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Everything posted by -Gews-
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Although I'm not right 100% of the time. I've made my share of mistakes. : 0
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Does anyone play with shadows off to see people better?
-Gews- replied to joeymp's topic in General Discussion
I play with shadows off because I need every frame I can get... -
"basic Mosin" "approximate" And if you want the full truth, it's technically not even the probabilities of hitting a "head" or a "torso", it's the probabilities of hitting a 0.25 x 0.1825 meter ellipse and a 0.667 x 0.375 meter rectangle. Oh! Forgive me Father, for I have sinned!
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Which is why I added "basic [...] Mosin". I don't yet know how (or if) gun condition affects accuracy. So far I've only seen one accuracy value per weapon, modified by attachments. So far it also seems to correspond to other tests (http://forums.dayzgame.com/index.php?/topic/160401-mosin-test-effect-of-bipod-video/). If there is some hidden accuracy modifiers based on gun condition, I would assume the standard value would be for a pristine weapon.
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That is NOT against the rules. "Server operators MAY frequently restart their rented instances in order to keep the time at a certain point." http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/ Against the rules. End of discussion. No arguments. Sit down. Don't break them. http://forums.dayzgame.com/index.php?/topic/158966-dayz-standalone-server-hosting-rules-server-reporting/
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The "poor sobs" don't have to rent the servers if they don't like the rules. I don't pay for a gym membership and play shotput with the weights; I don't pay for a range membership and ignore the cease-fires; I don't pay tuition and then climb all over the college roofs and rearrange the library. If I did any of those things I would get quite rightly KICKED OUT. Any "poor sobs" breaking the server hosting rules are "sobs" indeed.
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What animations would add depth and immersion to the game?
-Gews- replied to Roshi (DayZ)'s topic in Suggestions
We need a removing and attaching weapon attachments animations. And speaking of, why is it oh-so-easy to attach a PU mount to a hex receiver without any tools. The hell is this. -
Not quite.
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Agreeing to certain conditions when renting a server and then breaking those conditions is just plain dumb. Want to do whatever you like on your server? Find another game.
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You'll actually have a lower rate of fire and less "firepower" compared to holding one pistol "properly"... try it out.
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I'd wager on a survivor winning the next Kentucky Derby if he puts his fists up and sprints. Most vehicles won't throw you off when a flock of starlings erupt from the grass... etc.
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They should have different levels of sharpness Razor edge - lasts a very short time Sharp - lasts a medium amount Working edge - lasts a long time Dull - lasts a very long time Blunt - lowest level, useless Razor sharpness would do significantly more damage in combat but the sharpness would disappear quickly. If you wanted to keep your knife "razor" sharp you would have to be constantly maintaining it. Or you could settle for a working edge and forgo the constant touch-ups. I'm always touching up my knives... multiple times every day, even when I don't use them >: ) if you want true sharpness you can't just go leaving an edge unmaintained.
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A week ago I posted this rough estimate. In the meantime, I went to the NWAF and tested this scope a bit. In the process of testing I had to climb on top of the ATC tower and of course I was promptly shot off... but not before I obtained the information I was seeking. Maybe I should have tried a server that didn't have 35 players on it. The blue circle is the weapon's dispersion, no bipod. There is a rough ranging guide to the left, and the required holdover for certain ranges. You will want to have this zeroed at 200m for any range under 250 meters - the 100m setting is redundant. As well, you can roughly estimate your on-target dispersion by remembering it is always a circle with a diameter approximately 3/4 of the thickness of the posts. These values should remain the same regardless of your FOV setting. Hopefully this helps in making those 1,500m+ shots.
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You'll need to rephrase that.
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The "zoom" feature is missing from the standalone. I find this incredibly irritating. Instead, when entering iron sights, your gun zooms in about halfway - too much zoom for close quarters, too little zoom for longer ranges. By the way, it's not double zoom. It's not even zoom at all.
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The same thing is true of the SKS bayonet. It might be called a "blade" but it's not sharp, they don't even have an edge (obvious reasons why). The M9 bayonet (subject of this thread) is not much better. It comes notoriously dull and even after extensive sharpening it makes a shitty knife.
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How do you snipe? (Finding ranges, positions, tactics.) Discussion.
-Gews- replied to knyghtfalcon's topic in General Discussion
http://forums.dayzgame.com/index.php?/topic/161758-pu-scope-bullet-drop-and-ranging/ -
How do you snipe? (Finding ranges, positions, tactics.) Discussion.
-Gews- replied to knyghtfalcon's topic in General Discussion
With the new EasyFoV™ this only works with 2D scopes if you keep your FoV at the same level every time. -
Eeeyup. Now try it again without [a] Magpul parts or a bipod.
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Irrelevant at that range. The trajectory is flat enough that a 200m setting will also work fine for 100m.
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There's no reason not to add grenades. I want to see some RGD-5s.
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That depends how much stuff you have. If you have two rifles, an 8-lb fireaxe, 300 rounds of ammunition, a pistol, scopes, tools, a bunch of canned food and a motorcycle helmet you sure won't be winning any 100 yard dashes.
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The Steam Workshop's licence is absolutely disgusting. You grant to Valve the following rights, which Valve may exercise or not in its sole discretion: a. You grant to Valve a worldwide, non-exclusive, perpetual, irrevocable, royalty-free, assignable right and license to [a] use, copy, distribute, publicly display, publicly perform, modify, and create derivative works from Your Contribution in any media, identify You as the source of the Contribution, and [c] sublicense these rights, to the maximum extent permitted by applicable law.