Jump to content

Forums Announcement

Read-Only Mode for Announcements & Changelogs

Dear Survivors, we'd like to inform you that this forum will transition to read-only mode. From now on, it will serve exclusively as a platform for official announcements and changelogs.

For all community discussions, debates, and engagement, we encourage you to join us on our social media platforms: Discord, Twitter/X, Facebook.

Thank you for being a valued part of our community. We look forward to connecting with you on our other channels!

Stay safe out there,
Your DayZ Team

-Gews-

Members
  • Content Count

    6841
  • Joined

  • Last visited

Everything posted by -Gews-

  1. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    No shots taken. Default accuracy is pretty bad at all ranges, at a mere 100 yards the dispersion would be over 42 inches... compared to: 7 inches with Magpul parts 6 inches in ARMA 2 13 inches in the ACE 2 mod (which took combat stress into account)
  2. -Gews-

    [SA]WeaponZ Survey

    The Eastern equivalents are the OTs-20 and the Udar.
  3. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    No point testing with those parts, because accuracy is fine with them - there's no issue with it. The same goes for bipods. The accuracy issue is with the stock parts, or worse-than-stock parts (ie, CQB butt stock).
  4. -Gews-

    Zoom Vs Iron sights

    I have a suspicion that might have been done on purpose. Maybe to give red dots more of an advantage. Regardless, I highly dislike it... naked eye zoom should match iron sight zoom and vice versa.
  5. -Gews-

    PU scope - bullet drop and ranging

    It must be a problem with the model, there are three points you have to place correctly when making a gun, two for the barrel, and one for the sight. Maybe one is off by a small amount, like this:
  6. -Gews-

    PU scope - bullet drop and ranging

    Hehehe this topic was not completely serious, I don't expect anyone to hit anything at anywhere near 1,500 meters, ever, and you couldn't see them anyways. Once I did hit a guy in Wasteland at 1,550 with an M24 but that weapon is in a different league. I think the PU has an effective range of maybe 400 as it currently stands.
  7. -Gews-

    PU scope - bullet drop and ranging

    They should go almost 2,000 meters.
  8. -Gews-

    Zoom Vs Iron sights

    I will say this about FOV and scopes: be default the PU scope has a zoom of only 1.39x. With the FOV all the way left, it effectively doubles to 2.78x. But even still, it's much less than the real value of 3.5x. Personally I don't care about fixing the FOV slider until they fix the magnified scope and the iron sight zooms. The way it is currently just completely kills it for me. We have kind of a "half zoom" which is engaged when entering iron sights, it's worse for close combat, it's worse for ranged combat, and it doesn't make sense when you can zoom in and out just like in the mod when running around normally. ArmA 3 and ArmA 2 and even OFP I am happy enough with the combat, but DayZ... right now this ties with realism stats for my biggest issue with the game, I can live with no zombies and alpha bugs galore, but I can't live with the current iron sight mechanics.
  9. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    Only when prone, and only when deployed. It reduces your weapon's handling, but that has never been an important factor.
  10. -Gews-

    m4 is really inaccurate.

    When we get more weapons introduced, hopefully the M4 will be made very rare, a top-tier weapon. Then it can have increased accuracy without having that problem. And I would mention there was plenty of reasons to take a Lee-Enfield over an M4 in the mod, where they both had similar accuracy and no one complained... Mosin is often a one-shot kill is a good reason to take it. M4s aren't any less accurate than Mosin-Nagants.
  11. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    Doesn't change the fact they're very inaccurate. I'm mostly talking about the stock M4, and the two pistols. The Mosin I do not have nearly as much of a problem with. I think it could use a slight increase but like I said, it's not "terrible", it's an old milsurp rifle. Yup, the bipod significantly improves the accuracy. In fact I would say with bipod, it's probably too accurate for an old Mosin. I haven't confirmed stats for the bipod yet but it's a whole other level, closer to the Lapua than the stock Mosin.
  12. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    That would be preferable... but also more noticeable to the player (cue complaints about ArmA 3's sway). On the other hand the player can compensate for it, something no one can do with complete randomness. I would also like to see simple wind drift added but I'm not holding my breath. In any case, I never heard people complaining about the great accuracy of the AK-74 being OP, etc, during my entire time playing the mod. It's only now that decent accuracy seems to be an issue with some people, which is unfortunate.
  13. -Gews-

    Accuracy comparison: DayZ vs ARMA 2

    Files. I dunno, but these are the default dispersions, no attachments (with the exception of the M4A1 which comes standard with handguard and stock).
  14. Why not just give them the exact same health as players... now there's an idea.
  15. -Gews-

    .357 op

    No :rolleyes: horribly biased towards anything with a large diameter. .243 Winchester Bore diameter: 0.243 Area: 0.0464 Weight: 80 Velocity: 3350 Power: 12.43 Hey, whaddya know, the .243 has the same "stopping power" as a .38 Special!
  16. -Gews-

    OrLoK's Random Thread -

    Edit: wait, I thought this was the new Demongroover. Whatever :lol:
  17. -Gews-

    [SA]WeaponZ Survey

    Yes, but you get the same thing with full-length barrels like most any shotgun... and it needs much more recoil, and much less accuracy due to the missing stock.
  18. -Gews-

    Lets talk about 22. lr

    *big game hunting*
  19. -Gews-

    Idea: Ammo Handloading

    They will feed. You'll have to push them way slower to avoid leading and accuracy problems and you'll want gas checks.
  20. It's a valid question. Many other attachments in the game have effects on accuracy that don't make any sense. <_<
  21. They aren't allowed to enforce "no KoS" rules. It's against the hosting terms. Any servers abusing the rules should be reported immediately. End of discussion.
  22. -Gews-

    .357 op

    For the most part it doesn't, however in this case it is a truly massive difference, 930 vs 360 m/s. It should drop about 1 meter at 150 meters, right now it drops about 1 meter at 350 meters. Second, if it's like ArmA 2 and 3, this will result in damage being way higher than intended. There's little reason not to change it since most players do not notice anyways, they may as well get correct values. They can increases or decrease the basic damage as they please, it is not dependent upon muzzle velocity, but since they copy-pasted the .45 ACP information, it was intended to be fired at 260 m/s, so 930/260 = 3.6 times the intended damage (assuming damage drops off with velocity like other ArmA games, which it should). Details are in the config.bin located in weapons_ammunition.pbo.
  23. -Gews-

    .357 op

    This has nothing to do with my posts. I never said that was unrealistic. In fact, I specifically said it SHOULD frequently be a one-shot kill to the chest. What's "horrifyingly" unrealistic is -the 3,050 ft/s muzzle velocity -the fact it does, apparently, up to 4x the damage of other calibers -the fact the speed loader reduces muzzle velocity by almost 75% They need to fix those issues as soon as possible.
  24. -Gews-

    Can i get banned if....

    No. That file just saves your profile settings.
  25. -Gews-

    Suggestion: A location

    It's true To make a cave, you have to create a big hole in the terrain. Then you create an object that fits over the hole. Technically speaking, it is all "above ground".
×