I am coming from the Red Orchestra series (tactical shooter, no CoD, mind you) and did play a lot of OFP, Arma and Arma 2. I love realism. In my eyes, the best games are those that make the players value their virtual lives. Like in Red ORchestra or Arma, I always try to survive first and THEN kill. What DayZ did more right than any other game before is the attachement from me as a person with me as the in-game avatar. After spawning in Kamenka, running to Cherno, making it in, I am like "Good, now loot." After getting all the basic stuff "Ok, get the hell out of here, you made it this far". Running up North there is much to do until you have your favorite gear, set a camp. If you were lucky, you got a car while in Cherno or Electro, if not, set up camp, save your gear in it and go back until you have it. If you die, well you have the backup plan. The longer you live, the more you value your life. HOWEVER, after dying over and over again, I can totally understand a huge amount of players (maybe even the majority considering stats of alive bandits and alive heros) saying "Fuck it, I am gonna get a Winchester, hide in Elektro or Cherno and shoot other players. I have nothing to lose anyway". This is in my eyes the problem with DayZ and that's why I am suggesting that teamwork should be more beneficial. NOT forced. Different diets required is a step into the right direction imho because it could make people trade food items with each other. Another idea that I would have to actually "penalize" shooting players (mind you, I have no problem with bandits, but with guys that go PvP only) could be that if you shoot another player, there is a high probability (maybe 50%), that you damage the stuff they have in their inventory. Like a guy with NV goggles get shot and there is a 50% chance that by killing him, the item gets damaged. Be honest, if you meet a stranger in Stary Sobor, do you try to team up with him? Approach him at all? Leave him alone? Or just shoot him while he didn't see you? I am certain that less than 30% of the players would try to approach somebody inland to ask to team up. Because currently, all players can do in the center and north of the map is looting high military gear or shooting people to acquire the exact same. The perfect form of DayZ to me would be to actually have tasks in the center and north of the map (like setting up a camp, strong point) for which I need help, or the opponent needs my help to accomplish the task.