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Everything posted by boneboys
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hidden rooms no / yes / maybe. NP.
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Please note: Experimental updates can come at any time, with any frequency. Things can be removed from the build at a moments notice and many of these changes are half finished and will be modified or even removed entirely prior to going to stable and many of which you will not see (on database side for example) They are development snapshots used for testing experimental work so producing patch notes is not possible. Experimental is not the place for strong user experiences, it's for testing new systems.
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Ok, moved to the other Troubleshooting. Just so you know we give no support for Overpoch / Overwatch / Epoch or other...just DayZ Mod. You had best be going to the relevant Forums for help.
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What is this OverPoch you speak of and why do you post in the DayZ SA Forum ? This is the 2nd Overpoch Topic today, I have no idea what this is all about.
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My Tacticool 360 No Scope Predator Hacksaw
boneboys replied to Deathlove's topic in General Discussion
Hack saw weapon class and said "I'm going there" ! Can opens. Zombie cutZ Fires wood * *(thanks Deathlove). -
http://forums.dayzgame.com/index.php?/topic/6794-i-give-up-this-game-is-bull-i-want-my-money-back/
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No.
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game won't register controller (0.45.12499)
boneboys replied to sai (DayZ)'s topic in Troubleshooting
The controls have been modified in some manner or other. I cannot re-bind some commands to my G5 mouse for example. Some others have also mentioned some key bind s not working. -
If you don't have anything to add to the Topic context, don't bother to post, you are off-topic.
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Is there a way to find out information on a Global Ban?
boneboys replied to Lord_Christiani's topic in Troubleshooting
Not here. This is the SA Forum btw. -
It's me, I log into different servers just to keep an eye on you. I advise against any exploiting ! :D
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Hetstaines really dodgy screenshot tutorial for noobs
boneboys replied to Hetstaine's topic in Gallery
I'll just leave this here... -
WIP. Please inform yourself and post anything relevant here. http://forums.dayzgame.com/index.php?/topic/182234-post-patch-zombie-feedback/
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You need to read the Announcements at the Top of this page.
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Take the time to look at the Stickies... If you are really stuck... http://forums.dayzgame.com/index.php?/topic/191410-dayz-support/
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Why are you posting someone else's video for your "problems" ? The quality of the video is absolutely terrible to start with, how do you want somebody to help you using that as a reference to your problem ? Post your specs and the in-game settings that you use. MERGED.
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Think about the title, "don't know where to post this". Is not very descriptive of your problem = trouble = Troubleshooting Forum. If all else fails you can make a ticket here... http://forums.dayzgame.com/index.php?/topic/191410-dayz-support/
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Moved for better viewing, (experimental becomes fact).
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I don't often jump in on these game breaking / balance discussions because people often think I'm FanboyZ, not Boneboys but I do have opinions and on this one. I play with a small but tight group of people, we like to make relay / supply camps across Chernarus, we are always on the move so these serve their purpose as intended. If I am killed in battle, a tent that I pitched and we all helped supply will disappear, this punishes the other people in the group, which defeats the object of group play to a certain extent. I do however agree that if I play as a lonewolf it should not be possible to run back to my "dead mans" tent and gear up. I suggested to the Devs in the past that a lonewolfs tent be randomly re-positioned somewhere else on the map, unfortunately there were reasons that this would not work (think tent pitching in the mod and the problems that existed at the time). The fact remains that dead is dead and a new spawn should not be able to run back to his previous characters tent. Back to the (my) question in hand, tent + group play. What I would like to see is a grouping system that allows a small amount of people (6 max) to team up, it would be recognised by the game, allowing (my) tents to be kept by the alive members of the group. A new spawned member, being a part of the group would no doubt be given the position of the tent(s), therefore validating the known position of the supply points to the newly spawned. Non grouped players would have their tents deleted or re-positioned. The risks remain the same, other players will stumble across camps, no matter where or how well hidden they are placed. There has been mentioned the possibility of some form of grouping system in the past by the Devs, lets hope it is still on the to do list and it can be coupled with the perma storage question that we be a never ending debate and that my suggestion is most surely not the answer. Have fun with that peeps !
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Hets,,, sometimes you leave me flabbergasted, did you really have to make this post about the Experimental build in the Off-Topic section ? You do know that we have a somewhat similar discussion in the real Forum, don't you ? Pfft, I've had enough, I'm removing your warning point you downunderderp you ! Dean with it and don't ask for it back or I'll ban you. - 1, that's less than nufink !
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The reason that that change logs are not posted (Experimental) has been given many times by Rocket /myself, more than once. Expect changes on a regular basis before Experimental build is pushed to Stable Branch. The Devs will post a Change log when definitive and they are ready to do so for Stable release. https://twitter.com/rocket2guns/status/469155307680440321
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[EXPLANATION] How software development works
boneboys replied to Element47's topic in General Discussion
Why thank you, invite accepted. -
There should be precise changelogs after each exp patch (stop treating exp players like they try to break into your stuff)
boneboys replied to alleycat's topic in General Discussion
The Devs will post a change log when ready. Re-posting a Topic that I locked will not end well, cease or be gone. -
There should be precise changelogs after each exp patch (stop treating exp players like they try to break into your stuff)
boneboys replied to alleycat's topic in General Discussion
We are not going through this again... -
Epoch Server not to play on bullcrap admins
boneboys replied to zigzag1134's topic in Mod Servers & Private Hives
We don't allow clan wars on these Forums. I would say you broke the server rules, you know, safe zones and all that.