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boneboys

DayZ Hero
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Everything posted by boneboys

  1. boneboys

    Hetstaines really dodgy screenshot tutorial for noobs

    I'll just leave this here...
  2. boneboys

    zombies

    WIP. Please inform yourself and post anything relevant here. http://forums.dayzgame.com/index.php?/topic/182234-post-patch-zombie-feedback/
  3. boneboys

    New channel. Much DayZ. Such Hero

    You need to read the Announcements at the Top of this page.
  4. boneboys

    stuck in a rock

    Take the time to look at the Stickies... If you are really stuck... http://forums.dayzgame.com/index.php?/topic/191410-dayz-support/
  5. boneboys

    Flickering image when running

    Why are you posting someone else's video for your "problems" ? The quality of the video is absolutely terrible to start with, how do you want somebody to help you using that as a reference to your problem ? Post your specs and the in-game settings that you use. MERGED.
  6. boneboys

    Stuck in water/lake

    Think about the title, "don't know where to post this". Is not very descriptive of your problem = trouble = Troubleshooting Forum. If all else fails you can make a ticket here... http://forums.dayzgame.com/index.php?/topic/191410-dayz-support/
  7. boneboys

    Easter Eggs? Aliens? Mysteries? [Official]

    Moved for better viewing, (experimental becomes fact).
  8. boneboys

    after death run back to storage ?

    I don't often jump in on these game breaking / balance discussions because people often think I'm FanboyZ, not Boneboys but I do have opinions and on this one. I play with a small but tight group of people, we like to make relay / supply camps across Chernarus, we are always on the move so these serve their purpose as intended. If I am killed in battle, a tent that I pitched and we all helped supply will disappear, this punishes the other people in the group, which defeats the object of group play to a certain extent. I do however agree that if I play as a lonewolf it should not be possible to run back to my "dead mans" tent and gear up. I suggested to the Devs in the past that a lonewolfs tent be randomly re-positioned somewhere else on the map, unfortunately there were reasons that this would not work (think tent pitching in the mod and the problems that existed at the time). The fact remains that dead is dead and a new spawn should not be able to run back to his previous characters tent. Back to the (my) question in hand, tent + group play. What I would like to see is a grouping system that allows a small amount of people (6 max) to team up, it would be recognised by the game, allowing (my) tents to be kept by the alive members of the group. A new spawned member, being a part of the group would no doubt be given the position of the tent(s), therefore validating the known position of the supply points to the newly spawned. Non grouped players would have their tents deleted or re-positioned. The risks remain the same, other players will stumble across camps, no matter where or how well hidden they are placed. There has been mentioned the possibility of some form of grouping system in the past by the Devs, lets hope it is still on the to do list and it can be coupled with the perma storage question that we be a never ending debate and that my suggestion is most surely not the answer. Have fun with that peeps !
  9. boneboys

    Experimental patch..what a winner!

    Hets,,, sometimes you leave me flabbergasted, did you really have to make this post about the Experimental build in the Off-Topic section ? You do know that we have a somewhat similar discussion in the real Forum, don't you ? Pfft, I've had enough, I'm removing your warning point you downunderderp you ! Dean with it and don't ask for it back or I'll ban you. - 1, that's less than nufink !
  10. boneboys

    Patch notes on the games main forum.

    The reason that that change logs are not posted (Experimental) has been given many times by Rocket /myself, more than once. Expect changes on a regular basis before Experimental build is pushed to Stable Branch. The Devs will post a Change log when definitive and they are ready to do so for Stable release. https://twitter.com/rocket2guns/status/469155307680440321
  11. boneboys

    [EXPLANATION] How software development works

    Why thank you, invite accepted.
  12. The Devs will post a change log when ready. Re-posting a Topic that I locked will not end well, cease or be gone.
  13. We don't allow clan wars on these Forums. I would say you broke the server rules, you know, safe zones and all that.
  14. boneboys

    Help Global Ban

    We do not deal with BE bans here. http://www.battleye.com/support.html
  15. Guess I'm one of the very few to make it down to Chapaevsk alive after spawning in Berezino ! ************************************************** Off Topic posts will be removed and the Topic locked if the bickering continues.
  16. boneboys

    Some slots in a backpack are not usable

    You can just place your backpack/coat/trousers on the ground and pick them up again or read this Topic for other options. http://forums.dayzgame.com/index.php?/topic/193208-how-to-reveal-invisible-items-dayz-standalone/#entry1961262
  17. = biscotte (FR) = Suchar (PL) = Rusk (EN) = Φρυγανιές (GR) Boneboys says : toasted rye/barley bread.
  18. boneboys

    Renderer?

    When posting or editing, 3rd icon from the left Special BBCode.
  19. boneboys

    Badmins on Dayz

    The only thing to do at this time, if you are absolutely certain is to report the Server. http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/#entry1603380 The wheels turn slowly but they do turn.
  20. boneboys

    Renderer?

    "Oh, Im sorry.. I misread the title." Put it in spoilers, your post, which I find amusing has been quoted twice already. Have a thought for those on mobile devices.
  21. Report the post, I'm sure I've mentioned this before. Moved to correct Forum section.
  22. I removed your previous post, do not repost. Your squabbles have no place on these Forums. Be warned.
  23. May be fixed. http://forums.dayzgame.com/index.php?/topic/195711-twitter-rocket2guns-today-one-of-our-programmers-fixed-a-bug-that-could-allow-a-player-to-pass-through-walls-looking-forward-to-testing-it-out-so/#entry1971179
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