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Everything posted by Max Planck
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Yeah, it seems the arma forums are finally getting up in arms (sorry) over this issue. Most people are blaiming DayZ and DayZ players for the change though, and still no official explanation.
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Just to make things clear - weapons nerf is not a DayZ patch.
Max Planck replied to davidecibel's topic in DayZ Mod General Discussion
Ok. Zombies aside, do you think it's a good thing that it takes more than a full magazine from a 45cal pistol to kill a living non-infected human? Is it authentic? Does it 'fit' in the DayZ experience? -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Where was DayZ for Arma 3 confirmed? Can you link? -
It's pretty popular to wear shoes on your head at the moment.
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dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Updated, warts and all. I missed this earlier, sorry about that. Since the current engine will not allow for M&B-like melee, I have rephrased your question like so: Q: How will melee be in the standalone? Will it be directional like in Mount&Blade? Happy with that? EDIT: Anyone know how many characters a post can hold? OP is starting to look a bit crowded. -
You clearly didn't read the link posted above you. There are plenty of games that work the way you want, why should this one conform to those standards too? Let's have something for everyone, ok?
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It's not about keeping it balanced, it's about keeping it authentic. Being insulting does not make you right.
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dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Hey, guy. Any posts containing things like "Are you going to cave to casual mass market crybabies?" will be belittled or ignored. Don't act the prick and you won't be treated like one, I don't want this thread to decent into something like the 'update pending' thread. Keep it clean. -
My German is fairly rudimentary, but it is my third language. I do think it may be on par with your english though. What is your second language pray tell, if you want to compare it to my english? Edited for spelling (you see what I did there?).
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That's no excuse, english is not my native language either. You would do a lot better if you could be bothered to spell out your words. 'U' and 'UR' is just annoying. By the way, people can't hoard vehicles off the map anymore, it was fixed a good while ago.
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Best places to search for camps?
Max Planck replied to zurrgle's topic in DayZ Mod General Discussion
Why you, stay away from 12! In all seriousness, think of a place you would like to put a camp, then go look there. Somewhere away from deer stands. -
http://dayzdb.com/news/weapon-changes-in-arma2-162
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Locking the time on the server
Max Planck replied to Runes911's topic in Mod Servers & Private Hives
- NO EDITING DAYZ/MISSION FILES From here: http://dayzmod.com/forum/index.php?/topic/1251-want-to-host-a-dayz-server-read-in-here/ It's the sticky you should have read before hosting a server. -
You can't add them to weapons, they are either there or not.
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Just to make things clear - weapons nerf is not a DayZ patch.
Max Planck replied to davidecibel's topic in DayZ Mod General Discussion
Could you not be a dick? I'm aware of what I am playing but the change was introduced in the 1.62 Arma patch, not the DayZ mod files. Therefore, it would make sense that it was being discussed on the Arma forum. Do you understand it now? -
'L' button, but it only works at night.
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Locking the time on the server
Max Planck replied to Runes911's topic in Mod Servers & Private Hives
Yeah, you are likely to get blacklisted from the Hive. -
If the damage values get changed back to where they were, sure.
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Just to make things clear - weapons nerf is not a DayZ patch.
Max Planck replied to davidecibel's topic in DayZ Mod General Discussion
I have looked, but can't find anything over there. Anyone else? -
If we are lucky it will be changed back. It would take the arma community to complain though, have anyone found anything on this topic over on the Arma forums? I have digged and searched, but it is eluding me.
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i would like to have something like a gameboy added
Max Planck replied to georgiapeach's topic in DayZ Mod Suggestions
Here, without punishment: http://dayzmod.com/forum/index.php?/topic/38928-community-minigames-a-form-of-currency/ -
The damage changes does not make the game 'harder', they make it less immersive. Standing, walking, whistling Dixie after being shot with 5 45cal rounds is nothing other than gamey. Boohoo yourself.
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Just to make things clear - weapons nerf is not a DayZ patch.
Max Planck replied to davidecibel's topic in DayZ Mod General Discussion
You can also shoot players in this game, you can even say it's a part of the game. With the damage change weapons a no longer anywhere near authentic, running around like a olympic sprinter after taking six 45cal bullets to the liver is a joke. Arma2 went from being a military sim to being... something else, you tell me. EDIT: Guy below told me. I think I have to agree. -
dayzmod.com - Aug 2012 - Q&A with Rocket
Max Planck replied to Max Planck's topic in Mod Announcements & Info
Ok, OP updated. I tried to quote all of you, but the forum has a secret limit on the number of quotes you can make. This means you will have to come up with some sarcastic remarks yourselves. That is, if you are one of the idiots who asked about the damage nerf. Rocket didn't do it! Is that clear? Here's a link to the answer for the ACRE question: http://dayzmod.com/f...t__40#entry9192 -
It's like dogshit, right? You make sure to notice it so you can avoid it, but you won't remember it later on.