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Everything posted by -Gews-
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This reminds me of Gunkid's (John Melvin Davis) assault wheelbarrow concept... he came up with it many years ago, before his felony conviction, as the perfect means of transporting one's goods in a SHTF scenario.
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Why do people think there would be more civilian weapons than military?
-Gews- replied to captainvette2112's topic in General Discussion
In the States, perhaps, due to NFA rules... in other countries full auto AKs may be more common in civilian hands (legal or not depending on the particular laws). And also, full auto has never bothered anyone in DayZ so I think full auto AKM and AK-74 series is the way to go. -
<_< No balancing, if something is too overpowered they have to sacrifice realism and "nerf" it, they shouldn't be putting it in at all, just leave it out.
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There are textures in the game for both AK-74 with laminated wood and AK-74M with polymer furniture - perhaps we will see both SVDs.
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I would doubt that seeing as less than 50% of households own any firearms at all. But it is extremely common and even small boxes contain a lot of cartridges.
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The guy who made the upcoming AK-74M was also working on an SVD model, with a polymer stock... it's possible it could also be intended for DayZ.
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True, once upon a time they used to do biathlon with centrefire rifles at longer ranges, however safety, training and space considerations made them switch to the .22s a long time ago.
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Something like this perhaps
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It began as a 'non-lethal crowd control’ weapon, used to “take out key protestors by shooting them in the legs.” Apparently that didn't work out so well so they don't use them much anymore.
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Don't believe they don't stop anything, they just add a bunch of extra "armor" which reduces the damage. From some of the player stories I've heard the protection seems way too much right now.
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Punching is "OP" at the moment, it's not realistic for every single punch to be a one-shot KO, our survivors aren't Mike Tyson. Either there should be a chance of knockout, not the certainty of it, or it should require more than one punch. Even zombies seem to be able to take the hits better than players.
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Removal of elevation adjustments by 100s of meters.
-Gews- replied to gibonez's topic in General Discussion
And that is the nice thing about MOA or mil adjustments in-game... since it's just an angle, all the developer has to do is say "page up = +0.00007272205 radians", etc, and you have a perfectly functioning MOA turret scope, "page up = +0.0001 radians", etc, and you have a mil turret scope. There's no need to come up with a bunch of equations to try and get the game to calculate the correct angle for specific ranges with specific velocities and air resistance like they do now, which doesn't even work well in many instances. Example, ever tried the AKM zeroed at 800 meters? It actually hits at almost 1,100 because the in-built zeroing system doesn't work properly... you may have noticed this when using an AS50, it impacts too low when zeroed at 1,400 and 1,600 meters. -
Removal of elevation adjustments by 100s of meters.
-Gews- replied to gibonez's topic in General Discussion
Detract from gameplay... how so? It's a pretty simply concept. If you see your shot is 1 mil low, you turn the elevation turret 10 clicks. It's not very hard to understand, people did it with the DMR and SVD all throughout the mod. I say that because remembering "aim 2.5 mils high at 600 meters" is the exact same as remembering "+25 clicks for 600 meters". I wouldn't make 0.1 mil clicks though, too precise for gameplay purposes. -
No, and it's only like 2 inches even at that distance A 25 degree temperature change will shift impact about 5 inches Calculated spin drift is about 6 inches With a 15 km/h wind at 90 degrees, the drift is almost 7 feet Edit: not to mention the in-game dispersion of a stock, unmodified Mosin is almost 7 feet at 800 meters... There are many more important things to worry about than Coriolis, which is not an appreciable factor at that range
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Currently, they already do (SKS + Mosin = same ammunition). Just hope it's an unfinished placeholder and not a gameplay decision...
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Do you think the WOUNDING SYSTEM is realistic enough?
-Gews- replied to theshooter's topic in General Discussion
No. *shot in head with rifle while wearing a motorcycle helmet* *gets back up* -
What should the rarest item in standalone be?
-Gews- replied to Twixxer's topic in General Discussion
The Payday masks. -
Removal of elevation adjustments by 100s of meters.
-Gews- replied to gibonez's topic in General Discussion
Exactly, so our characters shouldn't automatically know the exact elevations required like they currently do ^_^ this comment simply supports the OP. -
And this was the result: Kennedy had been shot three times. One bullet, fired at a range of about 1 inch (2.54 cm), entered behind his right ear, dispersing fragments throughout his brain. The same thing, or worse, would have happened with any larger caliber in the Kennedy or Hinckley incident. Like I said before I never said .22 wasn't lethal, but some people in the past couple pages have said it is (quote) "literally the most dangerous round in the world", which is of course nonsense, and which is the reason I had to mention the four non-fatal injuries in the Reagan assassination attempt.
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But no deaths, despite the following injuries: The first bullet hit White House Press Secretary James Brady in the head The second bullet hit District of Columbia police officer Thomas Delahanty in the back of his neck as he turned to protect Reagan the fourth bullet hit Secret Service agent Timothy McCarthy in the abdomen The sixth and final bullet [...] hit the president in his left underarm, grazing a rib and lodging in his lung, stopping nearly 1 inch from his heart Not harmless, but not "teh d3adly".
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According to the specs, compared to the USP the FN is 3/4 inch taller and also the 15-round magazine isn't flush.
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In real life people are happy enough having food, company and a warm, dry, safe place to live. In-game that would be boring as hell. That is your problem.
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I never said it was only the skull. It is not a bouncy-ball that will ricochet several times, like I said, maybe once, perhaps even twice, but glancing off bone is not something you want when trying to kill something. In many cases it can fail to penetrate the skull in the first place. A well placed shot with a .357 >>> a well-placed shot with a .22 LR, although both might have the same end result. A 9mm provides greater margin of error, a .32 doesn't expand as much and has bullets roughly half the weight which don't typically penetrate as far and are probably more likely to be clogged up by heavy clothing. And the same to you... I never said .22 LR was harmless, in fact I had just said it was not to be underestimated. However it is still "relatively weak" and will not cause as much destruction as many of the more powerful handgun cartridges with expanding bullets, never mind full-power centrefire rifle cartridges. Any of those could easily kill someone but if you present me with a .22 pistol, a .357 revolver and a .243 rifle I know which two I would rather not be hit by.
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It is correct In fact, in ArmA 3 they have the same pistol and got the capacity totally wrong. They reduced it to 11 rounds for whatever reason. They also somehow messed up the 1911's capacity, and put it at 9 rounds, even though it's physically impossible to fit 9 rounds in a flush single-stack magazine. And they deliberately gave them both nonsensical fictional names. So DayZ got that, at least, much better than ArmA 3