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Everything posted by boneboys
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The idea is good, how to make it work while keeping a random balance? It's very hard to meet up at the moment partly because of the Z spawn "problem", making it through 3 or 4 villages to a meeting place is deadly dangerous...
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Dogs can add a very interesting element. I once made a mission using *Blitzy* a bit of scripting magic made by Big Daddy, a long, long time ago. So, I had a dog protecting me, that was cool. There were enemy patrols roaming with dogs, that was scary. I'll check the thread just to see what all the noise is about. Thanks.
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[FIXED] The world has become entirely barren
boneboys replied to Exiiile's topic in DayZ Mod Troubleshooting
Welcome to the endless world. You should try that in Takistan, its a real desert out there. -
Display drivers have stopped working?
boneboys replied to Shrapnel1's topic in DayZ Mod Troubleshooting
Try setting the video memory to "default" in the in-game video options. I sometimes have "gliches", I can solve this in game by changing between default & high settings and back again if needed. -
[solved] No servers listed - possibly related to conflict with Project Reality Mod
boneboys replied to mhermans's topic in DayZ Mod Troubleshooting
Did you type dayz in the (in game) server browser filter ? Is your ArmA2 addons folder free of anything PR. *It is very important to keep your original ArmA addons folder "clean". Good luck. -
Not sure but it may just have something to do with the stats being reset with the new web site and the Zombie re-spawn numbers being a little exaggerated with the last Alpha build.
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You should post in the help forum. Make a folder named @dayz. In that folder make another one named addons. Unzip all of the required dayz files into the addons folder. Place the complete @dayz folder in your main ArmAII game directory. (C:/programs/BI/ArmAII). Now make a copy of the arma2oa application, look in the Start line for this "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" add this -mod=@dayz It should look like this "C:\Program Files\Bohemia Interactive\ArmA 2\arma2oa.exe" -mod=@dayz. Easy :ô/\ô: There is a launcher that has been made by the community for the community, check it out. Hope that helps.
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Tips for finding a friend when we've both spawned far away?
boneboys replied to ABORT's topic in New Player Discussion
All of the above is useful, add a little TS or Skype to communicate and you are good to go. -
I reckon this thread has its place. All the others are in praise of the Zombie count. Being in a group or playing with a buddy is not a fix for the current build. Ten Z's or more repeatedly spawning out of a small barn in the middle of nowhere is not helping anybody, lone wolf or not.
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My mate shot someone who shot at me and his humanity steadily increased with time. I don't think he reached or desended to the bandit level but it sorted itself out with time.
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So nobody knows what it relates to. Looks like a vial for mixing potions ôô:idea:
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Why are you adding command lines that are not necessary. The game (ArmAII) is more than capable of detecting the most fitting resolution and video memory settings. Then you may start tweaking here and there to get that little extra boost that you think you need. W7 64bit and only one gtx460 here.
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The New Zombie Count is AWESOME
boneboys replied to WildGunsTomcat's topic in DayZ Mod General Discussion
Bit of a game breaker imho. I played for about 7 hours yesterday with a budy. It has become near imposible to make any decent progress. I'm sure that some people like the increase in the Zombie count but to this extent the game is not playing out the way it should be. Anyhow, this was not intended and don't get me wrong the previous build had problems with the Z spawns, so it did seem a little too easy but the way things are with the current build it will put people off from playing the game and that is a no no. It would be cool if the Z spawn count was a server side setting but that would make the game a bot vs player DM game and nothing more. I will be playing again today so if you don't agree with my thoughts, come and shoot me, I promise I will not rage quit :ô/\ô: Thanks. -
Patch 1.5.7 and this being an Alpha and fucking zombie spawns
boneboys replied to rocket's topic in Mod Announcements & Info
Making any decent progress in-game has been severely curtailed with this unfortunate side effect (overly enthusiastic Zombie spawns and greater survivor *detection radius*) brought about by the changes that were applied in the last Alpha release. I'm doing my best to stay alive but it is proving to be a fruitless task. I am waiting, as I am sure are many others as to what will bring the next Alpha installment. Thank you. *seems to me that the blinking Zed's are picking up my trail from a much greater distance compared to previous versions, I may be wrong but I don't think so.* Once again, thank you. -
I just saw a DM server. Dayz on HED,,, Is this for real. I've seen no info so I did't try to jouin. Anybody ?
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[FREEWARE] DayZ Install Tool v1.61
boneboys replied to Unnamed354's topic in DayZ Mod Troubleshooting
Cool BeanZ... I have linked this page so others may profit from your work. Thanks. -
Cool BeanZ... I have linked this page so others may profit from your work. Thanks.
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[GUIDE] Configuration Tweaking
boneboys replied to Wasteland_Wanderer's topic in DayZ Mod Troubleshooting
In theory yes... -
Why is this forum so slow at loading?
boneboys replied to robertstuartmarshall's topic in DayZ Mod General Discussion
Seems to me that the forums have been fixed. -
Don't shoot Runny Babbits while they are in long grass. I never found the one I shot.
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Haven't you seen the stories about people getting killed out of no where, or getting teleported into the ocean, or 10 KM up high in the sky? Or the buildings that appear out of nowhere, with weapon crates nearby which contain any weapon you can think of? Or the teleporting machinegun wielding zombies (cheaters with face skin)? Cheaters with face skins are face skins cheats ? I met one today !
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[GUIDE] Configuration Tweaking
boneboys replied to Wasteland_Wanderer's topic in DayZ Mod Troubleshooting
You can find it in the "readme" file that comes with the beta. I personally use Alpinestars ArmAII launcher, very easy to use. It allows you to mix and load different mods as you wish. You can find it over at ArmaHolic. -
[GUIDE] Configuration Tweaking
boneboys replied to Wasteland_Wanderer's topic in DayZ Mod Troubleshooting
"N°3 Video memory - Default Set that sucker to default, Very High = 512MB default will detect if you've got higher." Your advice is generally correct. I've been having some graphic "gliches" since Vs1.5.6 that concerns only DayZ, vanila ArmAII works fine. Some say that you must restart the game and /or use the "flush" command. I can actually fix it in game by switching between default, high or even normal video memory. I'm going to play around in ArmA to see if it has anything to do with the forced view distance/ fog implemented. This is with 1.6 and the latest ArmA beta build. Nvidea gtx460 1 giga. I hope you don't mind me posting here but I thought it may help some people. Thanks. -
Love it. Meeting people in isolated villages, clearing the zone together, sharing stuff and then going seperate ways as night falls... I dont know of any other game that can generate anything near that complicite between "actors". Tonight I really wanted to light a fire in the woods, eat some beanz and drink,,, before turning of my computer. Unfortunatly it was raining and my matches were damp. Good game.
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Alright I'm just gonna say it - this fog is ridiculous:: PICS
boneboys replied to phisher34's topic in DayZ Mod General Discussion
I believe the fog/draw distance in daytime is good for game-play but and there is always a but, I've not seen the stars since the change was implemented. How can I find my directions if I can not see the stars. OK, I was in the Scouts and most night times I can see the Moooon, in game. Even with a compass and map + watch, I want "stary stary nights. Thanks.
DayZ Hero