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Lorax

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Everything posted by Lorax

  1. Lorax

    The Future of Hardcore vs. Regular?

    As for the "splitting the community" fear I think it is unfounded. Once private servers are implemented it will split, and that's not a bad thing since it will group like minded people together. What is bad is not limiting the number of servers that can be rented because that dilutes the player community, but that is a different thread. I like OP ideas, but I think the bullet damage will be OK once it is released. With that said it shouldn't take 3 to 4 5.56 rounds to the chest to take someone down, so hopefully that will all be balanced out during Beta. One thing I've thought about is giving server owners the ability to tweak all of those settings to make it a programming nightmare.
  2. If anything is done it should only be done once the game is fully released. Right now we need as many people playing all the time to test the game. So once the game is released I think the amount of wait time should equal the amount of time you've been alive to a maximum of 1 hr. This would reduce the frustration for new spawns getting killed immediately. It also would make new spawns respect their lives more, because if you've been alive for 10 min without too much gear it would still suck getting killed. Too many people, including myself sometimes, don't respect their life if they don't have good gear. Private servers should have the ability to increase this time as they see fit, but not reduce it. Yes you can get people griefing each other more because I doubt those children would think about how their actions could lead to their own death and cool down. I'm torn between which option is the best. I would love the idea on a whitelisted server that really makes sure their players are mature and not just trolling people. (Bandits or people who aggresively defend their territory are not trolls BTW) In the end if it gets bad with people trolling then it can be changed, but I think we should try implementing this later on.
  3. I understand your logic that if the other two haven't been implemented that it must have been the burnt meat, but I can't think of any RL situation where burning meat would make you sick. Do you think they may have "burnt" and "under cooked" set to the same parameters by accident? If so should it be reported?
  4. Lorax

    Heli crash

    Correct me if I'm wrong but I believe the scenario is Chenarus is basically quarantined from the rest of the world. Therefore the NATO helos flying over head would make sense as they are doing recon missions to monitor the outbreak.
  5. Lorax

    To Police the Police (Video)

    Got him logging out, LOL
  6. With most Alpha builds they will get worse as more content is added. The point in Alpha is to add content, then in Beta to smooth it out. Now my experience has not been the same as the OP. The performance has become much better, and only rarely do I get a game breaking bug/glitch. I have only had one invisible zombie in 250+ hrs and never glitched off a ladder. I think this may be a case of having too high of expectations after taking a break for 3 months.
  7. Welcome to the internet
  8. Lorax

    Vegetarian Survivors

    Good poll. Bags of rice for Dayzzzz son. Really not that hard to be a veg in dayz. My Skyrim characters were all veg as well with all the hardcore mods installed on it. Maybe when animals are implemented I'll play as a deranged beast boy who defends the animals from anyone trying to hunt them.
  9. Lorax

    NW Airfield Lonewolf - experimental hive

    He mentioned in the video that loggers bet that whomever they shot at isn't going to rush and catch them logging since they might not be logging. The 30 sec thing doesn't fix the problem. It should be several minutes at the very least, and maybe some type of audible indicator that can only be heard in a 10 meter radius so the logger can be found out and executed.
  10. Lorax

    NW Airfield Lonewolf - experimental hive

    I like the video. I've found that I can play on the UK exp hardcore servers with decent enough ping until they get some American servers up. If you are on the west coast though that might not work out too well. If you ever feel like playing with other like minded individuals hit me up, also keep posting your vids.
  11. Hey all, So I've only been able to find DE experimental servers up right now. Since I'm from the US of A the ping is a little high (about 150) when playing the Deutschland. So has anybody been able to find any other experimental servers (hardcore only), and if you have can you post the IP? Thanks, Lorax
  12. I've been getting more lag than normal, mainly interacting with items and some movement/rubber banding issues. It could be the build itself as well. I'm also just curious as to why there aren't any other experimental servers up other than the DE servers.
  13. Lorax

    Overall opinions on the SA so far?

    There is a lot in here, but since the topic of "sweet guns" keep popping up I'll say this. THey are trying to give it a more immersive experience in that you'll find more guns associated with civilians, and military grade weaponary will be harder to come by. Hopefully they'll make ammo harder to come by too.
  14. Lorax

    Proper Forest!

