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lets

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Posts posted by lets


  1. There's a problem that rocket already said, clipping problems, but I think a good idea to resolve it, it's to just show a little part of the shirt, like if you are wearing a red T-shirt under a hoodie, that white T-shirt that normally appears would be red, and when you removes the hoodie, would be normal again, I don't know if you get it, english is not my native language. Same things to shirts just a little part would appear giving the sensation that you're wearing a shirt and a hoodie.


  2. Well, I try to be the more polite as possible.

    If I see a thread suggering something that benefits the game, I will not get mad, but some people think that their idea it's the best idea ever and wants that idea in game NOW!! And that what one of the things that get people mad. When someone post an idea that was suggested mutiple times before, or someone post idea of something that the devs already confirmed, it's easy to search, if was already suggested. People get really mad when someones post a thread like "HURR DURR game iz broken, I paid the game and want the game 2 b good RIGHT NOWWW!!!"

    And another thing:                                    

     

     hBcHBP1.gif


  3. I dont like they're adding more zeds too, but maybe it's just for testing porposes, see if the server can handle more quantity, we all know the zeds are broken, we all know that there is a lot of problems, I don't mind threads with good opnions, and not offensive content, but I think a lot of us, lost their patient because 80% of the threads is to insult the game or the development team, with simple threads like "hur dur this game iz garbage", we all have to see the difference between a thread of someone whinning and someone who is asking a descent question.


  4. Just this:

     

