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Everything posted by Max Planck
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How to farm loot. A guide to collecting what you want. (Outdated)
Max Planck replied to U.B.C.S. Ravin's topic in DayZ Mod General Discussion
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My proposal for solving teleporting, server hopping and disconnecting in combat in one fell swoop: When logging out, let the character stay on the server for a number of seconds. Maybe around 20? It would have to be tested and finetuned. When logging in, let the character freeze, or do an animation, for a number of seconds, this number would also have to be finetuned after testing. This, I firmly believe, would solve the above mentioned problems. Any takers?
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n-sec 'logout-timer' + n-sec 'login-freeze'
Max Planck replied to Max Planck's topic in DayZ Mod Suggestions
Precisely. Right now I'm prone on the forest floor while happily typing away in here. Nothing is going to happen, there is a lot of forest. Just don't do it in Cherno and you are set. -
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Me too. The drawn-out chaotic firefights are the best! That's why there has to be a logout timer at all times, not just when bleeding.
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Does anybody know what has happened to eu4? I have not been able to find it in the browser for a couple of dayz. Last I was there, orthodox priests were popping up next to me in the middle of nowhere so I did a runner. Was it taken down? I miss my stash... EDIT: Disregard, it's down. Such a pity, was my favourite server and my only stash.
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Please speak for yourself, you have no idea what goes on in other people's heads. There is no need to pretend to be an oracle. I barely ever kill anyone, but if I do it's most likely for loot. I would never do it to 'increase my killing score', in fact I wish the game would stop keeping track of it. That said, dc'ing is a major issue for me as it ruins the suspension of disbelief to have people popping in an out of existence and teleporting all over the place. I play DayZ for the immersion, and dc'ing ruins that completely. 'Kill score' hasn't got a bloody thing to do with it. It is incredibly arrogant of you to tell other people what they think.
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"Ring-a-ding-ding!" How do I do it? I have searched high and low, but can't find the answer.
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Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
I'm sure dc'ing with regards to players is being worked on as well, but it sounds like we might have to wait a bit. I like the idea of having dogs, at least if they work the way I hope they will. I not sure having dogs as companions would be that great, but I'll admit it can get rather lonely up north. If I had a dog companion I would name it 'Lunchbox', I think. -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Thanks, added to OP. -
Good Q&A, thanks for posting it. I think I like the sound of everything in it. You didn't touch upon this thing about adding public kill stats at all? He's been talking about that elsewhere and it has me worried. I've added a link here from the Rezzed News thread, hope you won't mind.
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Rocket Interview at Rezzed
Max Planck replied to [email protected]'s topic in DayZ Mod General Discussion
Consolidated news thread over here: http://dayzmod.com/forum/showthread.php?tid=30774 -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Horde's impression as posted in another thread, thanks Horde. I'll add it to the OP if you don't mind. http://dayzmod.com/forum/showthread.php?mode=linear&tid=31016&pid=270510 -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Yeah, I guess that means we'll have to wait for a DC fix a little longer. -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
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I insist on it.
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Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
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Destroyer on Balota Airstrip... Wut.
Max Planck replied to happylarry77's topic in DayZ Mod General Discussion
The minesweeper 'HMS Fairfield' was seen at the northwestern airfield a glitch or a bug? or maybe some schmuck has spawned it to use as a gun shield -
Rezzed - Jul 2012 - Presentation, Q&A, Interviews and website concept
Max Planck replied to Max Planck's topic in Mod Announcements & Info
From what I can gather from the inteviews, 1.7.2 is still fairly unfinished. Anyone noted the bit where he talked about dc'ing? He said they had tried to let zeds follow your across servers, but had to give it up since people would collect massive zombietrains and drop them on unsuspecting players. I wonder what else is in the works. -
Debug plains. Try doing a search on that.