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Wookieenoob

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Everything posted by Wookieenoob

  1. a long range scope takes up 2x1 inventory slots. that makes sense since it's an oblong object. a 1 liter bottle takes up 1x2 inventory slots (essentially the same.) regardless of game-mechanics that doesn't really make sense. a one liter bottle and a scope of the size of the long ranged scope aren't really the same. i'd also say the same for some wellies vs a shotgun. the wellies take 2x3 inventory space, but the shotgun doesn't fit into the pack at all. again, this is for game balance, but does it really make sense? wellies wouldn't really ever fit into a backpack, but a shotgun always would, sticking out the top. i'm sure it's all very hard to do, getting a system together that would work across all items, but i feel like everything should be less linear, taking up random amounts of space rather than just a single block, or 2x1. i also kind of feel like shirt and trouser pockets are going to have trouble fitting in 6 cans of beans, but a map, a compass, some magazines and an apple, perhaps less so. i also feel like collapsable objects like clothing (IE space expensive TSSKO or burlap sacks) should take up less space than solid objects like cans or guns, or full bottles of water.
  2. https://www.youtube.com/watch?v=hZ4sDn89P04 let's be honest here, who really thinks the melee system is finished as it is? it's fine and all, but there could be fire and brimstone in dayz. i'll tell you what dayz needs. and it'll forever change the face of the game, and FORCE people away from military weaponry. you take the current melee system you make bladed weapons like knives and swords a lot more lethal, as well as adding in thrown weapons like javelins (planned, i know, but i suspect we may end up with tomahawks ;) ). you add in a physical collision system where melee weapons can clash and be used to block a strike. you change the animations system so that each movement direction has it's own swing animation, and it's own block animation. a block will deflect an attack from the opposite direction and causes the attacker knockback as if he missed. an unblocked attack will slice as usual, unless an attack of the same direction meets the blade. this introduces a level of "gunplay" with melee weapons beyong just fast tapping hits on your opponent and running in circles around him. why this will change dayz: i'm fairly sure that, being as even the spawns of canned food will soon be taken to a lower level, eventually we will see less military loot, too; not to mention far more zombies. if you can make a fairly nice combat sword with your forge reliably, you're more inclined to make yourself a camp as soon as possible, since not only will you need it for cooking your food, but you'll need it for making a weapon too. right now a lot of the playerbase just runs at eachother and everyone ends up dead, the only way to find a group that doesn't just blow you to pieces at the first opportunity, is to know them pre-playing. will this always be the case? is everyone that's playing now all the people that will play on release? probably not. i do think that there are a lot of people that will be playing the game when it hits beta/release, a lot more people who just want a survivor experience, so i'd maybe expect the kill on sight and deathmatching to end around then. once you start getting large groups of people who meet ingame and don't instantly think "i'm going to kill all these guys the moment i have enough bullets" - people might start to think "what can we do as a team?" as far as i see it, there are several "endgame" / "kitted" choices people make. the AR-toting camouflage guy with a helmet; the ghillie sniper guy who's also lugging around an AK in his hands; the guy who goes round all the chopper crashes and ends up with an M65 jacket and a Pm or an aug or something. adding in medieval/alternative weapons and clothing classes that compete with these choices means that we add more endgames, more possible ways a fully kitted character who's had the choice of lots of gear could end up (rather than just like, gorka and AKPSO) a possible endgame character would be wearing leather crafted armor, which offers light protection (once ballistic vest offers protection. it'll obviously be a lesser version of this, just covering more area.) - he might have found a spear and a shield. - the advantage of a spear is being able to keep your enemy at range, while the shield offers some basic protection. or perhaps a character that ended up wearing spraypainted medieval plate armor with a ghillie hat, with a longbow, the advantage of the longbow is stability and range over the improvised ashwood bow. why does expanded medieval weaponry encourage randoms to teamplay? remember that vikings video i posted? well i'd imagine if there was one group that spontaneously came into existence on a server there might be others, right? here's where we get into the real reason you shouldn't KOS. one group has a guy who has a camp that is in a wooded area with access to smithing minerals. the other sets up a camp in a nearby wooded area. the groups need weapons. one craft themselves spears and shields, the others craft themselves a hoard of ashwood bows. neither group has much in the way of conventional weaponry. unknowingly, they both set out to northwest airfield at the same time. a 20 person fight begins where people only die instantly if they leave the group (the shield and spear group will have to absorb the arrows, and stay together as they move to cover. gunshots ring out from both sides, as the last of both group's ammunition is expended - several people fall to the floor and the arrows keep coming. the shield group's sheilds are now ruined as they charge toward their foes, several fall in a hail of arrows before the bow group is hit by a wall of spears. just a hypothetical, but while you can teamplay with many weapons in your group; i think you're less likely too, if you think you're going to survive on your own. and i think that's the key here. right now you can always survive if you just keep on abusing 3rd person and stay energised and hydrated, but what the devs are really saying is "we want you to play together" when they talk about removing passive healing in favour of more blood bag expansion. correctly functioning medieval gear would be so great in this game, and would really encourage people to play as a team. a shield on it's own isn't very threatening, but 15 of them? suggested smithing/castlespawn additions: doubleaxe viking hatchet Shield with shortsword (two items used on eachother to make one, IE ballistic vest) javelins spears ancient longbow katana medieval plate armor (seriously please) crafted leather armor (re vikings) horned helmet beheading sword (tipless sword you'll probably at least have seen in GOT, would be a stellar addition to dayz for executions.) suggested military/civ additions: anvils compound bow compound crossbow ceremonial sword (barracks only) Riot shield / ballistic shield (can be paired with a pistol or SMG) sports javelin note: i am aware there is already a sword. it's just not particularly dazzling, though; is it? note: bleeding should probably be changed. i want to see a more organic and visible injury system with varied amounts of gore (IE a scratch VS a flesh wound VS just a flesh wound)
  3. everything in dayz is pretty much pristine and covered in green. while that's fine for the more rural areas like stary yar, an area like novodmitrovsk should be collapsing and full of rubble and mess. the most we really see is individual stacks of rubble or burnt out cars. the world is nicely put together but a lot of it lacks any sort of real persistence with the idea of it being a post apocalyptic environment. for one thing, why is there not a solid layer of moss and trees growing at random in the middle of streets and between cracks in pavement? /=/ tldr the game feels finished and not rustic, and ARMA and not it's own entity. i'm aware i'm playing ARMA when i'm playing dayz.
  4. Wookieenoob

