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Everything posted by Max Planck
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Take cover! At least that's the lesson someone taught me recently. I was fairly fresh off the beach, and had only found pink clothes and broken can openers thus far, when I happened upon a pile of good loot in some random house. "Wow", I thought, "it's my lucky day". But it wasn't my lucky day, it was the day I took the bait. I didn't even hear the shot.
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Yeeees, you are right, it was me all along! And I would have gotten away with it too, if it weren't for you meddling kids. By day, I'm closing duping topics under the guise of a timid, softspoken gentleman. But, by night, I'm duping stashes in my secret volcano lair while laughing maniacally and twirling my moustache. Bang to rights, you got me. Now that the plot has been revealed, your liberty should be safe from my draconian grip. But before I fade back into obscurity to plan my next move, I have just one thing to say, one final piece of exposure typical of my villainous self: "A tinfoil hat can indeed be screwed on too tight." Carry on.
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Is there a way to communicate to the console Devs??
Max Planck replied to Sil3nt's topic in New Player Discussion
I type with my nose. -
Is there a way to communicate to the console Devs??
Max Planck replied to Sil3nt's topic in New Player Discussion
Thanks pilgrim, that's very... helpful. I'd like to add though, that the moderating team (blue names) have duties of a more janitorial nature, such as dispensing sarcasm and closing perfectly valid topics, whereas the community managers (red names) are Bohemia employees who knows practically everything about the game. They are also in close contact with all departments of the dev team, are very friendly, have great hygiene and only rarely hit people with their keys. I'd suggest trying one of those. -
This one is good, I think: https://forums.dayz.com/topic/242300-the-village/ No mods at all, 1PP and well managed.
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I'd like to ask why, when seeking direct feedback on a certain issue by way of a poll, the dev team is using Twitter instead of their own forums? It seems an odd choice to me, and it makes the practice of providing feedback on the official forums look rather pointless.
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You could play on one of the privately hosted servers? Private servers with vanilla settings do exist, I'm playing on one.
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Why is it against forum rules to post dupper locations?
Max Planck replied to GolemNo9's topic in New Player Discussion
Because it would most certainly be misused to bring ingame/personal conflicts unto the forums, and that's not where they belong. The rules are what they are, and they are the same for everyone. If you wish to discuss it further you can PM a community manager, but no more topics please.- 1 reply
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Yep. Locked.
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We already have an 'is it dead?'-topic running, over here: https://forums.dayz.com/topic/244235-is-this-game-officialy-dead/ Please use that. Locked.
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I guess I'm mainly here because the forums are sort of my 'home on the internet'. I've never used facebook or twatter or whatnot, so this is where I socialise digitally. There might also be some nostalgia involved. As for contact with the devs, I don't really have any. I can give feedback on the forums like anybody else. Which I do, occasionally. I'm not sure I qualify for the 'fanboy' label though as, from closed testing till today, I have only amassed an astonishing 200 hours in DayzSA. I don't consider the game a 'trainwreck', but I'm not sufficiently involved to get agitated anyway.
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I'm not a wizard either 😉. EDIT: Just received certificate, am now wizard.
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I think that's a bit unfair. The post that drew your ornery reply was written on a Saturday for starters, and I'm actually here every day trying to make the forums at least slightly better. I do believe though, that the relationship between employers and employees should stay professional. That means compensation according to contract. If not, workers will have to engage in a race to the bottom, and working conditions will suffer for all. Look at the 'crunch time' practices in the software industry as an example. I think what you really want is information, and I don't know anymore than you do. And, as I said, I wish the devs would engage with the forums more often. In their working hours, that is.
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I think you have misunderstood both my post and my role on these forums. So, let's get it clear. I am not part of the dev team and I have no contact with the dev team, besides community managers. I am a forum user with an expanded toolset, expected to help clean up spam and keep the peace. This is voluntary and unpaid, and I am allowed to have my own opinions. I do really think that no one should be pressured to perform tasks for their employer in their personal time. I do not think that developer communication is adequate and I have voiced this at regular intervals over the last seven years. Any questions?
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Bwahaha, "Were it not for your ginger bonnet, you'd be invisible". Lots of great banter in this one, I love your stuff.
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Looking for some feedback/criticism on a video that I made recently.
Max Planck replied to iEliTe's topic in Gallery
I have some: post videos in the Gallery, please. Moved. -
Anyone else constantly freezing?
Max Planck replied to Man Parts 241's topic in New Player Discussion
Very well, then. My money was on the cat, for what it is worth. Closing. -
Unrealistic nighttime/Forced to go loud on a survival
Max Planck replied to Jake Blake's topic in New Player Discussion
If anyone starts posting instructions on how to exploit, I'll kick their signature up their inbox. Friendly warning. -
Anyone else constantly freezing?
Max Planck replied to Man Parts 241's topic in New Player Discussion
Maybe tell us how you fixed it, so that others can take advantage of it? I'll gladly close the topic afterwards. -
Peter Nespesny (Lead Designer) is asking the community about Armor Protection and Damage on Twitter
Max Planck replied to aux7's topic in General Discussion
Now now, the off-topic area is still somewhat useful. EDIT: Could someone who has a Twatter account ask the Lead Designer why he made the poll there, instead of here? Thanks. -
I was commenting specifically and solely on the idea that they should work weekends, and I should probably have made that more clear. As for the days on, that's a different matter... I remember when we used to protest loudly that Rocket was mainly communicating via reddit instead of our beloved chatterboards. We ended up getting a 'dev tracker' function on the forums, that'd gather all dev utterings across all channels. I've no idea what happened to it, but maybe something like that might help all parties by shining a light on what's actually there, for better or worse. I'll ask around if there's an interest.
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uDARE SERVER NOW CLOSED, thankyou for playing.
Max Planck replied to Griev's topic in Server Advertisement
Right. One bump per 24h maximum please. -
Being a game developer is a job, not a calling. I don't show up at the hospital on my days off either. And, what ever you do for a living, neither should you. A fair salary and humane working conditions for all! Right, off the soapbox I go. But, fair's fair, may day was just three days ago. Let's get some perspective here: What ever you think of the release version, you can't expect a community manager to spend his family time on the forums. That's why I'm here. Shine yer shoes, guv'nor?
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You should watch the other ones too, they are great. It's a whole series of weirdness and giggling. Gekofish = best fish.