-
Content Count
5440 -
Joined
-
Last visited
Everything posted by Max Planck
-
AS50, Mil-Dots and Ranging
Max Planck replied to trickster234's topic in DayZ Mod General Discussion
It not only gives mildot adjustments, there are also range calculations based on mildots in there. As an example, 4 dots tall target could mean 500 meters distance. Zero to 500, bang on target. Depending on the rifle, of course. It won't help any with the weapon in question, being bugged as it is, I just thought it was what you were looking for. -
DE10 - Server Thread <(^-^<) <(^-^)> (>^-^)>
Max Planck replied to caspar's topic in Mod Servers & Private Hives
It's not BattlEye supported yet. Check this thread: http://forums.bistudio.com/showthread.php?137382-ARMA-2-OA-beta-build-95099-%281-61-MP-build%29 it will tell you when you can play. -
AS50, Mil-Dots and Ranging
Max Planck replied to trickster234's topic in DayZ Mod General Discussion
Is this what you are looking for? http://wolverine.cameron.edu/~ac113448/ARMA2/ARMA2WeaponRangingAndCorrectionGuide.pdf -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck posted a topic in Mod Announcements & Info
Here's a place to post new info as it trickles out from Rezzed. Starting off with the Presentation and Q&A: Website Concept: Interview: http://thegamershub....hall-interview/ Plus a short article (has dogs): http://www.eurogamer...popular-is-dayz adachezero's youtube vid with info: http://www.youtube.com/watch?v=jlROg9Q7c38 420K players now http://www.vg247.com...the-arma-2-mod/ and other places Horde's Q&A from the Rezzed presentation: http://dayzmod.com/f...1016&pid=270510 -
AS50, Mil-Dots and Ranging
Max Planck replied to trickster234's topic in DayZ Mod General Discussion
He was probably too busy giving himself beans. -
I played with it all night yesterday. Worked just fine, loading times are pretty long though.
-
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
I didn't do any of the BattlEye stuff, it still works. Went straight to 95054 from 94700, maybe that's why? -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
That's the spirit! -
By 'made progress' you really mean 'made the game the way I want it' don't you? Have you not noticed the updates that has been coming out the last few days? He's not just making interviews, he also finds time to introduce new bugs.
-
Now he'll uninstall and we'll never hear from him again.
-
But it doesn't actually 'fail', does it? It's incredibly successful. 664,895 players and it's still only in alpha. So there's that.
-
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
1. Delete 'beta' folder', it's in the 'expansion' folder in Arma OA. I delete the beta shortcut as well, don't know if it is necessary. 2. Run the exe for the new beta. 3. That's it. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
I just updated normally, didn't tinker with BattlEye. Works just fine. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
I can't possible update to every beta patch, you have to delete one to get the next one. What I did was to delete my 94700 and install the 95054 (not the RC), it worked like a charm. I can join servers and all. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
http://www.arma2.com/latest-news/arma-2-army-of-the-czech-republic-dlc-project-announcement_en.html -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
You don't need the dlc, there is a 'light' version for those who don't buy it. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
Whenever you install a new beta patch you delete the old one, no? 'George3011' said: "You should only use the 95054 IF YOU HAVE UPDATED TO BETA PATCHES SINCE BUYING THE GAME". How would it make a difference when you delete the old patch? I'm currently at 94700, which way to go? -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
I know how to find them, but yourself and the other guy I quoted gave differing explanations for how the different patches... differed. I did only wonder who was correct. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
So which is it?? -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
Okely-dokely http://forums.bistudio.com/forumdisplay.php?82-ARMA-2-amp-OA-BETA-PATCH-TESTING -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
On the BI forum there are links to both, they each have a separate thread. -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
There are two versions of it, RC#2 and 'plain' 95054. I wonder what the difference is? -
Jesusdrunkdrivingchristyougottabeshittingme Also: http://dayzmod.com/f...l__achievements And: http://dayzmod.com/f...l__achievements And let's not forget: http://dayzmod.com/f...l__achievements Honorable mention: http://dayzmod.com/forum/index.php?/topic/580-character-motivations/page__hl__achievements#entry7735
-
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
Could someone explain me the difference between the 95054 beta patch and the 95054 RC#2 patch? -
Arma2 patch build 94997 now running on some servers
Max Planck replied to Ander (DayZ)'s topic in Mod Announcements & Info
Disregard, I'm blind.