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Everything posted by valdark
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No it will “be available” through the pbo files. Not as part of Chernarus.
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I really love all the "feature bloat" you had to cut from the main game showing up in paid DLC which is otherwise just repackaged A2 and A3 assets. You've really outdone yourselves this time.
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Whats your opinion about post 1.0 updates, development pace and game quality ?
valdark replied to Mantasisg's topic in General Discussion
The direction they’ve taken since they failed to deliver helicopters in 2015 has just been a series of reneged promises and feature cuts. This “new increased speed” isn’t even on par with the speed on the old engine and they are just re-implementing a fraction of what we we got to play during early access but now with crappy useless base-building. The map work was almost entirely done in the old engine so we cant credit that. The vehicles are still next to worthless as far as reliability is concerned and both melee and gunfights are the worst they’ve been since Arma 2. We’ve basically been given the shaft and told we should be happy they put a few pieces of what we had back in maybe if they feel like it. I went from the most enthusiastic and forgiving memeber of this community to just another disillusioned player among millions with the 1.0 and post 1.0 handling of this project. -
Releasing 1.0 as you propose is the best way to ensure you miss this mark.
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Bobby 38 Willing to help answer questions online here or on reddit u/Valdark2 Also willing to help in game when I'm on which is mostly 10pm-4am CST Monday-Thursday though I'm sometimes available during the day as well. Ive moved to mostly playing official servers but willing to establish myself elsewhere if need be. Im not typically combat centric but do love running as a dedicated medic/zed control if there is a group that needs such things. I also dont don't mind maintaining and transporting vehicles if I know someone will make use of them.
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On the subject of grass flattening. Would it be be too taxing on the system if running through grass caused the flattening? Not walking or jogging, just running. It would be an awesome way to track and would give the cautious and careful a way around being tracked.
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That's why the radios have multiple channels. The default channel will likely end up being similar to that but you'll have the option to change channel or simply turn off the radio.
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If only there weren't entire orchards that respawn on server restart in every major port city. I tried this once with an axe. I crashed the server.... thankfully they've fixed the issue that caused said crash but it would take an army of lumberjacks to make this happen.
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Oh that would be perfect. Imagine the the reaction when glitchers set off 4-5 swarms.
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I miss my Old Man face from Arma something fierce.
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Great topic. I personally dislike shared hives due to ghosting as others have mentioned but if we are to have one this change will make it a better introduction to the game than the current state of affairs. If there here is a public hive it should not have private management.
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Question to Hicks regarding explosions (follow up from twitter)
valdark posted a topic in General Discussion
I had asked on Twitter a few days ago whether the changes we have seen to lighting (proper shadows and no longer casting light through walls) would also change how explosions were handled in regard to how damage is distributed. Currently explosions seem to have been reduced in radius because they go through walls. Can we hope to see them returned to their larger radius but with cover working to avoid damage due to the progress made with the engine? -
Question to Hicks regarding explosions (follow up from twitter)
valdark replied to valdark's topic in General Discussion
Thanks for the reply. I was hoping the light calculations for the explosions could be piggybacked to tell the system where in the radius to apply damage. Since explosions have a light component anyway it was my hope that this could serve the dual purpose of cutting down on server load and simultaneously apply damage only where obstructions did not exist. -
I think we've sent them plenty of ideas. Ball is in their court. I personally like the arma squad.xml system which allows clan tags to display on vehicles driven by those with the .xml configured in their profile as well as on certain clothing. This appears for everyone in the server. Only problem there is that it's a combination of resource issue and policing the .xml content that become problems long term. I think the player should have to acquire a specific resource to be able to add the patch or icon to their clothing. It could even be simplified to fewer pixels for performance and be a spray paint recipe that only those given the right info can access. But whatever it is, this indicator needs to be equally visible to enemies as allies and be something that can be stolen from corpses for infiltration.
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Yuck. That's almost as bad as icons.
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I would love to know if this is to be an actual, functioning test server or if it is strictly for testing if the whitelist. If it is the former does anyone have info on the whitelist application process so that I might join. I would really love to be able to test the game without server hopping affecting loot vs. population as well as not contend with the ghosting issues that still occur.
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That's the one. Let me know if you do hear anything.
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Yes, I know that it is a private hive with the experimental update but there is only one and it has neither players nor information on how to become whitelisted. The question is whether this was set up solely to test the whitelist setting to see if it works as intended or if it was set up to run a true test server. Your answer basically repeats the information I already have concerning this one server.
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Rolling Changelog: Stable Branch: 0.32.114557
valdark replied to rocket's topic in News & Announcements
Nice! Weapon cleaning kits and hardcore only hive! Can't wait. -
Does anyone have a 3pp:off server with a full day/night cycle?
valdark posted a topic in Server Advertisement
Anyone? I'm really getting frustrated by every damned server being 8AM all day every day. Found one server that is stuck at 4AM which isn't much better. EDIT: I found one that at the very least begins in the darkest part of night and progresses to dawn. Haven't seen it reset yet to know if it holds a true day/night cycle but for those interested it's the closest I've found. filter: goblinarmy -
Does anyone have a 3pp:off server with a full day/night cycle?
valdark replied to valdark's topic in Server Advertisement
Which has nothing to do with my request. Thanks for complaining though it really helped. -
CHI 3-7 is always night Just found one that has both day and night. filter: goblinarmy
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Rolling Changelog: Stable Branch: 0.32.114557
valdark replied to rocket's topic in News & Announcements
That has changed. See zombie brain flu