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Your DayZ Team

Max Planck

DayZ Forum Team
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Everything posted by Max Planck

  1. Not trying to keep anyone away, just trying to guide people towards an experience that is more 'survival simulator' and less 'deathmatch-with-zombies'.
  2. Modern parenting my ass. If your child falls down, you go make sure it is alright. You do this to show your child that you care about it, that it is worth caring about. The only way to teach empathy is by showing it. Doing this is absolutely necessary, unless you want the little bugger to grow up as an emotional cripple. I'm not saying kids should be wrapped in cotton, but ignoring them when they are hurt (or worse, calling them a 'sissy' for being hurt/sad) is not the way you raise them to be healthy, wellfunctioning adults, it is simply neglect. EDIT: Oh, the combat timer... I think it is great.
  3. Max Planck

    DayZ Devblog 15th February 2013

    It's not 'old news', it's something you've made up. As far as I know, nobody said anything about expanding the map north and west (I assume this is what you meant by 'east'). Unless you can provide a link...?
  4. This thread is for compiling all the news that are trickling out of the Gamescom conference. If you find some, please post it in this thread so I can add it to the OP. RPS inteview: http://www.rockpaper...y-z-standalone/ IGN article: http://uk.ign.com/ar...es-could-happen PCGames.de video interview (in english): http://www.pcgames.d...n-Hall-1018436/ The GameJar interview: Weblogit interview: Note the epic cowardice at 2:30! Eurogamer interview: http://www.eurogamer...cket-man-rising PCGamer interview: http://www.pcgamer.c...name=0&ns_fee=0 New interview on PCGamer: http://www.pcgamer.c...n-game-disease/ RPS interview with Marek Spanel: http://www.rockpaper...3/day-z-arma-3/ I will add more as I find it, but feel free to post anything you make/come by.
  5. Max Planck

    Player activated environment sounds

    Thanks. This was totally not a bump.
  6. Max Planck

    13-15 Hard Corp Taviana (US)

    Just making sure you get the right people in, eh?
  7. Max Planck

    DayZ Devblog 15th February 2013

    Try 'Farm Simulator 2013'.
  8. Max Planck

    Just saw Rocket again.

    EDIT: Oh, and happy valentines!
  9. Max Planck

    DayZ Devblog 15th February 2013

    Well spotted. I like this: "If your car has a missing or damaged door, take the door off another car. But of course, if they are different colors, you’ll see that. Each part also has various damage states, so we end up with GTA-esque damage visuals." and this: Q: Do you have any malls, hotels, prisons or bigger hospitals planned for the standalone? A: Yes!
  10. Max Planck

    Just saw Rocket again.

    Jesus christ Fraggle... My ribs hurt. I had to save that one to my desktop, I just can't look at it for very long.
  11. Max Planck

    ArmA 2 Updating? With no progess?

    Same here. The Steam update screwed something up, now Arma2 wants to download 7.2gig. It happened to other games as well, I'm told.
  12. Max Planck

    DayZ Devblog 4th February 2013

    I think the 'all buildings can be entered' part is pretty good wow-factor. That's what I'm looking forward to the most. That, and the more civilian/less military guns part.
  13. Max Planck

    DayZ Devblog 4th February 2013

    It's a curse of some sort. Whenever someone touches the subject in the slightest, people come jumping around corners yelling "omg fanboy! You're wrong!" (maybe they were there all along, peeking at us, unseen).
  14. Max Planck

    DayZ Devblog 4th February 2013

    Well, thanks. This would be fantastic and improve the game in a million ways. I would love that. Ignore what people might say and make a suggestion about it, or I will. 1. FOV slider in standalone. 2. For me Dayz isn't about pvp/pve, it's about existing in the zombie apocalypse, about feeling immersed in it. I generally avoid combat, but the fear of magic eyeballs still ruin the immersion for me. It's not about 'being hardcore' it's about wanting to be part of a living, breathing, believable world. Of zombies.
  15. Max Planck

    DayZ Devblog 4th February 2013

    My argument is not about realism, it's about immersion and gameplay. I like when 'what you see is what you get'. I like when I can lose myself in the game and use my sensory input to asses the situation I'm in. No metagaming. If somebody's head is turned this way or that, that should be the direction he is looking in. If he can see me, I should be able to take a shot at him. For me, it takes heaps away from the immersion when I have to force myself to think "better be careful approaching that corner, somebody might be peeking around it using magic eyeballs of some sort". If someone can see me, I should be able to see him. There really, really should be a choice of '1st person only' servers for those of us who play for the immersion more than the pew-pew. Where have you seen this? I'm pretty sure he said none of the sort, but if you could point me to your source I would be very grateful.
  16. Max Planck

    DayZ Devblog 4th February 2013

    Can you see around corners and behind yourself in real life too?
  17. Max Planck

    DayZ SA NEEDS basements (seriously)

    I think you are the only one present who does not understand that it's a joke.
  18. Max Planck

    Steam Chat room

    Might, but iI'll probably be drunk. It's not like anyone can tell the difference though.
  19. Max Planck

    DayZ SA NEEDS basements (seriously)

    Great, now it's getting crowded too.
  20. Max Planck

    DayZ SA NEEDS basements (seriously)

    Nah, he was always like this. Hello again Machine, I've... not seen you for a while.
  21. Max Planck

    Just saw Rocket again.

    I think you are just jealous of the exiting lives they lead. The pictures are all real, you can tell by... Well, by the pixels and such. And suchlike.
  22. Max Planck

    DayZ Devblog 4th February 2013

    I do realize that, and that is how I play. On a 1st person only server. However, the mod is not the standalone, and we how no idea what kind of server options we'll get.
  23. Max Planck

    DayZ Devblog 4th February 2013

    All the 'fanboy' crap. It's really shitty to resort to namecalling just because someone disagees with you.
  24. Max Planck

    DayZ Devblog 4th February 2013

    You know, you could just have said it without the insults. Anyway, as long as we get the choice to play on 1st person only servers I don't care how it is done on the regular servers. I'm just afraid it won't happen.
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