    If I remember correctly a long time ago the Devs said they were going to make the forests more dense, but that hasn't happened yet. I guessing they already would have done it since they changed so much of the topography between the mod and SA prior to Dec 16th. So I don't see it happening. Really I would like it so you could drive throught the forest, or at least as easily as you can now.
  15. Though that helps it still allows for people to know what the terrain is on the other side of the object which is blocking their view, and this still gives them an advantage. I'm all for keeping the two separate. They can have their 3rd person servers and I can have my 1st person servers. Really it should be implemented on all 3rd person servers to make the game better for those who need to play 3rd because of motion sickness issues. I feel bad for those people who are forced into that view with all those exploiters out there.
  16. Lorax

    DayZ Memes

    Ya, the whole hitler meme thing and general joking that he is used for is just tastless. I'm not sure if time will ever heal it or make it ok to joke about.
  17. Really I believe we have to wait until the it is fully released to tell if it will die to mods. Based on what I know they want to do with the build I voted that it will not die. Many of the things that the mod's mods did will be encorporated into the build. Also Rocket actually has a team now to fufill all of wild desires.
  18. The mod made me look in every bush and forrested area I was going by for tents. Also when i'm playing and talking to someone in the room with me I instinctively hit my TS push to talk button.
  19. Lorax

    armPainAche

    Hello all, So I haven't been able to find any info on this "armPainAche" I have. I'm in the current experimental build and I know it's new, hence why there isn't any info out there. So if anyone else has any experience please post. At the moment I've found people discuss broken arms and that your aiming will be shaky with a broken arm, but my aiming doesn't seem shaky at all. The injury was from a zombie so could it be an infection that will start to spread? Ideas? I do have morphine but don't want to use it for something that doesn't seem to affect me. I'll look for some painkillers and see if those help, but last I read they are still useless. Maybe I'll be able to find a stick to make a splint and try that.
  20. Lorax

    Why should street lights work?

    I like your wishful thinking. I've been getting angry at those lights for months now. At I'll be consoled in thinking they are testing it for end game content. Even if it doesn't happen I won't be angry at those lights for several months.
  21. 1- Yes, but I've thought about this before. I would like it to pop up when you use the action wheel, that way you can pick up items easier...sometimes you just need to get it just right. 2- I like the suggestions that some pumps don't work, and they randomly change every restart. Also pumps and moving water should have a low chance of infection (we are talking about regular bacteria and viral, not zombie virus) compared to standing water. 3- I would like to see temp be more involved, but I'm pretty sure they are working on this so we should see and wait 4- Fatigue, but not too much because these characters are in shape hence why they survived. I'm in decent shape and could jog for over an hour with a back pack moderately full. As for the difference between sexes that gets tricky. If you were to have female characters not be able to carry as much weight (weight will be introduced last I knew), then you should balance it with females being able to withstand more pain before they need meds. It is true they can handle more pain...also they wouldn't need as much water and food to survive, but that wouldn't be too noticeable. More importantly we need more women playing DayZ. I believe that getting more women in the game will do more for interactions in the long run than most mechanic changes. I could write an essay on this, but we can't make playing a female character a hindrance or an unattractive choice 5-Yes 6-Yes
  22. I think this is the best glitch I've heard of so far. You should write your story to Jimmijamjams. He does narration and animation of people's stories...really quite good. http://www.youtube.com/channel/UCrqImsHu2YGH2UGYqhpKmeg
  23. Lorax

    Forced headbob for the sake of realism?

    What this guys said. Also with it down all the way I think it is still too much. I've compared my IRL head sway standing still to that of the character's, and the characters is still drastically higher with the slider down. Maybe I'm just that stable IRL but I doubt it. Also when running IRL I don't think I get as much bob as I do with the slider down in game. You can't go by how much your head actually moves and then incorporate it into the game, because your brain is constantly making corrections for bob and essentially compresses it. Otherwise we'd all be throwing up if we even tried to walk IRL :)
  24. Lorax

    How do you feel about melee combat?

    I know there is a limit of what they can do with the engine. I would like them to work on the accuracy and the general smoothness of the melee weapons. Some hit high, some to the right, some low, and some perfectly. If the animation was smoother I think that would help a lot. Also I'm think the characters move faster than they might once it is fully released. I know they have running set faster than it will be since there are no vehicles, and they will tone it down. Whether that translates to the circle running speed of melee combat I'm unsure of.
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