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lets

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Everything posted by lets

  1. lets

    Status Report - 30 May 2017

    Wait, who buried them?
  2. lets

    Broken Bones

    You want to change the game because YOU dislike. Don't you think a lot of people like that way?
  3. lets

    Idea for a new gun

    Too weak, buff please.
  4. lets

    Why can't my guy be shirtless?

    Cuz, you're too sexy
  5. lets

    Just saw Rocket again.

    This thread is epic
  6. lets

    Just saw Rocket again.

  7. lets

    Guns are really weak now

    Well, even if they're weaker, alpha is a period of tests, it's hard to balance a game like Dayz. They have to try, and see what happen, if it's not good they modify again. After all we're all testers.
  8. lets

    Layers on clothes

    There's a problem that rocket already said, clipping problems, but I think a good idea to resolve it, it's to just show a little part of the shirt, like if you are wearing a red T-shirt under a hoodie, that white T-shirt that normally appears would be red, and when you removes the hoodie, would be normal again, I don't know if you get it, english is not my native language. Same things to shirts just a little part would appear giving the sensation that you're wearing a shirt and a hoodie.
  9. lets

    Couple of questions and my opinion

    Not so safe, people can still rob you :b
  10. lets

    What would happen if...

    I think it's a good idea, but the "Testers" out there dont think this is an alpha, and think that things like that never should happen.
  11. Well, I try to be the more polite as possible. If I see a thread suggering something that benefits the game, I will not get mad, but some people think that their idea it's the best idea ever and wants that idea in game NOW!! And that what one of the things that get people mad. When someone post an idea that was suggested mutiple times before, or someone post idea of something that the devs already confirmed, it's easy to search, if was already suggested. People get really mad when someones post a thread like "HURR DURR game iz broken, I paid the game and want the game 2 b good RIGHT NOWWW!!!" And another thing:
  12. lets

    More Zeds

    I dont like they're adding more zeds too, but maybe it's just for testing porposes, see if the server can handle more quantity, we all know the zeds are broken, we all know that there is a lot of problems, I don't mind threads with good opnions, and not offensive content, but I think a lot of us, lost their patient because 80% of the threads is to insult the game or the development team, with simple threads like "hur dur this game iz garbage", we all have to see the difference between a thread of someone whinning and someone who is asking a descent question.
  13. lets