    I need a good Narrator for a DayZ short film

    i'll do it if you want british doccumentary voice or david attenborough
  5. Wookieenoob

    the problem with dayz: not dank enough

    they should improve jumping and stick it on spacebar, as well as just sticking action key on F rather than on the mousewheel by default. then dayz would feel like a wider variety of games that aren't ARMA
  6. to make your game better decrease the amounts of objects the game draws at once by decreasing the distance you see them from. funny though i forget which setting this is
  7. the problem is that if you fill the map with junk loot you can't use for anything there's no room for anything else. the same reason why apartment buildings spawn very little loot. just the ones near balota full of loot would take up 90% of the server's loot on books, even if nobody collects books in russia there is a school building anyway.
  8. i found a couple and sawed them off before laughing to myself and putting them back where i found them
  9. incase you don't know, clipping is where you see two items popping into eachother and over eachother. i will compile these and post an issue on the feedback tracker. here are some ones that i have noticed: balaclava clips with a lot of things, all of the beanies and most of the hats like them, quilted jackets, and anything that generally has a tight fit or collar. a suggested fix would be to make it smaller or to make the hats larger if there is a balaclava present. combat boots clip through TSSKO pants (i remember seeing some pants/boots clipping, and i think it was with these.) has anyone else seen gear that really doesn't fit onto your character other than the balaclavas?
  10. Wookieenoob

    Where do you find Smersh Backpacks?

    netting is gg in 0.55. check boats then cry tears smersh backpack was military loot in 0.54, gg could spawn anywhere and nowhere tl;dr gg
  11. being as a lot of people seem to be struggling for food since 0.55, and even though people are more likely to team up against zombies, this late in the week a lot of loot seems to be getting sparse on the private hives. for the first time ever i was forced by pre-looted villages and lack of animals into combat with probably the only other guy within miles - for hunger. even though the game and the people seem to come together wednesday-friday, once the food is all gone and not respawning it starts to get a bit hairy. i decided to go full cannibal and whistle at him through voice murder over beans also tasty humans is it okay to use players as food if you can't find any boars?
  12. Wookieenoob

    hivelord - a solution to PVP

    let's face it. some people are only playing this game to kill players. zombies are also in it only to kill players. that's a handy correlation right there, isn't it? the devs should consider adding support for several players to be zombies per server rather than exclusively the living, while making it increasingly harder to be a survivor. this way PVP players will gravitate towards playing as zombies and survivors will start to group up most of the time. the advantage of having humans as zombies is that they're not going to be stupid. the hoards of zombies that will be walking around would be great with this: let the player zombies control a hoard, if they collect enough zombies. i'd also like to see a way to turn from a player into a zombie, and perhaps a transitional phase where the disease is curable and zombies no longer attack you.
  13. is this intended? the PM73 RAK is slower firing with the 15 mag than with the 25 mag. it's too strange to not be a feature rather than a bug. can anyone clarify this for me?
  14. Wookieenoob

    further away from Wednesday the KOS comes on strong

    i want a character with aids so i can go around filling all the waterbottles with bodily fluids and infect an entire server with aids
  15. Wookieenoob

    further away from Wednesday the KOS comes on strong

    i don't have 400 spaces for apples either we need baskets we can carry around in our hands
  16. Wookieenoob

    further away from Wednesday the KOS comes on strong

    inb4 you have the wrong knife and can't cook it anyway
  17. Wookieenoob

    further away from Wednesday the KOS comes on strong

    extra crispy whyherro
  18. Wookieenoob

    Why can't we eat infected humans?

    i guess a couple of them look semi-edible uh ew
  19. Wookieenoob

    Why can't we eat infected humans?

    aren't they like, rotted through??
  20. Wookieenoob

    Returning Player, configuration question

    try it without then try it with, if it works it works. you can reduce the distance at which trees/loot/players/zombies spawn or increase it as you like.
  21. Wookieenoob

    further away from Wednesday the KOS comes on strong

    that would actually be pretty sweet. dayz in the jungle with aztec zombies and loot
  22. Wookieenoob

    Duped

    there will always be duping and scriptkiddies as long as the game is still ARMA-based
  23. Wookieenoob

    Duped

    pretty funny because of how common mp5s are now. clearly a bunch of baddies. noobclans are always going to be part of the game. these are the same guys you see streamers killing in droves. you should buddy up to them and hope you find a landmine or grenade to throw into them when they're duping in their camp. or just headshot them all. or get them banned if you have evidence. you can have so much fun with these idiots. they have 4/5hk spray weapons. just find an AKM and spray them back with 1/2hk.
  24. Wookieenoob

    further away from Wednesday the KOS comes on strong

    we need aztec crafted gear so we can pray to the sun god and the rain god player made pyramids built with slavery using the quarry/mine near kamensk
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