head actually moves and then incorporate it into the game, because your brain is constantly making corrections for bob and essentially compresses it. Otherwise we'd all be throwing up if we even tried to walk IRL :)
  8. Lorax

    How do you feel about melee combat?

    I know there is a limit of what they can do with the engine. I would like them to work on the accuracy and the general smoothness of the melee weapons. Some hit high, some to the right, some low, and some perfectly. If the animation was smoother I think that would help a lot. Also I'm think the characters move faster than they might once it is fully released. I know they have running set faster than it will be since there are no vehicles, and they will tone it down. Whether that translates to the circle running speed of melee combat I'm unsure of.
  9. Lorax

    Update Rev. 0.36.115535 (Experimental branch)

    the rain indicator is unneeded, and I'm not just talking about the audio. Just have text at every level of dampness, no audio. When running under trees is goes back and forth all the time. Yes a tree can keep you dry a little bit but not that much, so if you have to just make trees useless at protecting you from rain.
  10. Lorax

    Crash when editing video settings

    Well I'm crashing when ever I change a video setting that needs to reset the screen. It also crashes when I alt-tab. I think it has something to do when it stop feeding frames then it crashes...or something like that. I really have no idea what I'm talking about
  11. I will say that my home server "Katastrophe" had 30+ every night until a few nights ago, now the population has dropped off greatly. Maybe there habe been connection issues or something, but that is just a guess.
  12. Lorax

    the good, the bad and the dumb

    So did you make it to the hospital?
  13. Lorax

    Look what I found and can't pickup.

    Damn I want those P.S.- great profile pic, lol
  14. Does anyone know if there will be variable stances in DayZ SA such as ARMAIII? I haven't found anything on that yet. Thanks
  15. I disagree with you entirely. No one is really talking about 3pp exploit during combat, it is about prior to combat or lulls during the battle. You can set up a prepare easier in 3pp without giving you position away, you can see over the tops of hills, you get an unrealistic field of view. Did you even watch the video and listen to his comments? I see first person as creating the immersion and 3pp as breaking it. I'm interacting with the world not a character I'm controlling. I've heard your argument before and I just don't understand it. Immersion means that you are there, not that you have a 3 person view of what is going on like some out of body experience in a dream. 1pp is much better for survival horror realism. Try playing at night 1pp in a town full of zombies and tell me that isn't scary. You can't see that will and the zombies get up in your face. Walking around a corner and not knowing what is there is much scarier than already knowing it is there. Go prone and crawl, you can see anything, crawling in 3pp you can see the entire block still. Doesn't really strike fear into me. You have a very skewed idea of immersion and what 1pp players really find interesting with this game. For the most part 1pp seem more concerned with making the game harder and more survival oriented. Also most of my friendly interaction have come in 1pp servers. It seems to me that we are more concerned about the experience than 3pp players.
  16. Mine was fairly glamorous. Met up with two people (Graphite and Morgbot) who were part of Katabasis's streaming crew (first time meeting). Graphite was just shot and killed at The Rifty shipwreck and Morgbot got away. There were two enemies there and one of them at least got hit once. So I decided to help these fair nature fellow exact revenge and get their gear back. I have Graphite my .45 as I still had a M4 and rarely use it. Graphite then strips down to just his wool hate in preparation for battle :) Morgbot and I flank around from Berezino and approach the hill from the North. We crawl from tree to tree (1pp only server) while Graphite charges in to create a diversion and because he had his warrior underwear on. He is killed immediately obviously. I heard generally where the shot was fired so after 5 minutes or so of crawling from tree to tree I finally spot the perpetrator. A quick burst and he was done. Very satisfying since it took patience, stealth, and was in retribution for a killing. Also made some good player buddies that I continue to play with after that. It's fun saving the day. Side note Morgbot got to kill a logger from that same crew also, so props goes to him as well.
  17. Lorax

    10 min body despawn?

    my thoughts exactly
  18. Lorax

    We NEED some way to identify heros and bandits.

    NO. I do not bandit but I don't want some artificial augmentation to the character to make it easier to distinguish playing style. I like the need to have to observe people, use your power of deduction, and make a split second decision on how to react to a person. That is what makes the game so good, and I don't want a mechanic to dumb it down. The karma system was broken in the mod and we should be making steps forward, not backwards. How many of you were playing friendly in the mod but because of certain situations you ended up with a bandit skin because you defended yourself or someone else. Karma is broken and there is no way to fix that I can think of. Let the Devs finish the game. There is so much coming that it may change the playing styles of players, and how interactions occur. Wait for them to finish the game before you demand any type of drastic change to the way player interaction occurs. Player interaction should be organic, in that it is based on the environment and situation at hand...not augmentent by a forced mechanic
  19. I would maybe get on a server with 15-20 people. The reason is loot only spawns at server restarts so it will be hard for you to find enough food to get off the coast safely. You definitely want to look up nutirtional information on the forum, just search for it and you'll be able to find what you need. Because you are "tired" only means you're hungry or thirsty. Other than that have fun exploring and figuring the game out :)
  20. Lorax

    need help, is Day z worth it???

    Beans for me!!!! :)
  21. Lorax

    need help, is Day z worth it???

    First considering SA had been pushed back several times, and 3 months ago they were already testing server stability I can't say that I feel sorry for you. It was pretty much a given that they were going to get it out before Xmas. So I would do this. Play the hell out of that mod this next month or so. Download secondary mods Epoch and Aftermath and play those as well. Epoch has a lot of content and is more forgiving...Aftermath is less forgiving with less features. I personally like Aftermath. If you enjoy those mods and want an even more in depth, smoother, and visual game then get SA. But get it sooner than later before the price goes up.
  22. Lorax

    Found a server hopper in Balota [VIDEO]

    BTW EVERYONE!!! He didn't KOS him. KOS by definition is kill on sight. He on the other hand handcuffed him, talked to him, deliberated to himself, and came to the conclusion the just and safest thing to do would be to kill him. That is not KOS, that is good DayZ player interaction. 99% sure he is a server hopper is a high enough % for me. If he lost connection by accident a day ago he should have went to a zero pop server and got out of there. If he forgot where he lost connection then he is just stupid and killing stupid people is good for this world. Kudos good sir.
  23. Lorax

    Do I save his life?

    LOL, I was waiting to see him wake up and there be some ridiculous shit show.
  24. Lorax

    Is there a way to clear server history

    You are ignorant. In one month of play I have gone between many different servers. Especially the first week when there were so many problems with servers...I think I had already filled it up by the second or third day. Also going to play with friends tends to make you jump around from one to another the next day. Now we've settled on 4 1st person servers that we will choose dependent on which one is populated and/or working well. You know some days servers are just not doing well for whatever reason. Or you are a troll,
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