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Everything posted by Max Planck
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dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Added. Not added. -
Read NOW! Important for survival tips
Max Planck replied to alec167's topic in New Player Discussion
This guy is legit people. He's got some great tactics that can be yours for just a few measly beans! Tactics! Beans!! -
Read NOW! Important for survival tips
Max Planck replied to alec167's topic in New Player Discussion
I just know this is going to be good. -
You are right, I take it back. Had entirely forgotten the first post, just re-read it. Your comment was warranted. EDIT: Oh yeah, topic: As long as tents are in, I think it will be a lot easier to just die and then go re-gear.
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I meant IRL. Would be neat to have it in game. It could just be a vehicle in a horse skin.
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A horse is really just an inferior bicycle.
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My problem with the nametags is that they completely ruin the immersion for me. So do crosshairs for that matter. I would rather pick my nose in the dark than play with either of those enabled. As for hackers, I believe the gentleman above me is correct. The problem is much worse on US servers for whatever reason.
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I would not play if there were name tags on all servers, I'd rather take my chances with the hackers. So far, I've seen one episode of hacking over two months of play.
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I don't know, but elephants can't jump. That I do know.
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Yeah, he couldn't get them to run up hills though.
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You are probably thinking about the bandit skin. The model had a keffiyeh wrapped around the noggin'.
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You are preaching to the choir man. I ran into a pack of wild dogs once, in the middle of nowhere in Greece. Nearly shat myself. You have to throw rocks at them, flail your arms wildly and yell like a crazy person. Then you get to walk a couple of kilometers like that while they circle you looking for an opening. EDIT: It's perfectly ok getting off topic, there are tons of threads on this subject. You could have used the search function.
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Exactly. Dogs on the other hand, are bastards.
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Game has now become completely unplayable
Max Planck replied to Humbabwe's topic in DayZ Mod Troubleshooting
Well, reinstall it is I guess. Then manual patch install, SixUpdater is sometimes a bit funky with the beta patches. It can't be the Hive, as you said " None of my companions have suffered any problems like mine either." -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Ok, I'll add it. But from now on questions are short, ok people? I made an exception for L0GIN because I'm weak in the bones and he is bloody persistent. I'm trying to keep this concise and easy to read. Keep on trucking. -
Yep. Wolves are afraid of humans, dogs aren't. Dogs are used to us, we made them. Have you ever met feral dogs? Most fucking scary thing ever. They are intelligent, they work as a team and they are not weak. There are almost no documented cases of wolves attacking humans, dogs attack humans everyday. They are up to something, I swear.
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Regular dogs would be a lot scarier than wolves, wolves will only attack humans if they are absolutely desperate whereas wild dogs will go out of their way to do it.
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Game has now become completely unplayable
Max Planck replied to Humbabwe's topic in DayZ Mod Troubleshooting
Are you sure your server is running the same patch/version as you? Sometimes they are a bit slow to update the server description. -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Well, there is also actual 'learning by doing'. Learn how to tell north with a watch and shadows, or find the north star. Learn how close you can get to zeds. Learn how to best use your weapons, how to bla-bla-bla. This is how I have understood his intention. This is how I believe it is. Ingame skills are just that, skills, not advantages on dice rolls. Anyway, I'll add your question. Thusly: Q: Any chance of a hidden skill point system? Is that ok with you? -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
"Is this your final statement Mr Athrins?" It's ok, I think I got it right in the end. Added. -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Added, except the third question, I believe he said those bases will be a communal effort, hence not tied to a single character. Added, opinion cut out. -
I am so pissed off at DayZ servers
Max Planck replied to gamingwicked's topic in Mod Servers & Private Hives
Boobs. Eh... I mean, Alpha! -
True. The big ass gates are completely silent, but the sound that fits them is played at random, even in the woods.
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Beans. They give you 200 each, when you a solid enough that you won't faint all the time - go hunting for those matches.
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Welcome mate. I'm sure you'll enjoy the game, if not the forums.