    • Actions: Could not cover another players head with a burlap sack
    • Actions: No longer spawns clones of sack after Remove Head Cover action
    • Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
    • Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
    • Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
    • Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
    • Animations: Pointing and clapping now works even when initiated from aimed states
    • Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
    • Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
    • Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
    • Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
    • Crafting: Cannot chamber/load magazine with ruined ammunition
    • Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
    • Crash: Game Crash when using FLUSH command
    • Crash: Out of bounds crash when no sounds defined
    • Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
    • Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
    • Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
    • Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
    • Spawns: Lowered probability of Weapon cleaning kit spawns
    • Systems: Healing system was double processing for blood regeneration
    • Systems: Notifier messages were not being cleared/reset on within-state changes
    • Systems: Players position was not saving on disconnect
    • Systems: Players could get continually stuck in a dead character during load from central server
    • Systems: Players would not receive any falling damage
    • Systems: Disconnecting dead player would delete the body after ~30 seconds
    • Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
    • Systems: Notifier gets stuck on "stuffed"
    • Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
    • Fixed:
      - Actions: Could not cover another players head with a burlap sack
      - Actions: No longer spawns clones of sack after Remove Head Cover action
      - Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
      - Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
      - Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
      - Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
      - Animations: Pointing and clapping now works even when initiated from aimed states
      - Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
      - Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
      - Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
      - Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
      - Crafting: Cannot chamber/load magazine with ruined ammunition
      - Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
      - Crash: Game Crash when using FLUSH command
      - Crash: Out of bounds crash when no sounds defined
      - Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
      - Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
      - Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
      - Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
      - Spawns: Lowered probability of Weapon cleaning kit spawns
      - Systems: Healing system was double processing for blood regeneration
      - Systems: Notifier messages were not being cleared/reset on within-state changes
      - Systems: Players position was not saving on disconnect
      - Systems: Players could get continually stuck in a dead character during load from central server
      - Systems: Players would not receive any falling damage
      - Systems: Disconnecting dead player would delete the body after ~30 seconds
      - Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
      - Systems: Notifier gets stuck on "stuffed"
      - Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
      Fixed:
      - Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
      - Actions: Keys won't disappear after uncuffing
      - Actions: loading ammo works for sprayed Mosin variants
      - Actions: Read/Writing notes with paper and pen now works again
      - Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
      - Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
      - Art: Bug allowing players to clip through geometry of the police station building.
      - Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
      - Animations: Weapon reloading for magazine was not working properly when no magazine fitted
      - Animations: Rifle Aimed Walk Updated, diagonal animations fixed
      - Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
      - Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
      - Animations: changed animation for equipping the compass
      - Animations: Proper animation played when taking pistol in run
      - Animations: Changing stances is faster now both for armed and unarmed player
      - Animations: Skinning problem with armored zombies that caused the model to warp during some animations
      - Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
      - Animations: Mosin bolt animation after each shot updated to match hand animation
      - Animations: Removed footstep sound from pointing animations
      - Animations: Pointing gesticulation now possible even when holding 2 handed weapons
      - Animations: Clapping now possible to initiate while holding 2 handed weapons
      - Config: Berries have more nutrition now
      - Crafting: You can no longer saw off sawed off shotgun
      - Crafting: Can spraypaint M4 to green or black
      - Crafting: Damage is now transferred when items are painted
      - Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
      - Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
      - Crafting: Spraypainting an M4 won't delete your carry handle
      - Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
      - Crafting: You won't loose attached universal weapon flashlight after M4 painting
      - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
      - Effects: Dazed effect plays again when a player is hit/damaged/shot
      - Effects: Some effects were not active locally when a player was restrained 
      - Effects: gunshot sound of Magnum reverted to original one
      - Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
      - Fixed: Popping up texture error for beret models
      - Gear: Spraycans won't deplete after relogging
      - Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
      - Gear: Headlamp beam raised slightly
      - Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
      - Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
      - Gear: ZSh-3 Pilot helmet fixed and updated
      - Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
      - Gear: Splint position in hand was wrong now corrected
      - Gestures: Taunt defaults correctly to F4 key
      - Graphics: "god rays" could cause overloaded post-processing and graphical corruption
      - Graphics: fix of removing shining object from hand (switch off)
      - Graphics: Roads have per pixel lights
      - Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
      - Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
      - Login: Respawn button now works correctly
      - Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
      - Spawns: Lowered chance of Taloon and Mountain backpacks spawning
      - Spawns: Drastically lowered chance of backpacks spawning on the construction site
      - Spawns: Loot spawn tweaks in some civilian structures
      - Weapons: Mosin recoil increased
      - Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
      - Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
      - Weapons: It is no longer possible to attach longrange scope onto SKS
      - Weapons: M4 carry handle can now be attached to painted variants of M4
      - Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
      - Zombies: Better filter/check of attack hits directly in engine
      - Zombies: Military zombies made tougher
      • Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
      • Actions: Keys won't disappear after uncuffing
      • Actions: loading ammo works for sprayed Mosin variants
      • Actions: Read/Writing notes with paper and pen now works again
      • Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
      • Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
      • Art: Bug allowing players to clip through geometry of the police station building.
      • Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
      • Animations: Weapon reloading for magazine was not working properly when no magazine fitted
      • Animations: Rifle Aimed Walk Updated, diagonal animations fixed
      • Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
      • Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
      • Animations: changed animation for equipping the compass
      • Animations: Proper animation played when taking pistol in run
      • Animations: Changing stances is faster now both for armed and unarmed player
      • Animations: Skinning problem with armored zombies that caused the model to warp during some animations
      • Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
      • Config: Berries have more nutrition now
      • Crafting: You can no longer saw off sawed off shotgun
      • Crafting: Can spraypaint M4 to green or black
      • Crafting: Damage is now transferred when items are painted
      • Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
      • Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
      • Crafting: Spraypainting an M4 won't delete your carry handle
      • Effects: Dazed effect plays again when a player is hit/damaged/shot
      • Effects: Some effects were not active locally when a player was restrained 
      • Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
      • Fixed: Popping up texture error for beret models
      • Gear: Spraycans won't deplete after relogging
      • Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
      • Gear: Headlamp beam raised slightly
      • Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
      • Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
      • Gear: ZSh-3 Pilot helmet fixed and updated
      • Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
      • Gear: Splint position in hand was wrong now corrected
      • Gestures: Taunt defaults correctly to F4 key
      • Graphics: "god rays" could cause overloaded post-processing and graphical corruption
      • Graphics: fix of removing shining object from hand (switch off)
      • Graphics: Roads have per pixel lights
      • Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
      • Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
      • Login: Respawn button now works correctly
      • Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
      • Spawns: Lowered chance of Taloon and Mountain backpacks spawning
      • Spawns: Drastically lowered chance of backpacks spawning on the construction site
      • Spawns: Loot spawn tweaks in some civilian structures
      • Weapons: Mosin recoil increased
      • Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
      • Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
      • Weapons: It is no longer possible to attach longrange scope onto SKS
      • Weapons: M4 carry handle can now be attached to painted variants of M4
      • Zombies: Better filter/check of attack hits directly in engine
      • Zombies: Military zombies made tougher
      • Niosh mask (respirator) inventory size fixed to 1/1 slot.
      • Missing strings for BE popup for alternate languages, set to English while translations are being done.
      • Reduced dispersion of FNX45 (from 0.05 to 0.03)
      • Balanced stomach capacity,
      • Added stuffed notifier (instead of sickness when full up)
      • Eating and drinking animations properly set for tablets/disinfectants
      • Version number in server browser and details
      • Saline transfusion doesn't refill full blood
      • Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
      • Player aim run speed updated, weapon position changed and improved for first person view
      • Glitches on right hand while moving and while giving taunt fixed
      • Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
      • -Magnum speedloader should be spawning now
      • Number of backpacks spawning lowered
      • Number of .357 Pythons spawning lowered.
      • Number of M4A1s spawning lowered
      • Dead character cleanup performed at 10 minutes past death
      • Removed scripted server teleporting check as now managed by engine
      • Sea ambient sound is now slightly quieter
      • Animation: Fixed misc issues with vaulting
      • Animation: Fixed getting on the ladder from kneel for the armed player
      • Animation: Fixed animation speed for unarmed player in main menu
      • Animation: Fixed an issue with changing weapon while aiming in kneel
      • Animation: Fixed an issue with rotation while aiming in prone
      • Headtorch color descriptions fixed
      • Jeans descriptions (color) fixed
      • Cargo pants description fixed (color)
      • Chest holster description added
      • Using an item in your hand no longer goes out of hand once action done
      • Using an item while something else in your hand will go back to that item once action done
      • Security issue with IGUI variable compiling
      • Situation where player used item on other players inventory causing neverending looped item check
      • Weapons now display tooltips
      • Players can now be revived with the defibrillator
      • Clipping on right hand when holding an item and pressing F1 (Greeting).
      • Map_ChernarusSW description fixed
      • SKS rifle description added
      • Server: Dedicated Server crash related to memory cleanup
        Server: Player location rubberbanding
        Critical Security Vulnerability fixes
      • Design: Balancing of player spawns (ongoing) 
        Server: Dead player cleanup (time based)
        Design: M9130 Bayonet can now open cans
        Server: BattlEye Anti-Cheat (Client as well)
        Server: Initial implementation for Sub-Private Hives (ongoing)
        Server: Initial implementation for regular & hardcore Public Hive
        • Animation transitions  - Restrained, Prone Rifle
        • Greetings - Hand Position adjusted
        • Fixed several floating loot issues in buildings without floor geometry
        • fix for force feed/drink/consume medicine other players
        • sharp objects open food cans (not working in retail previously)
        • disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
        • Various Critical security updates
         
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