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Your DayZ Team
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Everything posted by Max Planck
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I agree, more of this. Today, if you don't mind. EDIT: Shit, I almost missed a chance to nitpick: Shouldn't this be in the 'Gallery' section? Ha! Got you Fraggle, got you good!
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How do you lean to the right, then?
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Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
How about a 'Dial-a-Bandit' wheel? -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
And I'm suggesting that, instead of ingame tutorials, we get a good old manual. Would probably be a good deal faster to make, and could be more informative. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Back in the day, when we lived in caves and hunted for dinosaurs and OrloKs, we got something called a 'manual' along with the games we purchased. I haven't seen one of those in a while. though, if we can figure out how to make one, it might be a good stand-in for a tutorial. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Dirty mags makes your weapon jam more often. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Yes! Remember guys, the penthouse in nr. 54 has 'Planck' on the door. You can only visit if you bring booze. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Awww... I was hoping to live in those. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Could you shed some light on those great big apartment buildings that were added? The ones that looks to be eight stories or so? I'd like to know if all floors and apartments will be enterable, or if they be like the smaller red ones from vanilla Chernarus. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Sure they can sell. But that is not why we are here, is it? To watch Rocket sell a game? Let's let the guy make a game, whichever way he likes. If it turns out good, well play it! Sounds like a plan? -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Animations will continue to be worked upon all through development. Zombie AI might be completely rewritten from scratch, they are debating it at the moment. Bloom effects can still be turned off at your leisure. -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
No, I clearly heard it as too and all of reddit is talking about it as well. If it turns out to be wrong I'll send Rocket so much hatemail for lying to us. -
First vs Third Person Discussion (Dslyecxi video)
Max Planck replied to DemonGroover's topic in DayZ Mod General Discussion
*looks at hands* I'm gonna cry now. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
You should just have shot him for being so snarky. -
DayZ player made to sing "Never gonna give you up" at gunpoint
Max Planck replied to Cobs's topic in DayZ Mod Gallery
Oh, ingame. Nevermind. -
Gamescom - August 2013 - Interviews/Gameplay
Max Planck replied to SmashT's topic in Mod Announcements & Info
Wait what, Gamescom? I had no idea this was going on. I think I'll quit my job and just sit and watch this thread. SmashT, you make the best threads. -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
So besides trying to turn Dayz into a completely different game and generally being a knob to people who disagrees with you, what do you do? -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
Zombies are enemies that can be killed, they are annoying but they can be dealt with. A big dude in the skybox who nerfs my aim, and gives me cooties out of spite, cannot. They are different, see. If that's what you mean, couldn't you just say so? There are plenty of absolutely harebrained people on these forums, I didn't at all find it hard to believe that you actually wanted to include 'God' in the game. -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
I'm not sure if this is a serious suggestion or a joke. If serious, I don't think it is a very good idea. Those of us who do not believe in any gods would not appreciate being bossed around by one in a videogame. Oh, and the movie quote was from http://en.wikipedia.org/wiki/Taxi_Driver It's a required watch. -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
You guys know what would diminish the kill-on-sight'ing? If people weren't so damn aggressive and angry all the time. It's a good thing we can't shoot each other on the forums, eh? -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
Not really. So, you've never watched Taxi Driver? -
DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
You talkin' to me? You talkin' to me? You talkin' to me? Then who the hell else are you talkin' to? You talkin' to me? Well I'm the only one here. Who the fuck do you think you're talking to? Sincerely, Max Bickle -
They are twins, but it is complicated. You wouldn't understand.
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DayZ Developer Blog 3rd August 2013
Max Planck replied to rocket's topic in Mod Announcements & Info
So we have been kept well informed about intended features, is that what you are saying? I think the point of the devblogs are to show how far the game has progressed, not to showcase new things. -
What's that, that thing at the end of your sentence? It's not an ellipsis, it's not a full stop, it's two silly little dots after a question mark. Grammar, why must you abuse it so?