    Sli GTX 780 ti

    Dayz don't support SLI and crossfire, Dayz use more CPU than GPU
  14. Just this: Actions: Could not cover another players head with a burlap sackActions: No longer spawns clones of sack after Remove Head Cover actionActions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymoreArt: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in proneAnimations: Player should now be force-disarmed when clapping while holding a single-handed weapon.Animations: Pointing and clapping now works even when initiated from aimed statesAnimations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reloadAnimations: Default rifle aim stance (stand and crouch) slightly changed to better fit different gunsAnimations: Twitches on right hand fixed when holding an item while middle finger and pointing.Crafting: Cannot combine ruined stacked objects (such as ammo, rags)Crafting: Cannot chamber/load magazine with ruined ammunitionCrafting: Motorbike helmet visors didn't retain their type when spray-painting the helmetCrash: Game Crash when using FLUSH commandCrash: Out of bounds crash when no sounds definedInventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaosMedical: Cleaning wounds with alcohol tincture doesn't add last stage of infected woundsMedical: Vomiting/Stuffed was completely broken. Now simplified and streamlinedMelee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)Spawns: Lowered probability of Weapon cleaning kit spawnsSystems: Healing system was double processing for blood regenerationSystems: Notifier messages were not being cleared/reset on within-state changesSystems: Players position was not saving on disconnectSystems: Players could get continually stuck in a dead character during load from central serverSystems: Players would not receive any falling damageSystems: Disconnecting dead player would delete the body after ~30 secondsSystems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)Systems: Notifier gets stuck on "stuffed"Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)Fixed:- Actions: Could not cover another players head with a burlap sack- Actions: No longer spawns clones of sack after Remove Head Cover action- Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore- Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.- Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone- Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.- Animations: Pointing and clapping now works even when initiated from aimed states- Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload- Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns- Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.- Crafting: Cannot combine ruined stacked objects (such as ammo, rags)- Crafting: Cannot chamber/load magazine with ruined ammunition- Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet- Crash: Game Crash when using FLUSH command- Crash: Out of bounds crash when no sounds defined- Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos- Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds- Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined- Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)- Spawns: Lowered probability of Weapon cleaning kit spawns- Systems: Healing system was double processing for blood regeneration- Systems: Notifier messages were not being cleared/reset on within-state changes- Systems: Players position was not saving on disconnect- Systems: Players could get continually stuck in a dead character during load from central server- Systems: Players would not receive any falling damage- Systems: Disconnecting dead player would delete the body after ~30 seconds- Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)- Systems: Notifier gets stuck on "stuffed"- Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)Fixed:- Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands- Actions: Keys won't disappear after uncuffing- Actions: loading ammo works for sprayed Mosin variants- Actions: Read/Writing notes with paper and pen now works again- Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood- Actions: Actions on another player no longer have an unlimited distance (max 2 meters)- Art: Bug allowing players to clip through geometry of the police station building.- Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation- Animations: Weapon reloading for magazine was not working properly when no magazine fitted- Animations: Rifle Aimed Walk Updated, diagonal animations fixed- Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now- Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)- Animations: changed animation for equipping the compass- Animations: Proper animation played when taking pistol in run- Animations: Changing stances is faster now both for armed and unarmed player- Animations: Skinning problem with armored zombies that caused the model to warp during some animations- Animations: Standing with aimed weapon now allows for higher angle of tilt/bend- Animations: Mosin bolt animation after each shot updated to match hand animation- Animations: Removed footstep sound from pointing animations- Animations: Pointing gesticulation now possible even when holding 2 handed weapons- Animations: Clapping now possible to initiate while holding 2 handed weapons- Config: Berries have more nutrition now- Crafting: You can no longer saw off sawed off shotgun- Crafting: Can spraypaint M4 to green or black- Crafting: Damage is now transferred when items are painted- Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)- Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun- Crafting: Spraypainting an M4 won't delete your carry handle- Crafting: Guns are no longer placed on ground while being painted (if not nescessary)- Crafting: You won't loose attached universal weapon flashlight after M4 painting- Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity- Effects: Dazed effect plays again when a player is hit/damaged/shot- Effects: Some effects were not active locally when a player was restrained - Effects: gunshot sound of Magnum reverted to original one- Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa- Fixed: Popping up texture error for beret models- Gear: Spraycans won't deplete after relogging- Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands- Gear: Headlamp beam raised slightly- Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)- Gear: Various item descriptions and notifications fixed for grammar, typos, more detail- Gear: ZSh-3 Pilot helmet fixed and updated- Gear: Hoxton and Dallas masks where displayed in center of character, now display on face- Gear: Splint position in hand was wrong now corrected- Gestures: Taunt defaults correctly to F4 key- Graphics: "god rays" could cause overloaded post-processing and graphical corruption- Graphics: fix of removing shining object from hand (switch off)- Graphics: Roads have per pixel lights- Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters- Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item- Login: Respawn button now works correctly- Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server- Spawns: Lowered chance of Taloon and Mountain backpacks spawning- Spawns: Drastically lowered chance of backpacks spawning on the construction site- Spawns: Loot spawn tweaks in some civilian structures- Weapons: Mosin recoil increased- Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)- Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread- Weapons: It is no longer possible to attach longrange scope onto SKS- Weapons: M4 carry handle can now be attached to painted variants of M4- Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage- Zombies: Better filter/check of attack hits directly in engine- Zombies: Military zombies made tougherActions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in handsActions: Keys won't disappear after uncuffingActions: loading ammo works for sprayed Mosin variantsActions: Read/Writing notes with paper and pen now works againActions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of bloodActions: Actions on another player no longer have an unlimited distance (max 2 meters)Art: Bug allowing players to clip through geometry of the police station building.Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animationAnimations: Weapon reloading for magazine was not working properly when no magazine fittedAnimations: Rifle Aimed Walk Updated, diagonal animations fixedAnimations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck nowAnimations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)Animations: changed animation for equipping the compassAnimations: Proper animation played when taking pistol in runAnimations: Changing stances is faster now both for armed and unarmed playerAnimations: Skinning problem with armored zombies that caused the model to warp during some animationsAnimations: Standing with aimed weapon now allows for higher angle of tilt/bendConfig: Berries have more nutrition nowCrafting: You can no longer saw off sawed off shotgunCrafting: Can spraypaint M4 to green or blackCrafting: Damage is now transferred when items are paintedCrafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gunCrafting: Spraypainting an M4 won't delete your carry handleEffects: Dazed effect plays again when a player is hit/damaged/shotEffects: Some effects were not active locally when a player was restrained Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paaFixed: Popping up texture error for beret modelsGear: Spraycans won't deplete after reloggingGear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in handsGear: Headlamp beam raised slightlyGear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)Gear: Various item descriptions and notifications fixed for grammar, typos, more detailGear: ZSh-3 Pilot helmet fixed and updatedGear: Hoxton and Dallas masks where displayed in center of character, now display on faceGear: Splint position in hand was wrong now correctedGestures: Taunt defaults correctly to F4 keyGraphics: "god rays" could cause overloaded post-processing and graphical corruptionGraphics: fix of removing shining object from hand (switch off)Graphics: Roads have per pixel lightsGraphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in metersGraphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific itemLogin: Respawn button now works correctlyLogin: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the serverSpawns: Lowered chance of Taloon and Mountain backpacks spawningSpawns: Drastically lowered chance of backpacks spawning on the construction siteSpawns: Loot spawn tweaks in some civilian structuresWeapons: Mosin recoil increasedWeapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)Weapons: Sawed-off shotgun: reduced size in inventory, reduced spreadWeapons: It is no longer possible to attach longrange scope onto SKSWeapons: M4 carry handle can now be attached to painted variants of M4Zombies: Better filter/check of attack hits directly in engineZombies: Military zombies made tougherNiosh mask (respirator) inventory size fixed to 1/1 slot.Missing strings for BE popup for alternate languages, set to English while translations are being done.Reduced dispersion of FNX45 (from 0.05 to 0.03)Balanced stomach capacity,Added stuffed notifier (instead of sickness when full up)Eating and drinking animations properly set for tablets/disinfectantsVersion number in server browser and detailsSaline transfusion doesn't refill full bloodCharcoal and Tetracycline tablets won't give sick badge if you aren't actually sickPlayer aim run speed updated, weapon position changed and improved for first person viewGlitches on right hand while moving and while giving taunt fixedPlayers can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.-Magnum speedloader should be spawning nowNumber of backpacks spawning loweredNumber of .357 Pythons spawning lowered.Number of M4A1s spawning loweredDead character cleanup performed at 10 minutes past deathRemoved scripted server teleporting check as now managed by engineSea ambient sound is now slightly quieterAnimation: Fixed misc issues with vaultingAnimation: Fixed getting on the ladder from kneel for the armed playerAnimation: Fixed animation speed for unarmed player in main menuAnimation: Fixed an issue with changing weapon while aiming in kneelAnimation: Fixed an issue with rotation while aiming in proneHeadtorch color descriptions fixedJeans descriptions (color) fixedCargo pants description fixed (color)Chest holster description addedUsing an item in your hand no longer goes out of hand once action doneUsing an item while something else in your hand will go back to that item once action doneSecurity issue with IGUI variable compilingSituation where player used item on other players inventory causing neverending looped item checkWeapons now display tooltipsPlayers can now be revived with the defibrillatorClipping on right hand when holding an item and pressing F1 (Greeting).Map_ChernarusSW description fixedSKS rifle description addedServer: Dedicated Server crash related to memory cleanup Server: Player location rubberbanding Critical Security Vulnerability fixesDesign: Balancing of player spawns (ongoing) Server: Dead player cleanup (time based)Design: M9130 Bayonet can now open cansServer: BattlEye Anti-Cheat (Client as well)Server: Initial implementation for Sub-Private Hives (ongoing)Server: Initial implementation for regular & hardcore Public HiveAnimation transitions - Restrained, Prone RifleGreetings - Hand Position adjustedFixed several floating loot issues in buildings without floor geometryfix for force feed/drink/consume medicine other playerssharp objects open food cans (not working in retail previously)disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)Various Critical security updates
  15. lets

    Bowls, plates and glases

    cooking will happen in the future
  16. They are stil developing this system, so wait in the future will get better
  17. lets

    SKS damage needs to be looked at.

    Maybe your friend was unhealthy
  18. lets

    What to do next?

    Well, right now there isn't much to do, when they implement all of the things the mod had, and more things of course will be more interesting, like camping, cooking, cars, hunting, new guns, etc.
  19. lets

    The coldest morning in Krasnostav

    That what happens when a kid joins dayz, little assholes that say bad things of you mom
  20. lets

    Stable Update 07.02.2014 | New Gear!

    Your videos r really good
  21. lets

    A new map?

    They'll keep updating this map right now,and it's getting good, big maps takes time to create
  22. lets

    Tactical belts and leg holsters and pouches

    Yep, this, and fanny packs, and this
  23. lets

    See hands when trying to use scope

    remove your hands
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