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DoctorScandalous

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Posts posted by DoctorScandalous


  1. Ok... so the initial experience when my home vanilla Deer Isle server was a mess right off the bat, which was to be expected. When it was back on 1.09, the gameplay was flawless. Just slick. 

    So, here are the symptoms:

    • Can't open doors (50% of the time), get the "doorknob rattling" sound, almost as if it were locked (but it's not)
    • Can't put items in hand (95% of the time)
    • Periodically, severe desync (phantom zombie hits, suddenly appearing somewhere I was about 1-2 minutes ago, etc)
    • Health/temperature/hydration meters not being accurate (delayed, as in if I'm losing health from being cold I'll start limping a couple minutes BEFORE the meter shows going red)
    • I'll get that "floating item" label that sticks with me even after I've left the area of the item, and it remains floating around until I try to access the next item
    • If I'm having problems and I re-log, it'll be "better" for a bit but then it essentially becomes broken again

    Zinger? Chatting with other people on the server, they're not having any of these issues. Other than some adjustments to their gameplay, they seem to be playing just fine. 

    My troubleshooting steps so far:

    • Speedtest: 50-60MB down, 15-20MB up, 6-10ms ping
    • Server connection: 150-200ms ping (same or only incrementally worse than prior to the 1.10 update)
    • Uninstalled/reinstalled both DayZ & the Deer Isle mod file (made sure both folders were clean/clear + ran registry cleaner in between)

    Any suggestions? 


  2. 2 hours ago, pepSy_Jones said:

    No one is that neat when raiding someone else's loot. 

    Oh dude... that's not true AT ALL. Have you never experienced the joy of leaving select words/letters spelled out for your victims to find with single bullets/seeds in a raided person's crates/tents? Takes forever but leaving your mark? Priceless.

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  3. So I think it's universally known that 1.06 introduced a fun little function to NVGs... random flickering on and off. Maddening at the least, but very much dangerous to the well-being of your character as well (you can't safely drive at night with NVGs. Also, I'm not sure why but tapping the shift button (sprint) seems to sometimes help toggle it back on when it flashes off? Not sure why but I was able to replicate it as "fixing" the issue several times. But man oh man... what a terrible issue/bug! Does anyone know what the mechanics are/what causes it? Is it tied to the flickers in brightness/lighting that occur during the day as well? 


  4. On 12/8/2019 at 12:13 PM, Uncle Zed said:

    I think they screwed up the configs because they also have all fruit disabled on both maps.

    WTF... I knew it seemed like there wasn't any fruit to be found on the ground! Been looking for forever and... nope. Not a thing.


  5. @Styrmesson

    This be what you're looking for. Note that the loot tables are a bit wonky... further south you go, the more you'll find military hardware in the strangest places. Found TONS of plate carrier vests in industrial shacks in the purple zone. 

     

    • Like 1
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  6. Like @McWendy said... stashes are the way to go. Not sure if you're playing Livonia or Chernarus, but there's basically two stages to DayZ... getting your basic gear squared away (where you only have to maintain food/water, not hope/find it) and once you get a stash down so on your next spawn you've made getting basic gear much easier. If you run across a barrel or a protective box somewhere, carry it somewhere secluded nearby and use that as your temporary base of operations. Start looking for nails/a saw/etc and a shovel and then you'll be able to start burying crates and having more security in terms of loot. 

    Or... accept that DayZ giveth and taketh away and be happy with the loot that's on you. I personally feel a bit of relief when I die/respawn because I feel less responsible for the gear on my back.

    • Like 1

  7. 1 hour ago, Thundermight said:

    since most players consider Livonia > chernarus

    Maybe since it's new and interesting to check out, maybe... but not as a rule.

    Agreed to your original point... they should have either wiped official servers across the board upon the release of 1.06 or created a separate set of hives for Livonia. I took the "high road" and F11'd my character on Chernarus so I could get a fresh start on Livonia but I know a LOT of people who didn't... rolled into the spawn zones fully geared, with tons of food/water... hardly a re-introduction to "survival." 


  8. Yeah... was chatting with some buddies and it seems that in addition to your recommendation, it seems like the new spawn priorities are:  

    1. Get to well to drink ASAP
    2. Find knife
    3. Find chickens/slow moving animals & kill/break it down
    4. Make hand drill & cook/eat food
    5. Proceed to continue looting up basic survival gear

    It's kind of crazy how VAST of a departure 1.06 is from 1.05 just from a couple little tweaks.


