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Everything posted by Max Planck
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I'm sure you'll get more rides if you put those guns away, they make you look a little bit like, you know, an armed psychopath.
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That's great, I love his outfit. It looks like he is just going about his business, apocalypse or no apocalypse.
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I have no idea, but you can have a look over here: http://epochmod.com/forum/ It's the Epoch forums, so I'm sure there is a guide or something over there.
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People still play it, yes. A lot fewer though, now that the standalone is in Early Access.
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It doesn't work anymore, you shouldn't use it even if you can find it. Edit: Aargh, a ninja.
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I was not aware of this, seems I have some reading to do. Thanks.
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That's good to hear, let's all pretend it was my doing. You have an excellent avatar and name, by the way. I not afraid to say that I'm a fan. Would you mind telling me just what the hell it is?
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hoe to del forum accunt
Max Planck replied to 100PercentLegit (DayZ)'s topic in New Player Discussion
Is it because you want to change your name? You can contact Boneboys about that. If you just want to delete your existence here, you can edit out all your content and stop using the account. -
This server is running incorrect version of the server side application.
Max Planck replied to roose's topic in Troubleshooting
Well, did you try this? This is the DayZ forum by the way, we have nothing to do with Epoch. -
public shard "multicharacter" / character selection
Max Planck replied to Wookieenoob's topic in Suggestions
Well, we can always agree to disagree. I'm not completely sure what exactly I'm disagreeing with though, people shouldn't fear death, they should fear death? I don't get it. -
public shard "multicharacter" / character selection
Max Planck replied to Wookieenoob's topic in Suggestions
That exactly, is the problem with it. One should fear death more than anything. -
If the devs added Namalsk as a playable map i would cry of happiness
Max Planck replied to Pyongo Bongo's topic in General Discussion
I went there on vacation several times as a kid, didn't know it had found its way into arma3. -
Hehe. I'm not saying anything. This and this though, is absolutely golden. I agree with Yazar, best update yet.
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Oh, the ladder. I wasn't paying full attention while reading and was thinking of the stairs. I wouldn't know much about the ladder bugs as I haven't touched a single ladder, not even the deerstand ones, in my entire time with the standalone. The mod scarred me, it scarred me for life.
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Hard to say, but some people do spend an incredible amount of time looking at firestation towers through their scopes. To each his own.
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Yeah yeah, AIDS. Not acceptable, scoot for a few. You know the drill. Guys, please chill out. It's been a long day and it's just a game. A game about hoarding stuff. Endless hoarding.
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Have a break, carpet man. Censorship, you yell? You bet it is. I censor away the stupidity. Take a break from the forums, please take a break from DayZ as well. At least until it is released, that is. If the walls are broken at 1.0 still, I'll join you in moaning. Until then, enough of this. You had a single dodgy death in an early access game, and you have made multiple topics and posts about it. Get over it, enough.
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Pretend you are a clueless survivor with no knowledge of the area, who've just been washed up on the beach. Go where you think you'll be likely to find food, clothes and shelter. Is that a house up ahead? Check it out maybe, but be careful. The locals seem... aggrevated, somehow. The game is about the experience of surviving against the odds, of desperate struggle, confusion and despair should be part of it. It is not a competition to get 'the best gear' or to win the beach brawler battle in Cherno. My advice for a new spawn? ignore the youtubers, ignore the out-of-game maps, guides and lootlists and just play. Immerse yourself, the DayZ world works best if you pretend it's the only one.
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When all features are in, bug hunting and optimization starts. In Beta.
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It isn't slowing down, and it isn't slow. A lot of the important progress happens on separate code branches though, and we won't see big leaps before those get merged into experimental/stable. The dev team have recently started communicating a whole lot on these official forums, they release weekly progress reports and the team leaders communicate with us and answers questions. I don't see any signs of slacking, development and communications seems a lot more 'structured' than it used to. Yes, but the bugs sure can be annoying. Some people seem to be affected a lot, some don't. If you are likely to pull your hair out in frustration, I suggest you wait. Hair is important. No, but sometimes I do regret playing it a bit. It's the old sausage factory comparable: A sausage can be a lot less appealing if you see how it is made. The current build is fairly far from the end goal though, but there is still the risk of burning out on it before it is even made.
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Why has it been 2 years that zombies go through doors ?
Max Planck replied to paradogz's topic in General Discussion
New zombies are being developed on a separate branch so they can be tampered with without messing up the working parts, we haven't seen them yet. Something is about to happen though, have a look here: http://forums.dayzgame.com/index.php?/topic/221751-status-report-3-mar-15/ Locked. -
Klunt, did you get it sorted? I have yet to get a reply from upstairs.
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This. If you were banned by Battleye, contact Battleye.
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Or this: http://forums.dayzgame.com/index.php?/topic/191410-dayz-support-stuck-characters/