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218 ExcellentAbout Pokerguy12
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Survivor
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Male
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Dayz Forums
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Idiot moderator gave me a warning because i gave him an insult in the face
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Bio
I enjoy analysis, deception, deductions and extrapolations in virtual and real situations.
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I have not played Dayz in over 2 years and i just might be getting back into it. Alot has changed, I know NEAF and Balota weapon spawns were removed. Can you tell me all the current areas classified as high value weapon spawn areas, I don't trust the dayzdb map because it does not seem accurate(eg: air tower in Balota is classified as high weapon spawn when it is only medium at best)
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Simulating verbal communication with mic chat
Pokerguy12 replied to Pokerguy12's topic in General Discussion
Yeah a whisper, shout and SHOUT! option will be useful and simple -
It just occurred to me how useful our sense of hearing and the development of language is in inter human communication. In a zombie apocalypse(real life) the first thing you do to determine if a person is friendly is to shout at him while out of sight or behind cover. You know he heard your voice and expect a response so you can behave accordingly. "I am friendly" "I am not friendly" "I need help/food" "No response" Your response will be based upon the following postulates: You have verbally broadcasted a message The other party has heard your message and understands The other party cannot determine the source of your voice The other party replies to your message Is there anyway the mic/voice chat system can be improved to facilitate more realistic conversation? What are the limitations and problems we face now? Perhaps one limitation is we cannot control how loud we are speaking and hence the distance our voice reaches. Think about this, you ask are you friendly to a stranger and receive no reply. Did he hear you? Is he ignoring me? If there was a way to control how loud we want our virtual "voice"(voice levels) to reach say in 5m distance intervals in a radius around our character from 5-100+ meters, we can for sure if another person heard us, and hence to kill him or not to.
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Anyone remember herobrine in minecraft?
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This is a movie trailer of the babdook, a horror movie where a monster from a book torments a mother and turns her mad. Could we have something similar in Dayz, where every book you find is a book about the babdook each with a message of horror and the walls are painted with blood or some other scary decorations.
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I thought this would be an interesting topic to discuss about adding gameplay themes to Dayz. What about the idea of monsters and your greatest fears that haunt your character and fills you with fear. You will have to survive this creature of darkness that follows you in the day and in the night.
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Like in fallout crafting?
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Grenade as a life preservation device - must read
Pokerguy12 replied to Pokerguy12's topic in Suggestions
die -
Supporter 22. Massacre By Crazy Cannibal - DayZ Standalone 0.52
Pokerguy12 replied to KingofTheWorld's topic in Gallery
You are good solider. YOU ARE GOOD -
Yeah the other weapons need a buff
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Just took a look at the blood and health damage values of the melee weapons. http://dayz.gamepedia.com/Weapons#Bladed_weapons The fireaxe does 150B and 100H all other weapons do around 20B and 20H with the exception of the machete which does slightly more damage at 50B and 40H. To put things in perspective the baseball bat does the least damage at 10B and 10H, less than 1 tenth of the damage the axe does, so a single chop with an axe does more damage to a player than 10 hits from a baseball bat???? Now is it me or does the fireaxe need to be balanced with other melee weapons because of how vastly it outclasses all other melee weapons with some of them being more than 10 times weaker which makes no sense.
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A central theme of dayz is for players to kill each other over limited food/water and to acquire better equipment. WHAT IF WE CONDUCTED AN EXPERIMENT..... On an isolated server with its own HIVE, there is unlimited food and water and guns and ammo everywhere. You are playing on the server and it is almost full, would you shoot another player who was not yet hostile to you? This experiment will separate people into two groups, people who kill for their own survival, and people who kill for the fun of it. That is the truth of Dayz, as long as there are people who kill not out of the necessity for survival, there will always be people who kill for the fun of it. And Dayz will not be fun as it is without these people. So accept the reality that Dayz is a PvP game to some and Survival sim for others, expect encounters with both types of people if you want to play Dayz.
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If its any consolation he probably died soon after since you were in elektro anyway
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Still no mention of when we will see more zombies in 2015