  9. Getting water? Not a problem. Finding some basic tools/weapons? Also not a problem. But that initial "securing food to buy you enough time to go hunting/find more food?" Yeah... really struggling with that after trying out Livonia for a couple hours (and many lives) last night. My hunger isn't temperature-related, just to be clear. 

    Would love to hear what your strategy/workflow/priority list is for gearing up (for survival, not PvP) is.


  10. 22 hours ago, drgullen said:

    Honestly, I'd prefer to have the functional bipod, but if I were to bet, I'd say we'll get neither.

    I think that if the stances/steadying based on objects isn't a go, having a bipod (unless you dumb it down to literally applying a steadying effect just by deploying it, period) probably wouldn't be very feasable either.


  11. 4 minutes ago, EzyStriderPS4 said:

    So far, the stances in ARMA have all been watered down to the basic three in DayZ, @DoctorScandalous. I haven't heard any rumors about this stabilization feature being implemented anytime soon.

    I mean, I guess it makes sense to keep it "more simple" vs. all of the options in ARMA but it also seems like it'd be an easily-implemented QOL improvement to the game that does nothing but improve/streamline the gameplay. Just my thoughts, I guess.


  12. While I'm not expecting functional bipods anytime soon, ARMA had a feature integrated where if you crouched or went prone next to or on top of an object (ie: crouching behind a rock, proning behind a low rock, leaning against a wall/corner) your aim would get more steady by utilizing said nearby object as a support. Is the current stand/crouch/prone mechanic intended to fully replace that with no plans of utilizing the surrounding objects to further steady your aim? Or has there been discussion to add support for using surrounding objects/buildings/etc to enhance your marksmanship? 


  13. Has there been any discussion of improvised/augmented basebuilding? What I mean is like... instead of a huge gate, a wall with a door. Or the ability to craft a door in an existing building? Ignoring the current durability issues in vanilla (where I play) it seems like being able to barricade a smaller room/building/etc to create a base would be very much in-line with the whole survivor theme. 

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  14. I mean, I'm never a fan of adding military stuff to this game in general but given the existence of limited military presence (outposts, airfields, etc) I don't think a compact "trench shovel" would be rediculous. But I think that a smaller civilian gardening tool would make a lot more sense.

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  15. On 10/1/2019 at 4:09 PM, DayZNightStalker said:

    That's what I use.  By far my favorite DayZ map 🙂

    You not only get a good scrollable map, it has loot icons as well!

    And if you view it on PC/browser, there's a "hiking map" in addition to topo & satellite. I LOVE the hiking map! Shows you a lot more ponds and some other interesting information.


  16. Seems like (given that "farming is a thing") there should be an item like a trowel or a small hand shovel (that isn't militarized) that should be a commonly spawning item that would allow you (at a much slower speed) to be able to dig up/bury stashes, do basic farming, etc. I mean, there's tons of variety of knives and axes in various sizes but the shovel only gets one option, two if you consider the pickaxe to be comparable... but they're both huge.

    Has there been discussion on this point that I missed? 

    • Like 1
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  17. God, what ISN'T there to do? Other than the obvious PvP/looting up....

    • Search for bases/stashes, raid them
    • Explore every corner of the map, build spacial awareness so you practically never need a compass
    • Interact with other players (especially near the coast, even if you die you don't go far and you don't need crazy gear)
    • Build a base (knowing that bases are essentially broken) and work to defend it anyways
    • Discover the locations of the PA systems and create custom audio broadcasts for other players in the game to hear
    • Find a "thing" and embrace it. (Become a hunter, stalk/hunt animals. Try gardening. Etc.)
    • Troll other players (run down a major street and drop duplicate items in a line down the street and then hide somewhere and watch for players/reactions, etc.)
    • Set personal challenges and take them on (long range target practice, etc)
    • Set up creative traps/ambushes for players
    • Repair a car and joyride/pick up strangers/etc
    • Use a lock pick, sneak up on people and lock them into buildings
    • Visit the islands off the coast
    • Take up game photography/video capture and record some videos
    • Learning the spots on the map where you can "parkour" and get into spots you didn't think you could before

    The list goes on and on and on... there's a TON of fun things you can do in this game that don't require top tier guns/gear and you can still have a blast!

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