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boneboys

DayZ Hero
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Everything posted by boneboys

  1. boneboys

    Experimental Branch: 0.47 Discussion

    Stay on Topic pleasZ ! The sun comes up, then it goes down, the moon comes up and when it's gone down, the sun comes up..... If you are rendering nothing then your FPS will go up, this is the way of the world. If you have opted into Exp, when the next Exp build is released, your game will update, maybe tomorrow afternoon (not to be confused with the sun descending or the moon ascending or the azimuth depending on your position). Thank you.
  2. boneboys

    DayZ Crash all time after new update....

    Verify your local files please.
  3. This is the DayZ Forums. You had better ask on the over/under/E/poch forums.
  4. boneboys

    Stable - 0.47 Discussion

    LOL... Well, I've merged your Topic because this is the hot spot at the moment. Some adapting may be required, axes and pick axes are still the best. I've only been playing on the Exp build but you should be fine once you get used to it. ******************************************* Third line down Known Isues = Melee targeting is off in some situations
  5. boneboys

    Spawn Points only North East?

    Your search for the term spawn points returned 62 results. ************************************************************* Go to the Search Bar, click on the little cog, type in the little box spawn points, select "Only search in titles" and take a look. Please.
  6. boneboys

    I have some questions..

    Please read through this...(Clients). http://forums.dayzgame.com/index.php?/topic/198513-arma2-oa-beta-patch-system-update-admins-clients-please-read/#entry1997337
  7. boneboys

    I have some questions..

    You need to install Arma2 (run game). Install OA (run game). Install beta patch. Install DayZ mod. This should get you going and will allow you to play using the Steam servers..
  8. boneboys

    I have some questions..

    There is no "single play Dayz", only MP.
  9. boneboys

    Stable - 0.47 Discussion

    I verify my local game files...(hint).
  10. boneboys

    Stable - 0.47 Discussion

    What about them, everybody knows that they are being re-worked and I see no mention in the change logs.
  11. boneboys

    Stable - 0.47 Discussion

    https://twitter.com/Hicks_206/statuses/494373919986835456">
  12. boneboys

    Experimental Branch: 0.47 Discussion

    The Von exploit/bug has been fixed but I'm not sure it made it into this build yet or Stable.
  13. boneboys

    Experimental Branch: 0.47 Discussion

    To the 3 guys who tried to highjack me and tell me "get out of town" (far SW of Berezino) on DayZ DE 0-8 (Experimental/Testing) earlier today...
  14. boneboys

    STABLE UPDATE TODAY!

    http://forums.dayzgame.com/index.php?/topic/205630-stable-047124621-discussion/#entry2063081
  15. You posted in the Server Forum, (which I guess is sort of ok) but you failed to read the Stickies or Announcements. Duration may vary but DayZ SA will have a weekly maintenance period. Every Wednesday, at 0700 GMT servers will go down for 3 hours. http://forums.dayzgame.com/index.php?/forum-125/announcement-11-wednesday-server-maintenance/
  16. boneboys

    regular army in dayz

    There is no SP DayZ, (Mod or SA )you have the wrong game and Forum.
  17. boneboys

    Experimental Expectations?

    Data collect, that is testing from the other side of the fence (development). I really do not understand how this is a surprise or that people do not, or can not grasp this. Player feedback is another element, something that most people understand but have trouble accepting that it is just that, feedback. Yes you should most certainly submit bugs and give mention on the Forums but please do not explain in detail how to reproduce anything that may be conceived as an exploit.
  18. boneboys

    How hard is it?

    http://forums.dayzgame.com/index.php?/forum/131-devtracker/ For the truly unmotivated, we will have a Recent Chatter just for Dev twittwattweets (coming soon).
  19. boneboys

    What I just found in Svet Police station..

    But who stole the socks and are the police doing enough to solve this mystery ?
  20. boneboys

    SetVariable Restriction #5

    This is the DayZ forums, you should ask on the relative Forum.
  21. boneboys

    the new girls/robots/crackheads in town

    Too far off-Topic to be true.
  22. boneboys

    Help I'm stuck in the middle of no where!

    You are either too far West or too far North. Head back.
  23. boneboys

    Stable - 0.46 Discussion

    Known Issues: Crash caused by Fireplace kit in players InventoryCharacter cloningPlayer can look through wallsZombies are spawning on spot of their deathPlayer is stuck in building after reconnectPlayer cannot respawn properly when he has drownedShadow related client FPS dropsWhen restrained in unconscious player stays in restrained state till he reconnects New: Actions: You can sort out good ammunition from a ruined stackAnimations: New reload animations for Longhorn and a second reload for the Crossbow.Animations: New reload for B95 double rifle.Animations: MP5K reload AnimationsAnimations: Added aimed pose for sitting with rifle.Animations: Drinking from pond and well.Loot: Added MP5 with magazines Loot: Added military Pilotka side cap Map: Karmanovka has returnedMap: Novodmitrovsk has been addedMap: Industrial area of Novodmitrovsk has been added.Map: Tenement area near Novodmitrovsk has been added.Map: Dobroe village is added.Map: New administrative buildings has been added in Novo.Item: Flashbang grenadeItem: Hand grenadeItem: Added green and black color variants of the ZSh3 helmet. Can be crafted.Sound: Play sound when using the bow. Fixed: Actions: Painting 75 akm drum magazineActions: Crafting fur backpackActions: AKM buttstock paintingActions: Breaking apart backpacks, down into partsActions: Leather backpack craftingActions: Raised chance to ignite fire in wind Actions: Fixed crash with meat duplication in fireplace/inventory Actions: Can't eat meat directly from the fireplaceAnimations: Fixed hand movement at the end of SKS reloading.Animations: Hand clipping in unarmed run.Animations: Crouch walks and runs replaced with new animations.Animations: Crouch idle pose adjusted to better show items in player's hand.Animations: Sprint with gun replaced with new animation.Animations: Jump and vualt animations updatedAnimations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.Animations: Zombie attack animations polished.Animations: Gestures poses fixed.Animations: Two handed arming animations fixed.Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weaponsAnimations: Fixed an issue where vomiting was not working properly with 2 handed melee weaponsAnimations: Fixed an issue where drinking animation was not playing when the player was in proneAnimations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffedAnimations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaningAnimations: Fixed an issue where the character would not roll left/right with binocs in raised prone stateGear: Alpha sorting in alcohol tincture model Item: Hacksaw hand placementSound: Arrow loadingSound: Arrow ejectingSound: Fishing bait check
  24. If you did not understand what Inception said, he was indicating that you Stop. He's a nice guy.
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