Wookieenoob
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191 ExcellentAbout Wookieenoob
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i'll do it if you want british doccumentary voice or david attenborough
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the problem with dayz: not dank enough
Wookieenoob replied to Wookieenoob's topic in General Discussion
they should improve jumping and stick it on spacebar, as well as just sticking action key on F rather than on the mousewheel by default. then dayz would feel like a wider variety of games that aren't ARMA -
everything in dayz is pretty much pristine and covered in green. while that's fine for the more rural areas like stary yar, an area like novodmitrovsk should be collapsing and full of rubble and mess. the most we really see is individual stacks of rubble or burnt out cars. the world is nicely put together but a lot of it lacks any sort of real persistence with the idea of it being a post apocalyptic environment. for one thing, why is there not a solid layer of moss and trees growing at random in the middle of streets and between cracks in pavement? /=/ tldr the game feels finished and not rustic, and ARMA and not it's own entity. i'm aware i'm playing ARMA when i'm playing dayz.
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can someone explain scenecomplexity/object detail relationship?
Wookieenoob replied to anarky321's topic in General Discussion
to make your game better decrease the amounts of objects the game draws at once by decreasing the distance you see them from. funny though i forget which setting this is -
Towns should be FULL of junk loot and very few usable loot
Wookieenoob replied to andrestor's topic in General Discussion
the problem is that if you fill the map with junk loot you can't use for anything there's no room for anything else. the same reason why apartment buildings spawn very little loot. just the ones near balota full of loot would take up 90% of the server's loot on books, even if nobody collects books in russia there is a school building anyway. -
Did anyone see a Mosin, Izh or FNX45 since 0.55 global loot update?
Wookieenoob replied to SonicSonedit's topic in General Discussion
i found a couple and sawed them off before laughing to myself and putting them back where i found them -
netting is gg in 0.55. check boats then cry tears smersh backpack was military loot in 0.54, gg could spawn anywhere and nowhere tl;dr gg
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further away from Wednesday the KOS comes on strong
Wookieenoob replied to Wookieenoob's topic in General Discussion
i want a character with aids so i can go around filling all the waterbottles with bodily fluids and infect an entire server with aids -
further away from Wednesday the KOS comes on strong
Wookieenoob replied to Wookieenoob's topic in General Discussion
i don't have 400 spaces for apples either we need baskets we can carry around in our hands -
further away from Wednesday the KOS comes on strong
Wookieenoob replied to Wookieenoob's topic in General Discussion
inb4 you have the wrong knife and can't cook it anyway -
further away from Wednesday the KOS comes on strong
Wookieenoob replied to Wookieenoob's topic in General Discussion
extra crispy whyherro -
Why can't we eat infected humans?
Wookieenoob replied to over9000nukez's topic in General Discussion
i guess a couple of them look semi-edible uh ew -
Why can't we eat infected humans?
Wookieenoob replied to over9000nukez's topic in General Discussion
aren't they like, rotted through?? -
Returning Player, configuration question
Wookieenoob replied to Funkmaster Rick's topic in General Discussion
try it without then try it with, if it works it works. you can reduce the distance at which trees/loot/players/zombies spawn or increase it as you like. -
further away from Wednesday the KOS comes on strong
Wookieenoob replied to Wookieenoob's topic in General Discussion
that would actually be pretty sweet. dayz in the jungle with aztec zombies and loot